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Returning 35 results for '9 vaulted'.
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9 valued
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet deep, with a 200-foot-wide alcove in the center of the east wall. Six pillars, each 20 feet in diameter and 60 feet tall, support the vaulted ceiling. The walls are lined with niches and sconces
matching benches, and two 9-foot-tall stone slabs stained with blood and grease. Atop the southernmost slab are neat stacks of plates and goblets made of beaten copper, all green and black with age
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T5: Sinister Stairs Four stone pillars buttress the vaulted ceiling of this otherwise empty hall. Two wide tunnels lead north. Iron double doors stand closed on the north, west, and east walls
the fall plus 9 (2d8) Piercing damage from the spikes. Pulling the hidden lever closes the pit’s lid and resets the stairs. The lid opens only when the trap is triggered and otherwise is safe to move on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T5: Sinister Stairs Four stone pillars buttress the vaulted ceiling of this otherwise empty hall. Two wide tunnels lead north. Iron double doors stand closed on the north, west, and east walls
the fall plus 9 (2d8) Piercing damage from the spikes. Pulling the hidden lever closes the pit’s lid and resets the stairs. The lid opens only when the trap is triggered and otherwise is safe to move on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
feet deep, with a 200-foot-wide alcove in the center of the east wall. Six pillars, each 20 feet in diameter and 60 feet tall, support the vaulted ceiling. The walls are lined with niches and sconces
matching benches, and two 9-foot-tall stone slabs stained with blood and grease. Atop the southernmost slab are neat stacks of plates and goblets made of beaten copper, all green and black with age
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cascade down either side of the sanctum’s entrance, casting eerie light on the vaulted ceiling. At the opposite end of the sanctum looms a towering statue of a dwarven woman. Cracks race along her arms
, and half her face is smashed, but the faint image of a kindly smile remains.
The sanctum is made of polished obsidian stone, with vaulted ceilings that are 20 feet high. The interior of the sanctum
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cascade down either side of the sanctum’s entrance, casting eerie light on the vaulted ceiling. At the opposite end of the sanctum looms a towering statue of a dwarven woman. Cracks race along her arms
, and half her face is smashed, but the faint image of a kindly smile remains.
The sanctum is made of polished obsidian stone, with vaulted ceilings that are 20 feet high. The interior of the sanctum
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5. Temple of Lost Secrets Four black marble columns support the vaulted ceiling of the temple, at the north end of which stands a forty-foot-tall statue of a cowled figure in flowing robes. The
gain three-quarters cover. The marble wizard statues stand 8 feet tall. Their 9-foot-tall golden staffs are made of wrought iron coated in peeling gold paint. The northeast statue fell over when an earth tremor collapsed the wall of its alcove.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5. Temple of Lost Secrets Four black marble columns support the vaulted ceiling of the temple, at the north end of which stands a forty-foot-tall statue of a cowled figure in flowing robes. The
gain three-quarters cover. The marble wizard statues stand 8 feet tall. Their 9-foot-tall golden staffs are made of wrought iron coated in peeling gold paint. The northeast statue fell over when an earth tremor collapsed the wall of its alcove.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
11. Throne Room Four pillars support the vaulted ceiling, and steps ascend to an iron throne carved in the likeness of a hydra. Painted on the wall behind it is a large blue triangle. To the south
12, leaving the other yuan-ti (including Sekelok) and the ghouls here. Sekelok sometimes sneaks off to the harem (area 10). If the gong in area 9 is struck, Sekelok and the other yuan-ti leave to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
11. Throne Room Four pillars support the vaulted ceiling, and steps ascend to an iron throne carved in the likeness of a hydra. Painted on the wall behind it is a large blue triangle. To the south
12, leaving the other yuan-ti (including Sekelok) and the ghouls here. Sekelok sometimes sneaks off to the harem (area 10). If the gong in area 9 is struck, Sekelok and the other yuan-ti leave to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
25. Main Temple The north end of this vaulted chamber is entirely filled by the temple’s famed statue of Moloch. The impressive figure rises twenty-five feet high, nearly touching the ceiling. Its
Machine in the temple (in areas 9, 14, 15, 16, and 22). This disrupts the experiments and frees the bound creatures in all those areas. The eidolon in this area (see below) can enter the statue to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
25. Main Temple The north end of this vaulted chamber is entirely filled by the temple’s famed statue of Moloch. The impressive figure rises twenty-five feet high, nearly touching the ceiling. Its
Machine in the temple (in areas 9, 14, 15, 16, and 22). This disrupts the experiments and frees the bound creatures in all those areas. The eidolon in this area (see below) can enter the statue to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. God-Watched Gates These rooms house shrines dedicated to gods of the drow pantheon. The 20-foot-high vaulted ceilings are obscured by thick webs. 9a. The Elder Eye A 20-foot-diameter hemisphere of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the room’s trap (see “Trap” below). This room smells of wine. On a checkerboard marble floor, a gilded coffin sparkles in sunlight streaming down from the chamber’s vaulted ceiling, which arches
fully immersed in wine. After 12 rounds, the wine fills the tomb. Use the underwater combat rules in chapter 9 of the Player’s Handbook to handle fighting in these conditions. Visibility within the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Haunted Temple of Lolth This temple of the Spider Queen has vaulted, 30-foot-high ceilings draped in cobwebs. Muiral visits the temple to hear the lamentations of three drow priestesses who lost
shaft in the ceiling climbs 10 feet to level 9, area 41.)
Braziers. Purple flames issue from stone braziers that resemble giant spiders. (Originating from gas vents under the floor, these flames shed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the room’s trap (see “Trap” below). This room smells of wine. On a checkerboard marble floor, a gilded coffin sparkles in sunlight streaming down from the chamber’s vaulted ceiling, which arches
fully immersed in wine. After 12 rounds, the wine fills the tomb. Use the underwater combat rules in chapter 9 of the Player’s Handbook to handle fighting in these conditions. Visibility within the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Haunted Temple of Lolth This temple of the Spider Queen has vaulted, 30-foot-high ceilings draped in cobwebs. Muiral visits the temple to hear the lamentations of three drow priestesses who lost
shaft in the ceiling climbs 10 feet to level 9, area 41.)
Braziers. Purple flames issue from stone braziers that resemble giant spiders. (Originating from gas vents under the floor, these flames shed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. God-Watched Gates These rooms house shrines dedicated to gods of the drow pantheon. The 20-foot-high vaulted ceilings are obscured by thick webs. 9a. The Elder Eye A 20-foot-diameter hemisphere of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, vaulted ceiling.
Sarcophagus. A black marble sarcophagus flecked with gold stands close to the south wall, its lid carved in the likeness of a dwarf king.
Crystal Panels. Ten glittering panels are
. A character who searches the bottom of the pit can find the button with a successful DC 12 Wisdom (Perception) check. 29d. Gods and Demons Statues. Watching over this chamber are four 9-foot-tall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, vaulted ceiling.
Sarcophagus. A black marble sarcophagus flecked with gold stands close to the south wall, its lid carved in the likeness of a dwarf king.
Crystal Panels. Ten glittering panels are
. A character who searches the bottom of the pit can find the button with a successful DC 12 Wisdom (Perception) check. 29d. Gods and Demons Statues. Watching over this chamber are four 9-foot-tall
Compendium
- Sources->Dungeons & Dragons->Divine Contention
remains of a different noble family of Uthtower. Their bones are interred inside niches in the walls, which are 3 feet wide, 3 feet high, 9 feet deep, and stacked three high along the walls. When
, vaulted ceiling. The mosaic floor is littered with rubble, and a pool of murky water floods the far side of the chamber. Strange fungi cling to the moist walls.
To the north, an arched hallway
Compendium
- Sources->Dungeons & Dragons->Divine Contention
remains of a different noble family of Uthtower. Their bones are interred inside niches in the walls, which are 3 feet wide, 3 feet high, 9 feet deep, and stacked three high along the walls. When
, vaulted ceiling. The mosaic floor is littered with rubble, and a pool of murky water floods the far side of the chamber. Strange fungi cling to the moist walls.
To the north, an arched hallway
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the temple. A3. Anterior Vestibule The spiral staircase from area A1 ends at this chamber. Asmodeus Portrait. Mounted on the back wall of an alcove to the north is an 18-foot-high, 9-foot-wide
. Cult Gathering. An hour before a cult gathering, five human cultists are here donning their regalia. A7. Ceremonial Hall This hall has a 30-foot-high vaulted ceiling and a pair of 20-foot-high
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the temple. A3. Anterior Vestibule The spiral staircase from area A1 ends at this chamber. Asmodeus Portrait. Mounted on the back wall of an alcove to the north is an 18-foot-high, 9-foot-wide
. Cult Gathering. An hour before a cult gathering, five human cultists are here donning their regalia. A7. Ceremonial Hall This hall has a 30-foot-high vaulted ceiling and a pair of 20-foot-high
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Ice Rink The staircase descends into a vaulted chamber. A nine-foot-high railing of sculpted ice hugs the staircase as it descends to the chamber floor, which, like the stairs, is smooth and gleaming. A
. From the ceiling to the floor, the stairs that lead up to area G6 are enclosed by thick, 9-foot-high railings of sculpted ice. The stairs, like the floor, are difficult terrain. When a creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Ice Rink The staircase descends into a vaulted chamber. A nine-foot-high railing of sculpted ice hugs the staircase as it descends to the chamber floor, which, like the stairs, is smooth and gleaming. A
. From the ceiling to the floor, the stairs that lead up to area G6 are enclosed by thick, 9-foot-high railings of sculpted ice. The stairs, like the floor, are difficult terrain. When a creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
floor.
Balcony. The room has a vaulted ceiling 20 feet high. Stone pillars carved to look like trees support a 10-foot-high stone balcony that runs along the north, east, and south walls. The trees
locations of Wyllowwood’s gates and how to activate them (see areas 3b, 6i, and 9), as well as the passages leading down to levels 6 and 7. If the characters slay the cloakers north of her tower (in area 4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
floor.
Balcony. The room has a vaulted ceiling 20 feet high. Stone pillars carved to look like trees support a 10-foot-high stone balcony that runs along the north, east, and south walls. The trees
locations of Wyllowwood’s gates and how to activate them (see areas 3b, 6i, and 9), as well as the passages leading down to levels 6 and 7. If the characters slay the cloakers north of her tower (in area 4
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather hides hang from the stalactites above, flapping in the draft. Sounds of flowing water echo from the far
direction at a speed of 30 feet or to hold its position in defiance of the water’s swiftest currents. L14: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather hides hang from the stalactites above, flapping in the draft. Sounds of flowing water echo from the far
direction at a speed of 30 feet or to hold its position in defiance of the water’s swiftest currents. L14: Underground Lake A river flows into the south side of this high-vaulted cavern, feeding a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
to pay, the xorn attacks the character carrying the most treasure. Meanwhile, Keltar flees to area G6. Treasure The xorn’s stomach still contains some undigested offerings: 9 gp, three egg-sized
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Geode Locations G1. Hall of the Guardians This cave lies at the end of a twisting, declining tunnel that began in area F13 of the Fane of the Eye. The rough walls of this cavern rise to a vaulted
to pay, the xorn attacks the character carrying the most treasure. Meanwhile, Keltar flees to area G6. Treasure The xorn’s stomach still contains some undigested offerings: 9 gp, three egg-sized
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
addition, a Potion of Growth has rolled under the bed. Domenico Cava Harrowhall hides more than one deadly secret 9: Throne Room and Study Huge stained-glass windows grace the walls of this room
. Its vaulted ceiling is 20 feet tall. Thrones, each inscribed with a character’s name, sit at the far end of the room in a semicircle. A small room to the west is for private meetings and is furnished
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, the character finds the amulet. G16: Overgrown Garden Tall pillars decorated with painted reliefs are barely visible through curtains of ivy that climb toward the vaulted ceiling. Low shrubs and trees
fury, seeking revenge against the dragon 3 Owlbear 4 Troll 5 Hydra 6 Gree (Small Berserker), a human who is Javek Horn’s great-grandmother 7 Hill Giant 8 Bulette 9 Grick Ancient 10–12 Empty G22
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, the character finds the amulet. G16: Overgrown Garden Tall pillars decorated with painted reliefs are barely visible through curtains of ivy that climb toward the vaulted ceiling. Low shrubs and trees
fury, seeking revenge against the dragon 3 Owlbear 4 Troll 5 Hydra 6 Gree (Small Berserker), a human who is Javek Horn’s great-grandmother 7 Hill Giant 8 Bulette 9 Grick Ancient 10–12 Empty G22