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Returning 35 results for '20 hilt have'.
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20 hit have
20 half have
Monsters
Curse of Strahd
. Vladimir wields a weapon, +2; +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth
Turn Immunity
: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"2 Greatsword"} to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6);{"diceNotation":"4d6+6","rollType":"damage","rollAction":"2 Greatsword
Magic Items
Waterdeep: Dungeon of the Mad Mage
The longsword, Tearulai, is a sentient, neutral good longsword of sharpness;sword of sharpness with an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword’s
you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target’s
magic-items
The metal of this greatsword is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot
magic-items
The metal of this shortsword is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot
magic-items
The metal of this blade is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use this
magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot.
Crafting
magic-items
The metal of this longsword is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot
magic-items
The metal of this rapier is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use this
magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot.
Crafting
magic-items
The metal of this scimitar is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood.
When you use
this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action used to make the attack without expending a spell slot.
Crafting
magic-items
This tooth is razor sharp and can be wielded as a Dagger. Its “hilt” is wrapped in alligator hide, and the flat of its blade flickers with magenta hex magic in carved glyphs.
You gain a
make an attack roll with the tooth, you score a Critical Hit on a roll of 19 or 20 on the d20.
Steal Unluck (Very Rare+). When an enemy you can see within 60 feet of you makes a D20 Test with Advantage
magic-items
This tooth is razor sharp and can be wielded as a Dagger. Its “hilt” is wrapped in alligator hide, and the flat of its blade flickers with magenta hex magic in carved glyphs.
You gain a
make an attack roll with the tooth, you score a Critical Hit on a roll of 19 or 20 on the d20.
Steal Unluck (Very Rare+). When an enemy you can see within 60 feet of you makes a D20 Test with Advantage
magic-items
This tooth is razor sharp and can be wielded as a Dagger. Its “hilt” is wrapped in alligator hide, and the flat of its blade flickers with magenta hex magic in carved glyphs.
You gain a
make an attack roll with the tooth, you score a Critical Hit on a roll of 19 or 20 on the d20.
Steal Unluck (Very Rare+). When an enemy you can see within 60 feet of you makes a D20 Test with Advantage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Hall of Death Characters entering this hall for the first time feel as though they’ve crossed a planar threshold of some kind, but a successful DC 20 Intelligence (Arcana) check is needed to
(Lord Vanrak Moonstar). The brawl ends when the man is knocked to the floor, stumbles to his feet, draws the bronzed hilt of a sun blade that suddenly burns with radiance, and says, “Remember this? Your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Hall of Death Characters entering this hall for the first time feel as though they’ve crossed a planar threshold of some kind, but a successful DC 20 Intelligence (Arcana) check is needed to
(Lord Vanrak Moonstar). The brawl ends when the man is knocked to the floor, stumbles to his feet, draws the bronzed hilt of a sun blade that suddenly burns with radiance, and says, “Remember this? Your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
two stone walkways raised atop 20-foot-high marble columns.
Bridge. A stone bridge on the platform spans the river to the east. (See area 10 for more information on the bridge.)
Building. A mossy
crumbling faux battlement surrounds the flat roof, atop which sleeps a young green dragon with iridescent scales. A sword is lodged hilt-deep in its skull.
Building Interior The building’s outer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
two stone walkways raised atop 20-foot-high marble columns.
Bridge. A stone bridge on the platform spans the river to the east. (See area 10 for more information on the bridge.)
Building. A mossy
crumbling faux battlement surrounds the flat roof, atop which sleeps a young green dragon with iridescent scales. A sword is lodged hilt-deep in its skull.
Building Interior The building’s outer
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, including the mirrors of fortune (area T3), the testing chamber (area T4), and the phasing passage (area T7). She also knows why the sword hilt has been hidden in the dais in area T4, but does not
creature that enters the area and can see normally is overwhelmed by multiple visions of itself. Each creature that passes through this area must succeed on a DC 20 Dexterity saving throw or accidentally
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, including the mirrors of fortune (area T3), the testing chamber (area T4), and the phasing passage (area T7). She also knows why the sword hilt has been hidden in the dais in area T4, but does not
creature that enters the area and can see normally is overwhelmed by multiple visions of itself. Each creature that passes through this area must succeed on a DC 20 Dexterity saving throw or accidentally
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
modifications: Vladimir’s alignment is lawful evil. His Armor Class is 17 (half plate). He has 192 hit points. He speaks Common and Draconic. Vladimir wields a greatsword, +2 with a hilt sculpted to
resemble silver dragon wings and a pommel shaped like a silver dragon’s head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
modifications: Vladimir’s alignment is lawful evil. His Armor Class is 17 (half plate). He has 192 hit points. He speaks Common and Draconic. Vladimir wields a greatsword, +2 with a hilt sculpted to
resemble silver dragon wings and a pommel shaped like a silver dragon’s head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
silvered rapier with a pink glass hilt Four rusted greatswords (worthless) A gilded chariot (worth 750 gp) Pile 3 6,600 ep (loose), each coin stamped with the profiled visage of Strahd Seventy-five empty
balls (worth 20 gp each) A bronze crown with tiny gem-eyed dragons for spires (worth 750 gp) A life-sized wooden pony (worth 25 gp) Six marble vases (worth 100 gp each and weighing 100 pounds apiece
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
silvered rapier with a pink glass hilt Four rusted greatswords (worthless) A gilded chariot (worth 750 gp) Pile 3 6,600 ep (loose), each coin stamped with the profiled visage of Strahd Seventy-five empty
balls (worth 20 gp each) A bronze crown with tiny gem-eyed dragons for spires (worth 750 gp) A life-sized wooden pony (worth 25 gp) Six marble vases (worth 100 gp each and weighing 100 pounds apiece
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. God-Watched Gates These rooms house shrines dedicated to gods of the drow pantheon. The 20-foot-high vaulted ceilings are obscured by thick webs. 9a. The Elder Eye A 20-foot-diameter hemisphere of
. If such a weapon is placed in its hands, the statue’s grip tightens around the hilt. (The statue does not accept illusory or spiritual weapons.) The statue then dances atop its base for 1 minute before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. God-Watched Gates These rooms house shrines dedicated to gods of the drow pantheon. The 20-foot-high vaulted ceilings are obscured by thick webs. 9a. The Elder Eye A 20-foot-diameter hemisphere of
. If such a weapon is placed in its hands, the statue’s grip tightens around the hilt. (The statue does not accept illusory or spiritual weapons.) The statue then dances atop its base for 1 minute before
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
collections. K2: Statues of Vecna Six statues of Vecna in lordly poses stand along the edges of this open-air walkway.
