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Returning 24 results for '38 skin these'.
Other Suggestions:
38 sing these
38 skill these
Magic Items
The Book of Many Things
Humanoid
27
Jester*
28
Key*
29
Knight*
30
Lance
31
Mage
32
Map
33
Maze
34
Mine
35
Monstrosity
36
Moon*
37
Ooze
38
Path
39
additional cards to keep, returning the other to the deck. The magic of the card you keep takes effect immediately thereafter.
Tree. Your skin immediately becomes rough, like tree bark. Your base AC now
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
35. Reliquary The ghostly chant emanating from area 38 fills this room. Characters can discern a dozen or so voices saying, over and over, “He is the Ancient. He is the Land.” The cult amassed
ghoul skin A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph) A bag full of bat guano A hag’s severed finger A 6-inch-tall wooden figurine of a mummy, its arms crossed over
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
35. Reliquary The ghostly chant emanating from area 38 fills this room. Characters can discern a dozen or so voices saying, over and over, “He is the Ancient. He is the Land.” The cult amassed
ghoul skin A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph) A bag full of bat guano A hag’s severed finger A 6-inch-tall wooden figurine of a mummy, its arms crossed over
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Once the path is clear, they pass through areas 3 and 35 on their way to area 38. One of their kin, Vanar, arrived early to scout and has already slipped inside. The characters might encounter him and
the deepest arm of this otherwise empty cave. A search reveals three backpacks made of woven spiderwebs. Each pack contains a mess kit, 10 days of rations (dried mushrooms, moss, and boiled cockatrice eggs), 50 feet of spider silk rope, and a full water skin made from a lizard’s bladder.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Once the path is clear, they pass through areas 3 and 35 on their way to area 38. One of their kin, Vanar, arrived early to scout and has already slipped inside. The characters might encounter him and
the deepest arm of this otherwise empty cave. A search reveals three backpacks made of woven spiderwebs. Each pack contains a mess kit, 10 days of rations (dried mushrooms, moss, and boiled cockatrice eggs), 50 feet of spider silk rope, and a full water skin made from a lizard’s bladder.
Equipment
–38
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the Haste spell for 1 minute.
39–40
The nearest creature is polymorph
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Equipment
15).
37–38
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the Haste spell for 1 minute.
39–40
The nearest creature is
or simply a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in
Equipment
).
37–38
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the Haste spell for 1 minute.
39–40
The nearest creature is polymorph
a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Equipment
–38
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the Haste spell for 1 minute.
39–40
The nearest creature is polymorph
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Equipment
–38
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the Haste spell for 1 minute.
39–40
The nearest creature is polymorph
reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a horrific
Equipment
).
37–38
Time speeds up for one randomly determined creature within 60 feet of the anomaly. They are affected by the Haste spell for 1 minute.
39–40
The nearest creature is polymorph
simply a reflection, and the feeling gnaws at the back of their minds forevermore.
45–46
The skin, flesh, and hair sloughs off all living humanoid creatures within a 30-foot-radius in a
Magic Items
Infernal Machine Rebuild
any text.
You lose the ability to speak any language. This has no effect on casting spells with verbal components.
31
You can cast the speak with plants spell three times.
Your skin turns
whenever you’re not looking—stealing things, mocking you behind your back, taunting opponents or friends, and so on.
36
Your skin is covered by slime. You automatically succeed on
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
must make a DC 20 Strength saving throw. On a failed save, a creature takes 38 (7d10) thunder damage, is pushed up to 30 feet horizontally from the aerosaur, and has the prone condition. On a successful
whole. Fiery veins of elemental energy course through its skin and glow in its eyes and nostrils. Quintin Gleim Regisaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 17 (natural armor
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
blue or blue-gray skin and wings resembling shards of broken glass. Eric Deschamps Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and
faint white aura surrounds their bodies. Faerie Pathlighter Medium Fey, Typically Chaotic Good
Armor Class 12
Hit Points 38 (7d8 + 7)
Speed 30 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
14
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
must make a DC 20 Strength saving throw. On a failed save, a creature takes 38 (7d10) thunder damage, is pushed up to 30 feet horizontally from the aerosaur, and has the prone condition. On a successful
whole. Fiery veins of elemental energy course through its skin and glow in its eyes and nostrils. Quintin Gleim Regisaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 17 (natural armor
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
blue or blue-gray skin and wings resembling shards of broken glass. Eric Deschamps Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and
faint white aura surrounds their bodies. Faerie Pathlighter Medium Fey, Typically Chaotic Good
Armor Class 12
Hit Points 38 (7d8 + 7)
Speed 30 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
14
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
. The magic of the card you keep takes effect immediately thereafter. Tree. Your skin immediately becomes rough, like tree bark. Your base AC now equals 15 + your Dexterity modifier while you aren’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Knight* 30 Lance 31 Mage 32 Map 33 Maze 34 Mine 35 Monstrosity 36 Moon* 37 Ooze 38 Path 39 Pit 40 Plant 41 Priest 42 Prisoner 43 Puzzle* 44 Ring 45 Rogue* 46 Ruin* 47 Sage* 48 Shield 49 Ship 50 Skull* 51
. The magic of the card you keep takes effect immediately thereafter. Tree. Your skin immediately becomes rough, like tree bark. Your base AC now equals 15 + your Dexterity modifier while you aren’t
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypts 37 and 38, between crypt 37 and the wall south of it, and between crypt 38 and the wall south of it. The traps can’t be perceived except with a detect magic spell, which reveals an aura of
crypt contains nothing of interest. Crypt 37 Gralmore Nimblenobs—Wizard Ordinaire Lying on a marble slab in the center of this crypt is the corpse of a man with a long white beard. His skin clings
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypts 37 and 38, between crypt 37 and the wall south of it, and between crypt 38 and the wall south of it. The traps can’t be perceived except with a detect magic spell, which reveals an aura of
crypt contains nothing of interest. Crypt 37 Gralmore Nimblenobs—Wizard Ordinaire Lying on a marble slab in the center of this crypt is the corpse of a man with a long white beard. His skin clings
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
normal hooded lantern. 31. Subchief’s Sleeping Quarters A single cot, set against the east wall, features a rug beneath it made of a lion’s skin. In the southwest corner of the room is a brass-bound
valuable to her. Unlike with the eggs in the hatchery (area 25), the characters might succeed if they attempt to use these eggs as bargaining tools. 38. Minister’s Quarters This is a small
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
normal hooded lantern. 31. Subchief’s Sleeping Quarters A single cot, set against the east wall, features a rug beneath it made of a lion’s skin. In the southwest corner of the room is a brass-bound
valuable to her. Unlike with the eggs in the hatchery (area 25), the characters might succeed if they attempt to use these eggs as bargaining tools. 38. Minister’s Quarters This is a small
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
corpse are several items: studded leather armor, five daggers, a longbow, a backpack (containing a water skin, one day’s rations, a bedroll, a tinderbox, and three torches), a quiver with six arrows, a
information makes little sense, even to most dwarves, the case and the parchment can fetch up to 100 gp if sold in a dwarven community.
38. Goblin Pantry The north and south walls of this chamber are
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
corpse are several items: studded leather armor, five daggers, a longbow, a backpack (containing a water skin, one day’s rations, a bedroll, a tinderbox, and three torches), a quiver with six arrows, a
information makes little sense, even to most dwarves, the case and the parchment can fetch up to 100 gp if sold in a dwarven community.
38. Goblin Pantry The north and south walls of this chamber are