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Returning 35 results for '2 swear once'.
Monsters
Baldur’s Gate: Descent into Avernus
, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollDamageType":"bludgeoning"} bludgeoning damage.
Longbow. Ranged Weapon Attack: +2;{"diceNotation":"1d20+2
stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the
Monsters
Fizban's Treasury of Dragons
attack.
Furious Bite (Costs 2 Actions). The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until
for power and wealth often swear fealty to Tiamat in pursuit of those goals. Many of her followers have attempted to break her out of Avernus—and failed—but even while she remains in the
Monsters
Mordenkainen's Fiendish Folio Volume 1
, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Radiant Blast. Radiant energy erupts from the
energy from their eyes. Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist that visitors swear to never
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Cultist Cultists swear allegiance to dark powers. They conceal their activities to avoid being ostracized, imprisoned, or executed for their beliefs. Cultist
Medium humanoid (any race), any nongood
(+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one (usually Common)
Challenge 1/8 (25 XP)
Devotion. The cultist has advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Cultist Cultists swear allegiance to dark powers. They conceal their activities to avoid being ostracized, imprisoned, or executed for their beliefs. Cultist
Medium humanoid (any race), any nongood
(+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one (usually Common)
Challenge 1/8 (25 XP)
Devotion. The cultist has advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cultist Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their
)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Cultist Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their
)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sites d8 Adventure Site
1 A hidden floor of the royal library
2 The ninth basement beneath a family home that seems normal from the outside
3 A decrepit manor, empty save for staff
who swear the lord is merely preoccupied
4 A small inn in the mountains that smells perpetually of brine
5 The place in the forest where all the animals come to die
6 A fortress
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sites d8 Adventure Site
1 A hidden floor of the royal library
2 The ninth basement beneath a family home that seems normal from the outside
3 A decrepit manor, empty save for staff
who swear the lord is merely preoccupied
4 A small inn in the mountains that smells perpetually of brine
5 The place in the forest where all the animals come to die
6 A fortress
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mercy, or with advancing order at the price of freedom, turning them into vicious tyrants or overzealous enforcers. On a smaller scale, someone who has suffered a grievous wrong might swear an oath
punishments for even minor infractions of law.
2 A leader persecutes an entire population of people because of a crime committed by a single member.
3 An assassin starts killing everyone connected
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
paladins are driven by a personal goal that either complements or transcends the dictates of their oaths. Paladins who swear different oaths might have the same personal goal, differing only in how they
d6 Goal 1 Peace. You fight so that future generations will not have to. 2 Revenge. Your oath is the vehicle through which you will right an ancient wrong. 3 Duty. You will live up to what you have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mercy, or with advancing order at the price of freedom, turning them into vicious tyrants or overzealous enforcers. On a smaller scale, someone who has suffered a grievous wrong might swear an oath
punishments for even minor infractions of law.
2 A leader persecutes an entire population of people because of a crime committed by a single member.
3 An assassin starts killing everyone connected
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the same nursery rhyme, adding increasingly disturbing descriptions as the verses progress. No one knows where they learned the rhyme. 2 Shadows around the old asylum take on a deep, inky cast, and
the villagers. They swear their innocence to the characters and beg to be exonerated before their scheduled execution. 5 Magic items begin exhibiting strange side effects, causing minor warping of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
paladins are driven by a personal goal that either complements or transcends the dictates of their oaths. Paladins who swear different oaths might have the same personal goal, differing only in how they
d6 Goal 1 Peace. You fight so that future generations will not have to. 2 Revenge. Your oath is the vehicle through which you will right an ancient wrong. 3 Duty. You will live up to what you have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the same nursery rhyme, adding increasingly disturbing descriptions as the verses progress. No one knows where they learned the rhyme. 2 Shadows around the old asylum take on a deep, inky cast, and
the villagers. They swear their innocence to the characters and beg to be exonerated before their scheduled execution. 5 Magic items begin exhibiting strange side effects, causing minor warping of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. These woodland guardians enchant the arrows of their tiny bows with charming magic that can pierce the heart of the fiercest foe. The tree had a wee village nestled in its boughs, I swear. Next thing I
)
Speed 10 ft., Fly 40 ft.
Mod Save
Str 3 −4 −4
Dex 18 +4 +4
Con 10 +0 +0
Mod Save
Int 14 +2 +2
Wis 13 +1 +1
Cha 11 +0 +0
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. These woodland guardians enchant the arrows of their tiny bows with charming magic that can pierce the heart of the fiercest foe. The tree had a wee village nestled in its boughs, I swear. Next thing I
)
Speed 10 ft., Fly 40 ft.
Mod Save
Str 3 −4 −4
Dex 18 +4 +4
Con 10 +0 +0
Mod Save
Int 14 +2 +2
Wis 13 +1 +1
Cha 11 +0 +0
Skills
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
consternation. “Unbelievable!” He fumes. “Someone stole my diary! Right out from where I had hidden it last night! I swear, you can’t trust anyone these days!” He peers at you as if considering whether you
a shorter route, Gargosh agrees to follow their lead. Check for random encounters (see chapter 2) regardless of the route the characters decide to take. Drannin’s Route. Drannin and his crew take a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
consternation. “Unbelievable!” He fumes. “Someone stole my diary! Right out from where I had hidden it last night! I swear, you can’t trust anyone these days!” He peers at you as if considering whether you
a shorter route, Gargosh agrees to follow their lead. Check for random encounters (see chapter 2) regardless of the route the characters decide to take. Drannin’s Route. Drannin and his crew take a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
that visitors swear to never tell the sun about them, and ask endless questions about the sun’s actions, its anger, and its attitudes. But surface folk who attempt to soothe the blindheims’ fears often
Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 4)
Speed 30 ft.