Each statue is a Medium object with AC 13, 20 hit points, and immunity to poison and
adorning the chamber’s crumbling walls. Slung on his back is a magnificent sword, the hilt of which is emblazoned with a glowing symbol of Vecna.
This is Vecna’s imagined version of Kas the Betrayer
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(Investigation) check. Any creature can use an action to dislodge one end of either bridge, dropping it into the crevasse.
Nothic Crevasse. This steep-sided fissure is 5 to 10 feet wide and 20 feet deep
its hilt is worked in the shape of a bird of prey with outspread wings. It once belonged to a great knight named Aldith Tresendar, known as the Black Hawk. A character who succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(Investigation) check. Any creature can use an action to dislodge one end of either bridge, dropping it into the crevasse.
Nothic Crevasse. This steep-sided fissure is 5 to 10 feet wide and 20 feet deep
its hilt is worked in the shape of a bird of prey with outspread wings. It once belonged to a great knight named Aldith Tresendar, known as the Black Hawk. A character who succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
collections. K2: Statues of Vecna Six statues of Vecna in lordly poses stand along the edges of this open-air walkway.
Each statue is a Medium object with AC 13, 20 hit points, and immunity to poison and
adorning the chamber’s crumbling walls. Slung on his back is a magnificent sword, the hilt of which is emblazoned with a glowing symbol of Vecna.
This is Vecna’s imagined version of Kas the Betrayer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Heart of Ubtao, and nestled in the jungle to the west is the ziggurat at Orolunga. Characters who succeed on a DC 20 Wisdom (Perception) check also spot some sort of shipwreck in the jungle
.
Nanny Pu’pu, a green hag, plays the part of an ancient crone to the hilt. She claims that all the other villagers were killed over the course of many years by winged creatures that live on the south
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the Heart of Ubtao, and nestled in the jungle to the west is the ziggurat at Orolunga. Characters who succeed on a DC 20 Wisdom (Perception) check also spot some sort of shipwreck in the jungle
.
Nanny Pu’pu, a green hag, plays the part of an ancient crone to the hilt. She claims that all the other villagers were killed over the course of many years by winged creatures that live on the south
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, with the following changes: Lord Drylund is unarmored (AC 11) and speaks Common, Dwarvish, and Elvish. He wields a rapier with a bejeweled octopus-shaped hilt (worth 2,500 gp). As long as Lord Drylund
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, with the following changes: Lord Drylund is unarmored (AC 11) and speaks Common, Dwarvish, and Elvish. He wields a rapier with a bejeweled octopus-shaped hilt (worth 2,500 gp). As long as Lord Drylund
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shape of winding serpents (50 gp), two matching shortswords with platinum filigree on the hilt and pommel in a similar serpent motif (25 gp each), and a stack of ten iron bars, each weighing 10
5 feet above the ground, filled with dead leaves and empty nut shells. Treasure. Within the hollow rests a delicate necklace: a thumb-sized platinum oval pendant threaded on a thin chain (20 gp
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shape of winding serpents (50 gp), two matching shortswords with platinum filigree on the hilt and pommel in a similar serpent motif (25 gp each), and a stack of ten iron bars, each weighing 10
5 feet above the ground, filled with dead leaves and empty nut shells. Treasure. Within the hollow rests a delicate necklace: a thumb-sized platinum oval pendant threaded on a thin chain (20 gp
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Drow Town An ancient earthquake collapsed sections of Stromkuhldur, dividing the town into smaller caverns. After driving the Legion of Azrok out of this eastern cavern, the drow of House
onyx spider figurine (25 gp), eight sticks of incense (1 gp each), and a dagger with a tiny reservoir built into its hilt that holds up to three doses of a liquid poison. The middle shelf contains a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Drow Town An ancient earthquake collapsed sections of Stromkuhldur, dividing the town into smaller caverns. After driving the Legion of Azrok out of this eastern cavern, the drow of House
onyx spider figurine (25 gp), eight sticks of incense (1 gp each), and a dagger with a tiny reservoir built into its hilt that holds up to three doses of a liquid poison. The middle shelf contains a