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Returning 35 results for '27 secrets totem'.
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27 secrets them
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27 secrets tome
Monsters
The Book of Many Things
turn or starts its turn there must make a DC 17 Wisdom saving throw. On a failed save, a creature takes 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"All-Consuming Star
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Monsters
Mordenkainen Presents: Monsters of the Multiverse
succeed on a DC 21 Wisdom saving throw or take 27 (5d10);{"diceNotation":"5d10","rollType":"damage","rollAction":"Breath of Despair","rollDamageType":"psychic"} psychic damage, drop whatever it is holding
until he leaves. Thus, he lives a split existence, sometimes plotting in Malbolge or other layers of the Hells and at other times wandering the planes in search of magical might or secrets that might help
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
well as the door in the outer wall, is made of iron-bound oak and has AC 16, 27 hit points, and immunity to poison and psychic damage. If a door is locked, it can be picked by a character who makes a
, Duhlark and Alcedor Kolat. Both were wizards. Over time, the brothers discovered new ways to harness magic, but Duhlark became paranoid that others might steal their secrets. He encased Kolat Towers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
well as the door in the outer wall, is made of iron-bound oak and has AC 16, 27 hit points, and immunity to poison and psychic damage. If a door is locked, it can be picked by a character who makes a
, Duhlark and Alcedor Kolat. Both were wizards. Over time, the brothers discovered new ways to harness magic, but Duhlark became paranoid that others might steal their secrets. He encased Kolat Towers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archmage Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants
makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. The archmage casts one of the following
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
insight into the setting. The other books are largely tied to specific subjects. If you want to run a campaign in the mysterious lands of Xen’drik, Secrets of Xen’drik and City of Stormreach have a
(3.5E): In addition to presenting new arcane and divine spells, feats, prestige classes, and magic items, this book offers new options and infusions for artificers, explores dragon totem magic and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Archmage Archmages have mastered incredible magical power. While some use their magic to protect the world, others become tyrants or pursue forbidden secrets. Many archmages retain magical servants
makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. The archmage casts one of the following
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
insight into the setting. The other books are largely tied to specific subjects. If you want to run a campaign in the mysterious lands of Xen’drik, Secrets of Xen’drik and City of Stormreach have a
(3.5E): In addition to presenting new arcane and divine spells, feats, prestige classes, and magic items, this book offers new options and infusions for artificers, explores dragon totem magic and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
), Lawful Evil
AC 21 Initiative +15 (25)
HP 402 (23d20 + 161)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
Str 27 +8 +8
Dex 12 +1 +8
Con 25 +7 +7
Mod
., Darkvision 120 ft.; Passive Perception 27
Languages Common, Draconic
CR 22 (XP 41,000, or 50,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
), Lawful Evil
AC 21 Initiative +15 (25)
HP 402 (23d20 + 161)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
Str 27 +8 +8
Dex 12 +1 +8
Con 25 +7 +7
Mod
., Darkvision 120 ft.; Passive Perception 27
Languages Common, Draconic
CR 22 (XP 41,000, or 50,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Hidden Demiplane Bas-Relief. Carved into the back wall of this alcove is a shallow niche containing a bas-relief sculpture of a nude, heavyset man playing a harp (see below).
Half a Pole. Lying
And secrets shall I reveal. A detect magic spell reveals a strong aura of conjuration magic in the alcove. Any character who steps into the alcove wearing the bronze Halaster mask found in area 21 is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
16–17 Dark Shard Amulet 18–19 Enduring Spellbook 20–21 Ersatz Eye 22–24 Hat of Vermin 25–27 Hat of Wizardry 28–29 Heward’s Handy Spice Pouch 30–31 Horn of Silent Alarm 32–33 Instrument of Illusions
Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29–30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
27. Hidden Demiplane Bas-Relief. Carved into the back wall of this alcove is a shallow niche containing a bas-relief sculpture of a nude, heavyset man playing a harp (see below).
Half a Pole. Lying
And secrets shall I reveal. A detect magic spell reveals a strong aura of conjuration magic in the alcove. Any character who steps into the alcove wearing the bronze Halaster mask found in area 21 is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
16–17 Dark Shard Amulet 18–19 Enduring Spellbook 20–21 Ersatz Eye 22–24 Hat of Vermin 25–27 Hat of Wizardry 28–29 Heward’s Handy Spice Pouch 30–31 Horn of Silent Alarm 32–33 Instrument of Illusions
Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29–30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Brass Dragon Caio Monteiro An adult brass dragon rids its new lair of unwelcome undead Adult brass dragons know many secrets and have vast networks of contacts. These dragons share
moves up to half its Speed, and it makes one Rend attack.
Scorching Sands. Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fashions 14–15 Clockwork Amulet 16–17 Ear Horn of Hearing 18–19 Ersatz Eye 20–21 Heward’s Handy Spice Pouch 22–23 Horn of Silent Alarm 24–25 Instrument of Illusions 26–27 Instrument of Scribing 28–29
Protection 25–26 Cloak of the Manta Ray 27 Decanter of Endless Water 28–30 Driftglobe 31–32 Dust of Disappearance 33–34 Dust of Dryness 35–36 Dust of Sneezing and Choking 37–38 Enspelled Weapon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
for humanoid sacrifice — sometimes an inductee that tried to escape the cult after learning its secrets. These labyrinths become blood-soaked halls of slaughter, echoing to the cultists’ savagery
children in the world. Minotaur
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Brass Dragon Caio Monteiro An adult brass dragon rids its new lair of unwelcome undead Adult brass dragons know many secrets and have vast networks of contacts. These dragons share
moves up to half its Speed, and it makes one Rend attack.
