A bottomless sea trench churns beneath this portside watering hole.
-
-
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
-
Continue your journey through Eberron! While flying over the blasted wastes of the Mournland, the Celeste Noir suddenly drops out of the sky.
-
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Battle Master, a cunning and tactical fighter archetype from the Player’s Handbook.
-
Summon forth wild-magic candy with this table of terrible treats!
-
Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: adventure hooks and opening scenes!
-
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
-
So many dimensions, so little useful information for your campaign.
-
An artificer has hidden himself away in the goblin village of Grellreach. You must step off the deck of your airship and infiltrate the town.
-
Let's take a look at the druid's most unique feature, Wild Shape, and which beasts are the best options to transform into in specific scenarios!
-
The conclusion of Dungeon Humorist Dan Telfer’s autobiographical D&D trilogy.
-
You get a bonus encounter this week, and it's perfect for Halloween! This encounter, by Uncaged Anthology organizer Ashley Warren, is a classic take on dungeon exploration—with an eerie and heartwrenching twist.
-
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
-
The second spooky installment of this bottomless body that just won't quit.
-
Continue your journey through Eberron! The Celeste Noir touches down in the goblin-run nation of Darguun in preparation for a covert mission.
-
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Circle of the Moon, a wild shaping druid subclass from the Player’s Handbook.
-
This Halloween season, loot the useless body that keeps on giving.
-
Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: outlining your adventure!
-
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
-
Finally, the bathroom nightmare you’ve been plunging for.
-
Continue your journey through Eberron! This week, the airship Celeste Noir travels into a deadly storm around the Howling Peaks.
-
Prep for Your Sessions with Ease. Set up your players' characters and level. Filter and find the perfect monsters and NPCs. Use the magic of Dragon Drop™ to populate the encounter and see its difficulty.
-
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Knowledge Domain, an enlightened cleric subclass from the Player’s Handbook.
-
When you claim to be a goody-two-shoes, but your shoes are two sizes too small.
-
This weekend, lead writer James Haeck received a letter from a hopeful D&D designer. What he wrote could guide you towards becoming a better game designer.
-
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
-
Why bother adventuring, when you could be assimilating?