STR
13(+1)
DEX
16(+3)
CON
15(+2)
INT
8(−1)
WIS
10(+0)
CHA
9(−1)
Skills
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
that visitors swear to never tell the sun about them, and ask endless questions about the sun’s actions, its anger, and its attitudes. But surface folk who attempt to soothe the blindheims’ fears often
Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 4)
Speed 30 ft.
STR
13(+1)
DEX
16(+3)
CON
15(+2)
INT
8(−1)
WIS
10(+0)
CHA
9(−1)
Skills
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wealth often swear fealty to Tiamat in pursuit of those goals. Many of her followers have attempted to break her out of Avernus—and failed—but even while she remains in the Nine Hells, Tiamat can send
(+2)
CON
30 (+10)
INT
21 (+5)
WIS
20 (+5)
CHA
26 (+8)
Saving Throws Dex +11, Con +19, Wis +14, Cha +17
Skills Intimidation +26, Perception +23
Damage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wealth often swear fealty to Tiamat in pursuit of those goals. Many of her followers have attempted to break her out of Avernus—and failed—but even while she remains in the Nine Hells, Tiamat can send
(+2)
CON
30 (+10)
INT
21 (+5)
WIS
20 (+5)
CHA
26 (+8)
Saving Throws Dex +11, Con +19, Wis +14, Cha +17
Skills Intimidation +26, Perception +23
Damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nestled in its boughs, I swear. Next thing I knew, I was lyin’ face-down in the dirt. My head was full of stars, an’ when I stood up an’ looked around, both the tree an’ the wee village were gone
in times of trouble. Sprite
Tiny fey, neutral good
Armor Class 15 (leather armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
3 (−4)
DEX
18 (+4)
CON
10 (+0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nestled in its boughs, I swear. Next thing I knew, I was lyin’ face-down in the dirt. My head was full of stars, an’ when I stood up an’ looked around, both the tree an’ the wee village were gone
in times of trouble. Sprite
Tiny fey, neutral good
Armor Class 15 (leather armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
3 (−4)
DEX
18 (+4)
CON
10 (+0
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wealthy noble the characters are associated with. 2 The island’s residents swear a character looks like a beloved past leader. Melancholy, they treat the characters as they would their lost hero. 3 The
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wealthy noble the characters are associated with. 2 The island’s residents swear a character looks like a beloved past leader. Melancholy, they treat the characters as they would their lost hero. 3 The
after the table to determine related details and story hooks. Island Theme d6 Theme 1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild Alien Alien islands are inhabited by isolated creatures
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
suggestions, which you can use in concert with the material here. Barbarian d6 I became a barbarian because … 1 My devotion to my people lifted me in battle, making me powerful and dangerous. 2 The spirits
abilities through trial and error. 2 I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques. 3 I joined a loose society of scholars and orators to learn
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
suggestions, which you can use in concert with the material here. Barbarian d6 I became a barbarian because … 1 My devotion to my people lifted me in battle, making me powerful and dangerous. 2 The spirits
abilities through trial and error. 2 I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques. 3 I joined a loose society of scholars and orators to learn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
for a monster can be a hassle. Spell Point Cost Spell Level Point Cost 1st 2 2nd 3 3rd 5 4th 6 5th 7 6th 9 7th 10 8th 11 9th 13 Spell Points by Level Class Level Spell Points Max Spell Level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, paladins might not swear their oaths to ideals, but instead swear fealty to powerful sorcerers. To capture this story concept, you could build a new paladin spell list with spells meant to protect
for a monster can be a hassle. Spell Point Cost Spell Level Point Cost 1st 2 2nd 3 3rd 5 4th 6 5th 7 6th 9 7th 10 8th 11 9th 13 Spell Points by Level Class Level Spell Points Max Spell Level
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
worlds. Members of the Stewards of the Eternal Throne swear an oath of service to the order’s mission. The specifics of the oath vary from chapter to chapter, but the fundamental tenets are the same in
Adventure Hook 1 Characters arriving in a remote village are greeted by a stern giant who urges them to move along quickly, as the town is under the giant’s protection. 2 A wandering knight of the stewards
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
worlds. Members of the Stewards of the Eternal Throne swear an oath of service to the order’s mission. The specifics of the oath vary from chapter to chapter, but the fundamental tenets are the same in
Adventure Hook 1 Characters arriving in a remote village are greeted by a stern giant who urges them to move along quickly, as the town is under the giant’s protection. 2 A wandering knight of the stewards
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
staff is included in a franchise’s costs. Each staff member has a proficiency bonus equal to 2 + the franchise’s rank. For skilled hirelings or crew, the DM might substitute NPC statistics when that
hireling cost of 2 gp per day). Hiring crew can become a cooperative roleplaying activity. Potential crew might hear of Acquisitions Incorporated or the party’s exploits and come to interview with the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
staff is included in a franchise’s costs. Each staff member has a proficiency bonus equal to 2 + the franchise’s rank. For skilled hirelings or crew, the DM might substitute NPC statistics when that
hireling cost of 2 gp per day). Hiring crew can become a cooperative roleplaying activity. Potential crew might hear of Acquisitions Incorporated or the party’s exploits and come to interview with the