
An artificer has hidden himself away in the goblin village of Grellreach. You must step off the deck of your airship and infiltrate the town.
An artificer has hidden himself away in the goblin village of Grellreach. You must step off the deck of your airship and infiltrate the town.
Let's take a look at the druid's most unique feature, Wild Shape, and which beasts are the best options to transform into in specific scenarios!
The conclusion of Dungeon Humorist Dan Telfer’s autobiographical D&D trilogy.
You get a bonus encounter this week, and it's perfect for Halloween! This encounter, by Uncaged Anthology organizer Ashley Warren, is a classic take on dungeon exploration—with an eerie and heartwrenching twist.
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
The second spooky installment of this bottomless body that just won't quit.
Continue your journey through Eberron! The Celeste Noir touches down in the goblin-run nation of Darguun in preparation for a covert mission.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Circle of the Moon, a wild shaping druid subclass from the Player’s Handbook.
This Halloween season, loot the useless body that keeps on giving.
Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: outlining your adventure!
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
Finally, the bathroom nightmare you’ve been plunging for.
Continue your journey through Eberron! This week, the airship Celeste Noir travels into a deadly storm around the Howling Peaks.
Prep for Your Sessions with Ease. Set up your players' characters and level. Filter and find the perfect monsters and NPCs. Use the magic of Dragon Drop™ to populate the encounter and see its difficulty.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Knowledge Domain, an enlightened cleric subclass from the Player’s Handbook.
When you claim to be a goody-two-shoes, but your shoes are two sizes too small.
This weekend, lead writer James Haeck received a letter from a hopeful D&D designer. What he wrote could guide you towards becoming a better game designer.
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
Why bother adventuring, when you could be assimilating?
Not descending into Avernus? Get ready to introduce your players to the magnificent world of Eberron with this new series of Encounter of the Week! Travel around the world in just fifty days, seeing some of the greatest sights from the decks of the airship Celeste Noir.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the College of Valor, a bard subclass from the Player’s Handbook.
Though not an official D&D product, Esper Genesis shares its DNA with fifth edition, and shares several of its designers with the DMs Guild Adepts and the Adventurer's League. Its latest book, the Threat Database, is filled with extraterrestrial terrors.
Completing the evil triad of the Lower Planes are yugoloths, neutral evil fiends that willingly serve any master—for a price. How do yugoloths function in Avernus… and could a yugoloth’s services be bought by the forces of good?
Five friends reunite to try and fix what has gone wrong, and save the world from Mind Flayers in the process!
A follow up to Dan’s story about how he got started in D&D, now with authentic high school-grade anxiety.
Join veteran adventure designer Shawn Merwin in this series on how to design an amazing D&D adventure!