Missing in Barovia
| d12 | Missing Person |
|---|---|
| 1 | Ex-spouse |
| 2 | Sibling โฆ |
| d12 | Missing Person |
|---|---|
| 1 | Ex-spouse |
| 2 | Sibling โฆ |
Dragonmark Feat (Prerequisite: Eberron Campaign, Canโt Have Another Dragonmark Feat) You gain the following benefits. Hunterโs Intuition. When you make a Wisdom (Perception or Survival) check, you can roll 1d4 and add the number rolled to the ability check. Finderโs Magic. You always have the Hunterโs Mark spell prepared. You can cast it once without a spell slot, and you regain the ability toโฆ
The paranoid, egomaniacal archmage Hazlik clings to his power despite his magical ambitions being supernaturally smothered. Since Hazlik entered Hazlan, his magic has become unstable. Spells he casts behave erratically and fade swiftlyโmost lasting no more than an hourโwhile his magical creations fall apart in about a day. The idea of others learning this terrifies the Darklord, which leads himโฆ
Hypnovulfen resemble massive wolves with unnaturally large orange eyes and wide, crooked maws. Despite their size, hypnovulfen are shockingly stealthy, able to stalk their prey and snare them with a hypnotic gaze from the shadows. The gaze beguiles victims into seeing a loved one beckoning them closer for a warm embrace. All the better for a hypnovulfen to feed and consume the unfortunateโฆ
General Feat (Prerequisite: Level 4+, Mark of Finding Feat) You gain the following benefits. Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20. Improved Intuition. When you use the Hunterโs Intuition benefit of your Mark of Finding feat, you can roll 1d6 instead of 1d4. Improved Finding. When you use the Finderโs Magic benefit of your Mark of Finding toโฆ
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Yourโฆ
Reborn are individuals who have died yet inexplicably still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless veins making it clear that theyโve escaped death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured bodies. Whatever their origins, reborn know a new life and seekโฆ
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on aโฆ
Type: Gemstone Cost: 10 GP Weight: 1/4 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings likeโฆ
Until the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition. The target is also unaffected by anything that would sense its emotions or alignment, read its thoughts, or magically detect its location, and no spellโnot even Wish โcan gather information about the target, observe it remotely, or control its mind. Spell Tags: Buff Available For: Bardโฆ
Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition until the spell ends. For the duration, you can take a Bonus Action to designate a direction that is horizontal to you. Each Charmed target must use as much of its movement as possible to move in that direction on its next turn, taking the safest route. After moving inโฆ
The wyrmlingโs tracks are distinctive; as a Search action, any character can look for tracks and make a DC 13 Wisdom (Survival) check. On a successful check, the character finds the wyrmlingโs trail to and from area L6.
Armor (hide), rare You have a +1 bonus to AC while wearing this armor. This crude armor consists of thick furs and pelts.
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
The arisen are spoken of in fearful whispers across Etharis, all too often proclaimed unnatural entities that can be neither trusted nor redeemed. For although they are humanoids, each arisen is a unique construct created by magic, mysterious science, or both. Arisen are never born in their current form. They are not undead, nor have they been raised from death by divine magic. Rather, eachโฆ
You touch a point and infuse an area around it with holy or unholy power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect of Hallow. The affected area has the following effects. Hallowed Ward. Choose any of these creature types: Aberration, Celestial, Elemental, Fey, Fiend, or Undead. Creatures of the chosen types canโtโฆ
Mirror-Hopping Kidnappers and Thieves Nightmarish mirror haunts draw their powers from mirrors that exist in the same location across the three overlapping planes: the Shadowfell, the Feywild, and the Material Plane. Mirror haunts travel through mirrors to steal valuables or kidnap people, often taking them to another realm and holding them for ransom. Though mirror haunts lack natural weaponsโฆ
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1. Spell Tags: Healing Available For: Bard (Legacy), Cleric (Legacy), Druid (Legacy), Bard, Cleric, Druid
Weapon (rifle, hunting), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Itโs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D; worlds wouldnโt have such proficiency. During their downtime, characters can use the training rules in the Playerโs Handbook to acquire proficiency, assuming that they have enoughโฆ
You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence; 1 foot of stone, metal, or wood; or a thin sheet of lead blocks the spell. Spell Tags:โฆ
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill. Spell Tags: Buff Available For: Cleric (Legacy), Druid (Legacy), Artificer (Legacy), Cleric, Druid, Artificer, Druid - Circle of the Symbiote
Wayward haints are restless spirits stuck between the realms of the living and the dead. Be it a curse or an unresolved conflict from their previous life, a haint canโt rest until their unfinished business is resolved. Haints only show hints of who they were in life, taking on a more symbolic form related to the hurt or loss they canโt let go of. They tend to repeat their monotonous actionsโoftenโฆ
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Hederans are living embodiments of alpine trees, sentient beings of bark and leaf whose bodies host moss, holly and fungi. Their outer skin is made of thick bark that toughens with age, and beneath lies a network of green, sap-filled muscle. Twigs and berries sprout unpredictably, with the brightest clusters gathered around their heads. Their leaves and bark vary in colour, and are as diverse asโฆ
Type: Gemstone Cost: 100 GP Weight: 1/2 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings likeโฆ
Wondrous Item, varies (requires attunement) This tarnished brass whistle belonged to the conductor of the Ghostlight Express, imbuing it with ghastly, mysterious powers. Its metal is cold to the touch, and its sound is an unnerving shriek. While you hold or wear the whistle, you gain a bonus determined by the whistleโs rarity to all saving throws, and you can use the following properties. Callโฆ
You touch a dead Humanoid or a piece of one. If the creature has been dead no longer than 10 days, the spell forms a new body for it and calls the soul to enter that body. Roll 1d10 and consult the table below to determine the bodyโs species, or the DM chooses another playable species. 1d10 The reincarnated creature makes any choices that a speciesโ description offers, and the creature recallsโฆ
Wrin Sivinxi grew up in the small village of Glitterbough in the elven nation of Kyonin, but a traveler wouldnโt find her hometown if they were to visit that nation today, for Glitterbough was destroyed 10 years ago by demons in the service of the malevolent entity Treerazer. Despite the loss of her hometown, Wrin feels no sadness or despair about the event, for none perished in Glitterboughโsโฆ
Weapon (rifle, hunting), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Itโs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D; worlds wouldnโt have such proficiency. During their downtime, characters can use the training rules in the Playerโs Handbook to acquire proficiency, assuming that they have enoughโฆ
And in the air about him were great viperine creatures, which had curiously distorted heads, and grotesquely great clawed appendages, supporting themselves with ease by the aid of black rubbery wings of singularly monstrous dimensions. โAugust Derleth, The Lurker at the Threshold Hunting horrors serve Nyarlathotepโs bidding across the cosmos, and even into the unknown outter realms. Cultists whoโฆ
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