Scorching Sands. Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
for humanoid sacrifice — sometimes an inductee that tried to escape the cult after learning its secrets. These labyrinths become blood-soaked halls of slaughter, echoing to the cultists’ savagery
children in the world. Minotaur
Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fashions 14–15 Clockwork Amulet 16–17 Ear Horn of Hearing 18–19 Ersatz Eye 20–21 Heward’s Handy Spice Pouch 22–23 Horn of Silent Alarm 24–25 Instrument of Illusions 26–27 Instrument of Scribing 28–29
Protection 25–26 Cloak of the Manta Ray 27 Decanter of Endless Water 28–30 Driftglobe 31–32 Dust of Disappearance 33–34 Dust of Dryness 35–36 Dust of Sneezing and Choking 37–38 Enspelled Weapon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Medium Humanoid, Any Alignment
Armor Class 11
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Senses
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, Any Alignment
Armor Class 18 (plate)
Hit Points 172 (15d12 + 75)
Speed 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving
frightened condition until the end of that creature’s next turn.
Tony Foti Death Giant Shrouded One A death giant shrouded one has learned the secrets of death magic—some say from the Raven Queen
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Medium Humanoid, Any Alignment
Armor Class 11
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
13 (+1)
Senses
hierophants are present. As the cosmic narrative unfolds, the new hierophant is inducted into the esoteric secrets of the group’s leadership. The rite concludes with a mind-shattering vision of the Void
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, Any Alignment
Armor Class 18 (plate)
Hit Points 172 (15d12 + 75)
Speed 40 ft.
STR
27 (+8)
DEX
14 (+2)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving
frightened condition until the end of that creature’s next turn.
Tony Foti Death Giant Shrouded One A death giant shrouded one has learned the secrets of death magic—some say from the Raven Queen
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
times wandering the planes in search of magical might or secrets that might help him win back his title. Rumors suggest that he can often be found in Sigil, where he bargains with yugoloths to build
creature in that area must succeed on a DC 21 Wisdom saving throw or take 27 (5d10) psychic damage, drop whatever it is holding, and become frightened of Moloch for 1 minute. While frightened in this way, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from area 11c). Fastened to her belt in plain view is a small gold figurine of a female elf holding up a symbol of the sun (25 gp). This figurine is the key to opening the arch gate in area 27
Dwarvish inscriptions carved into them that translate as follows: “It is the will of the Keeper of Secrets under the Mountain that only the hand of the king may open these doors. Let all who enter gaze
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
skulls. A character who understands Dwarvish recognizes the rune on the door as a dwarven symbol of death (identical to the one in area 27). Behind the door is a dusty, 10-foot-high crypt that contains
information in exchange for her life. She knows one random Undermountain secret, determined by drawing a card from the Secrets Deck (see appendix C). She also knows how to deactivate the pit traps and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from area 11c). Fastened to her belt in plain view is a small gold figurine of a female elf holding up a symbol of the sun (25 gp). This figurine is the key to opening the arch gate in area 27
Dwarvish inscriptions carved into them that translate as follows: “It is the will of the Keeper of Secrets under the Mountain that only the hand of the king may open these doors. Let all who enter gaze
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in Malbolge or other layers of the Hells and at other times wandering the planes searching for magical might or secrets that might help him win back his title. Rumors suggest that he can often be
.
Breath of Despair (Recharge 5-6). Moloch exhales in a 30-foot cube. Each creature in that area must succeed on a DC 21 Wisdom saving throw or take 27 (5d10) psychic damage, drop whatever it is holding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
skulls. A character who understands Dwarvish recognizes the rune on the door as a dwarven symbol of death (identical to the one in area 27). Behind the door is a dusty, 10-foot-high crypt that contains
information in exchange for her life. She knows one random Undermountain secret, determined by drawing a card from the Secrets Deck (see appendix C). She also knows how to deactivate the pit traps and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in Malbolge or other layers of the Hells and at other times wandering the planes searching for magical might or secrets that might help him win back his title. Rumors suggest that he can often be
.
Breath of Despair (Recharge 5-6). Moloch exhales in a 30-foot cube. Each creature in that area must succeed on a DC 21 Wisdom saving throw or take 27 (5d10) psychic damage, drop whatever it is holding
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
times wandering the planes in search of magical might or secrets that might help him win back his title. Rumors suggest that he can often be found in Sigil, where he bargains with yugoloths to build
creature in that area must succeed on a DC 21 Wisdom saving throw or take 27 (5d10) psychic damage, drop whatever it is holding, and become frightened of Moloch for 1 minute. While frightened in this way, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Class 23 (natural armor; 25 versus ranged attacks)
Hit Points 478 (33d12 + 264)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
29 (+9)
DEX
19 (+4)
CON
27 (+8)
INT
21 (+5
made with advantage and gains a +4 bonus to the damage roll.
Sul Khatesh Sul Khatesh is known as the Keeper of Secrets and the Queen of Shadows. She embodies the fears and superstitions surrounding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Class 23 (natural armor; 25 versus ranged attacks)
Hit Points 478 (33d12 + 264)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
29 (+9)
DEX
19 (+4)
CON
27 (+8)
INT
21 (+5
made with advantage and gains a +4 bonus to the damage roll.
Sul Khatesh Sul Khatesh is known as the Keeper of Secrets and the Queen of Shadows. She embodies the fears and superstitions surrounding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dedicated to a deity or deities related to the portal and its defenders 31–35 Cistern providing fresh water 36–38 Classroom for use of initiates learning about the portal’s secrets 39 Conjuring room for
Cistern providing drinking water 22–25 Dining room for intimate gatherings or informal meals 26 Dressing room featuring a number of wardrobes 27–29 Gallery for the display of expensive works of art and