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Returning 16 results for '38 scale them'.
Other Suggestions:
38 score them
38 share them
38 small them
38 shall them
38 state them
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Archery 19–23 Enspelled Armor (cantrip or level 1 spell) 24–28 Enspelled Weapon (cantrip or level 1 spell) 29–33 Gauntlets of Ogre Power 34–38 Javelin of Lightning 39–43 Mariner’s Armor 44–48 Mithral
Enspelled Armor (level 2 or 3 spell) 35–37 Enspelled Weapon (level 2 or 3 spell) 38–40 Flame Tongue 41–43 Giant Slayer 44–46 Horn of Blasting 47–48 Horn of Valhalla (brass or silver) 49–51 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Archery 19–23 Enspelled Armor (cantrip or level 1 spell) 24–28 Enspelled Weapon (cantrip or level 1 spell) 29–33 Gauntlets of Ogre Power 34–38 Javelin of Lightning 39–43 Mariner’s Armor 44–48 Mithral
Enspelled Armor (level 2 or 3 spell) 35–37 Enspelled Weapon (level 2 or 3 spell) 38–40 Flame Tongue 41–43 Giant Slayer 44–46 Horn of Blasting 47–48 Horn of Valhalla (brass or silver) 49–51 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
grimlocks 26–35 10d10 hobgoblins and 2d4 hobgoblin captains 36–43 10d10 + 50 kobolds, 2d4 kobold inventors,** and 2d6 kobold scale sorcerers** 44–48 10d10 + 50 lizardfolk 49–56 10d10 orcs and 1d6 orc
statistics. 01–10 1d3 basilisks 11–13 1d3 beholder zombies 14–22 1d4 chimeras 23–26 1d4 flesh golems 27–29 3d6 gazers* 30–37 3d6 hell hounds 38–41 2d6 nothics 42–53 2d4 otyughs 54–66 2d4 ropers 67–75 1d6 wyverns 76–00 Roll twice, ignoring results above 75
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
grimlocks 26–35 10d10 hobgoblins and 2d4 hobgoblin captains 36–43 10d10 + 50 kobolds, 2d4 kobold inventors,** and 2d6 kobold scale sorcerers** 44–48 10d10 + 50 lizardfolk 49–56 10d10 orcs and 1d6 orc
statistics. 01–10 1d3 basilisks 11–13 1d3 beholder zombies 14–22 1d4 chimeras 23–26 1d4 flesh golems 27–29 3d6 gazers* 30–37 3d6 hell hounds 38–41 2d6 nothics 42–53 2d4 otyughs 54–66 2d4 ropers 67–75 1d6 wyverns 76–00 Roll twice, ignoring results above 75
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
planes of existence 33–35 Built by dwarves and decorated with enormous dwarven faces that have been defaced by its current inhabitants 36–38 Built in a volcano 39–40 Built in or among the branches of
powerful spellcaster (perhaps a lich) as a site for magical research and experimentation 79–81 Made by giants at a vast scale 82–84 Natural caverns featuring a range of strikingly beautiful rock and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
planes of existence 33–35 Built by dwarves and decorated with enormous dwarven faces that have been defaced by its current inhabitants 36–38 Built in a volcano 39–40 Built in or among the branches of
powerful spellcaster (perhaps a lich) as a site for magical research and experimentation 79–81 Made by giants at a vast scale 82–84 Natural caverns featuring a range of strikingly beautiful rock and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of the master smith’s work. If the characters come to this part of the complex from the Black Lake (see the “Dark Mere” subsection of “Scout the Area”), they begin in area 38. Map 2.5: The Foundry
characters can get the duergar to escort them to the entrance to the dragon’s territory (the chasm in area 38). The duergar will not allow the party into the bladeworks (area 37) without an escort, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of the master smith’s work. If the characters come to this part of the complex from the Black Lake (see the “Dark Mere” subsection of “Scout the Area”), they begin in area 38. Map 2.5: The Foundry
characters can get the duergar to escort them to the entrance to the dragon’s territory (the chasm in area 38). The duergar will not allow the party into the bladeworks (area 37) without an escort, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypts 37 and 38, between crypt 37 and the wall south of it, and between crypt 38 and the wall south of it. The traps can’t be perceived except with a detect magic spell, which reveals an aura of
scale the wall without the aid of magic or the use of a climber’s kit must make a successful DC 10 Strength (Athletics) check. Vault. When the characters reach the bottom of the shaft, read: At the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypts 37 and 38, between crypt 37 and the wall south of it, and between crypt 38 and the wall south of it. The traps can’t be perceived except with a detect magic spell, which reveals an aura of
scale the wall without the aid of magic or the use of a climber’s kit must make a successful DC 10 Strength (Athletics) check. Vault. When the characters reach the bottom of the shaft, read: At the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
imprisoned here. Light. This zone is bathed in a weird green glow that provides dim illumination. 38. Sinkhole Cavern This rough cavern has an uneven floor with open holes in it. In the east, on a spar of
don’t impart their properties or powers. Ledges. Each rough ledge is 10 feet high and easy to scale. Stalagmites. These 10-foot-diameter spires of rock rise 20 feet above the floor. Black Gate. A black
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
imprisoned here. Light. This zone is bathed in a weird green glow that provides dim illumination. 38. Sinkhole Cavern This rough cavern has an uneven floor with open holes in it. In the east, on a spar of
don’t impart their properties or powers. Ledges. Each rough ledge is 10 feet high and easy to scale. Stalagmites. These 10-foot-diameter spires of rock rise 20 feet above the floor. Black Gate. A black
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its foot. A lizardfolk warrior in scale armor sits on the bed, facing the door, as he sharpens his sword with a whetstone.
The officer (lizardfolk scaleshield; see appendix C) leaps up, ready to
valuable to her. Unlike with the eggs in the hatchery (area 25), the characters might succeed if they attempt to use these eggs as bargaining tools. 38. Minister’s Quarters This is a small
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its foot. A lizardfolk warrior in scale armor sits on the bed, facing the door, as he sharpens his sword with a whetstone.
The officer (lizardfolk scaleshield; see appendix C) leaps up, ready to
valuable to her. Unlike with the eggs in the hatchery (area 25), the characters might succeed if they attempt to use these eggs as bargaining tools. 38. Minister’s Quarters This is a small
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to the dragon’s reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes
Medium dragon, lawful evil
Armor Class 17 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to the dragon’s reek of rotting vegetation and foul water. When it hatches, a black dragon has glossy black scale. As it ages, its scales become thicker and duller, helping it blend in to the marshes
Medium dragon, lawful evil
Armor Class 17 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft., fly 60 ft., swim 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT