New Player’s Guide is going on hiatus, giving us some space to return to beloved series like Class 101, Spell Spotlight, How to Play Monsters, and to explore new ideas. In the meantime, however, we want to know what D&D questions are burning in your mind, so that we can answer them once we come back. Reply to the comments of this post with ONE question for D&D Beyond’s Lead Writer James Haeck.
We’re looking for questions about Dungeon Master skills, player tips, dungeon design, encounter design, magic item design, monster design, and anything else that will help you be the best DM or player you can be!
When New Player’s Guide returns from hiatus, we’ll have combed through your questions with a particular eye for ones that will benefit the entire D&D Beyond community. We can’t wait to read your questions!
Create A Brand-New Adventurer Acquire New Powers and Adventures Browse All Your D&D Content
James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Explorer's Guide to Wildemount, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. He lives in Seattle, Washington with his fiancée Hannah and their animal companions Mei and Marzipan. You can find him wasting time on Twitter at @jamesjhaeck.
More of a suggestion, It would be a more versatile game if the magic spells balanced with each other. A lot of the times most players play the same spells the fact that they're the strongest not for the flare. If some of the other spells were balanced to compete with other spells that potentially have more damage output. That would spark more interest in player creativity. Yes it would lead to a lot broken characters. In that manner you can use the broken character stat for new villain types. So the player would have to prepare for that type of broken villain. Also had an idea for introducing card-based theme to D&D.
Have a look at Sly Flourish’s blog and the sample adventures for his original adventures. I swear by them.
His adventures have maps with 5 or 6 points of interest that can be done in any order while dropping story events at suitable times.
He also has a post on building situations rather than strict narratives.
I was just giving a 'generic' description in the post for brevity but normally the description would be more detailed of what found. I was just looking for more of a breakdown on passive and what it can and cannot pick up outside of hiding/stealth creatures.
What I would Like is perhaps adventure series with more branching paths and possibly more class 101 or more lore posts and perhaps a turorial because i have some newish players
Is there a way to create an evil character?
they both stack.
basically, you total all the levels they have in spellcaster classes and apply it to the spell slots table, but paladins and rangers count as half a level and arcane tricksters and eldritch knights count as one third of a level.
I would like a how-to-multiclass guide, I have never understood it properly
Thanks in advance
Thanks!
Think you could do a miniseries on DMing for newbies? I've made a few mistakes in my first campaign and I feel like I have missed some crucial stuff, so for me at least this would be very helpful.
I am interested in how to play games like Pool/Billiards , poker ,and and other card games as my character.
If I'm playing a necromancer, am I allowed to Frankenstein some of the undead that I own. If so will I have to make a new stat sheet for them?
Ooh, I know. How to accurately and quickly introduce people to D&D in such a manner that they are actually interested. Not that D&D is for everyone, of course.
How to homebrew their own rules systems to customize their rules. For example I am trying to homebrew in some old items from 3.5e and bringing back the healing harms undead and inflict wounds and the like heal them.
How can I be a good DM?
I’ve been DMing for about two months now, and I know a good amount about both playing and DMing, because I’ve devoured both the PHB and DMG, but I’m still struggling with making interesting NPCs. I think some tips on how to make NPCs that your characters will actually like and deeply hate would be wonderful for all Dungeon Masters.
Thank You!
Maybe do a New Player Guide to Magic items.
This is maybe less of a new player/DM question since they usually come into play at higher levels, but I'd like to hear ideas about how to design and run deities (and other really powerful creatures like warlock patrons) as NPCs. We have plenty of demon lords and archdevils with stat blocks, but I don't know what the baseline should be of what an archfey can do, as an example. I'm more interested in social encounter stuff, because chances are my party won't be fighting the cleric's god, but you never know...
I'm sure that some people have had the same ideas as these, but I figure it doesn't hurt to repeat:
1. Dealing w/problem players
2. Dungeon design
3. Creating interesting combat encounters, which is a frequent stumbling block for new DMs
4. Player character death
5. (This one is personally something I'm very interested in) Dealing with when a Deck of Many Things completely wrenches your campaign off course, and how it can actually create a more interesting story (e.g. a character draws the Void card and their soul is drawn from their body and contained in an object, guarded by fiersome creatures)
Um, I am a player who has been playing for about 1 year and I need help; How do you go from 1 layer of The Nine Hells to the next?