New Player’s Guide is going on hiatus, giving us some space to return to beloved series like Class 101, Spell Spotlight, How to Play Monsters, and to explore new ideas. In the meantime, however, we want to know what D&D questions are burning in your mind, so that we can answer them once we come back. Reply to the comments of this post with ONE question for D&D Beyond’s Lead Writer James Haeck.
We’re looking for questions about Dungeon Master skills, player tips, dungeon design, encounter design, magic item design, monster design, and anything else that will help you be the best DM or player you can be!
When New Player’s Guide returns from hiatus, we’ll have combed through your questions with a particular eye for ones that will benefit the entire D&D Beyond community. We can’t wait to read your questions!
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James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Explorer's Guide to Wildemount, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. He lives in Seattle, Washington with his fiancée Hannah and their animal companions Mei and Marzipan. You can find him wasting time on Twitter at @jamesjhaeck.
Sounds heroic, but wouldn't allow it myself. A lance is a really cumbersome weapon in itself.
I am an experienced DM but still find it difficult to get both my players and me to "be on the same page" as to what "pillar" of the game we are on at any given time. Is there some method of letting everyone know if we are in roleplay, exploration, or combat at any given time.
I would suggest not worrying about that too much. As the DM, it's important for you to plan for each of the three pillars so that there's variety in your campaign. However, sometimes when you don't expect it, a roleplay or exploration encounter can turn into a combat encounter, or a combat encounter could turn into a roleplay encounter, so that's something to be prepared for. What's important is that the players have a chance to do all three so the campaign has variety, not so much that they recognize which is which. If you tell them that it's supposed to be a roleplay encounter, for example, then you're going to put up some barricades against things they might have otherwise chosen to do.
Is the problem that the party frequently railroads the story, or is it something else?
Why are there no CHA buff feats specifically for gnomes? Edit: That can be used in Adventure League.
How would a DM create a good shopping experience for the players? In the past the players have asked me if there's an item in stock, but is there a better way to do this?
As a DM, how can I have NPCs lie, charm, deceive or run an insight check on my players?
You should just roll the NPC's deception and the DC in the PC's passive perception.
Are there any overlooked, underappreciated, or otherwise noteworthy multiclass combinations that are more synergetic than they appear?
I have a question
At what level(s) do you get feats and how many feats do you get (I'm a paladin)
when ever get an ability score improvement (so for paladin it would be levels 4, 8, 12, 16, and 19.) instead of gaining the ability score improvement, you can gain a feat.
i dont really know what is overlooked. it is also a matter of personal opinion, and what story you want to tell, but here are some non obvious pretty good multi class combos:
druid/cleric
blood hunter (not official)/artifacter (part of ebberon rising from the last war source book)
warlock/rogue
rogue or ranger/fighter
how about a guide on being a liardfolk?? I'm doing a lizardfolk barbarian right now
How do i run a town?
Reveal the map, fog of war, wait for them to ask someone? What should i describe? Should i give them a map, or just list destinations?
I don't quite see how blood hunter/artificer is a good combo. Just seems weird. I could very well be wrong, so correct me if I'm missing something.
Does the Wizard's Graviturgy Magic feature Gravity Well work with AOE Spells like fireball on multiple opponents? Does it work with spells that multi-target like ray of scorching? If I target the same enemy multiple times does it work multiple times?
Gravity Well
6th-level Graviturgy Magic feature
You’ve learned how to manipulate gravity around a living being: whenever you cast a spell on a creature, you can move the target 5 feet to an unoccupied space of your choice if the target is willing to move, the spell hits it with an attack, or it fails a saving throw against the spell.
if you are wearing adamantine armor and a critical hit is treated as a normal hit can that natural 20 then be able to miss the player? Say they have adamantine armor, a shield and the shield spell, and able to get their ac to 27 with a nat 20 the mob only had a 25 to hit, would that now be a miss since the hot is treated as a regular hit and now their to hit is too low for the new AC of the player or would it still hit since a nat 20 is considered an automatic hit?
Hey, ichewyou! As I understand it, the answer to all of those is yes.
Gravity Well
6th-level Graviturgy Magic feature
You’ve learned how to manipulate gravity around a living being: whenever you cast a spell on a creature [You can use it as many times as you want to, but you can only use it once per creature you cast a spell on at the time that you cast the spell. In other words, if you hit three creatures with a fireball and they all fail the save, you could affect all of them once with this feature as a result of that spell. If you then hit them all with Eldritch Blast on your next turn, and they all fail, you could use your feature on all of them again.], you can move the target 5 feet to an unoccupied space of your choice if the target is willing to move, the spell hits it with an attack [This would apply to Eldritch Blast, since you make an attack roll with each beam, so you could use it with more than one creature if you hit more than one creature. It would not apply to Magic Missile, though, because there is no attack roll], or it fails a saving throw against the spell [Saving throws are involved in most Area of Effect spells, so if a saving throw is involved, then it would apply. This would include Fireball.].
Hey, Giffard! The key words there are "a critical hit is treated as a normal hit." As I understand it, that means it's still a hit. It simply means that they can't double the damage dice against you. The rules say that a natural 20 will always hit, regardless of the target's AC. There may be an exception to this with some sort of magic I'm not familiar with, but this doesn't look like such an exception.
That's why I'm asking. The spell Shield will add 5 to your AC, and if the hit is treated as a normal hit because of the armor, using the spell could raise your AC beyond their to hit even with a natural 20. If they roll a 20, but only have a +4 modifier their normal to hit is now 24, and with the shield spell your player's new AC can be higher than their to hit even with that natural 20. The key words I'm looking at the critical hit is treated as a normal hit. Since the hit is no longer a critical hit normal hits need to still beat the AC of the person they are hitting.
The issue is whether or not a natural 20 will always hit even if it is not considered a critical hit anymore.
Will There Be the Artificer And blood hunter incorporated and maybe some new classes?