Find out about the new and disgusting troll mutations available to Dungeon Masters in 'Mordenkainen's Tome of Foes.'
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How I wrote a dungeon for the Adventurer's League that was broken with a single spell, and how one elegant solution saved it.
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Learn more about one of D&D's most unusual spacefaring races.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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We speak with Jeremy Crawford about storytelling and subclass design.
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The dreadful oni is Mike Mearls' favorite monster, and it deserves a spot in your DMing toolkit. Learn how to play an oni like an expert, and how to use one to instill fear into the hearts of your players.
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Learn more about the Sha'sal Khou and the rest of the Gith in a new adventure by Chris Lindsay.
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Should your dungeon be a straightforward slugfest, or a complex challenge of navigation and investigation? The answer may be more complicated than you think.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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Chris Perkins talks about designing dungeons to entice players and Dungeon Masters.
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How to make your villains memorable for characters and even Dungeon Masters.
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Orcs in Dungeons & Dragons aren't just cannon fodder like they are in Lord of the Rings. Read this article to learn how you can use them as a compelling force of evil in your campaign.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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We talks to Mike Mearls about how the D&D team is approaching the lore of Dungeons & Dragons.
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Overcome the challenges of creating your first dungeon with an easy framework based on five simple questions!
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We speak to the newest member of the Dungeons & Dragons crew about the popularity of the game and why it has such an impact on players.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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Chris Perkins talks about some of the most important elements to consider when writing your own adventures for a larger audience.
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Healing spirit is the most criticized new spell in Xanathar’s Guide to Everything. Let’s take a look at the spell—where it succeeds, where it fails, and how you can change it to fit your game.
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"Dice, Camera, Action" is wrapping up their third season of the show, so we sat down with Chris Perkins to find out what is next for the Waffle Crew.
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Use these special house rule underhanded combat stunts to gain the upper hand in battle. Because fighting fair is for paladins.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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We spoke with Mike Mearls about how he designs one-shot adventures for Dungeons & Dragons.
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In the final installment of our 'Getting Started Dungeon Mastering' series, special guest Mike Shea discusses options for building combat encounters.
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Mike Mearls talks about the realities of game design and why creating content is essential.
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Join special guest James Introcaso as he provides step-by-step instructions for designing a homebrew spell in D&D Beyond.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!