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Returning 35 results for '9. Vaults'.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Vaults These chambers have 15-foot-high, flat ceilings. 9a. Hall of Staffs Mosaics. Tiled mosaics depicting a variety of magic staffs cover the walls. (Hidden behind a mosaic depicting a staff of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Vaults These chambers have 15-foot-high, flat ceilings. 9a. Hall of Staffs Mosaics. Tiled mosaics depicting a variety of magic staffs cover the walls. (Hidden behind a mosaic depicting a staff of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Staff"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Staff","rollDamageType":"bludgeoning"} bludgeoning damage plus 24 (7d6
. They then revel in the grand devastation their plotting brought about—looting libraries, plundering vaults, and prying secrets of arcane lore and power from the wreckage.Corruption. The nagpa
spells
Teleportation Circles and portals found in the Abomination Vaults require no additional cost to awaken, other portals might require rare items or specific materials as a cost for this spell at the GM
interdimensional opening.
You must make a Charisma saving throw against a DC determined by the GM and varying depending on the location and nature of the portal. In the Abomination Vaults, the DC is 10
monsters
Bite. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Bite
usually be found in area C1 on the third level of the Abomination Vaults. The characters might convince Augrael to accompany them as they explore that level.Poison Consume Flesh. Augrael devours a chunk
monsters
Movement trait doesn’t function until the end of her next turn.
Site-Bound. Belcorra can’t leave the lowest three levels of the Abomination Vaults. When she is destroyed, she re-forms in
Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Withering Touch"}, reach 5 ft. Hit: 18 (4d6 + 4);{"diceNotation":"4d6+4", "rollType":"damage", "rollAction":"Withering Touch
monsters
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Unarmed Strike"}, reach 5 ft. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Unarmed Strike", "rollDamageType
fighting circuit, when they in fact plan to warp him into a strange, new form—one he’s unlikely to appreciate.
Murschen is almost always in the sauna (area F22) in Belcorra’s laboratories, the sixth level of the Abomination Vaults.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, cathedral-like space that towers overhead. Five distinct vaults branch off the central gallery. Though the overwhelming color of the place is a lifeless, ashen gray, each of the side vaults shimmers
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
36. Looted Vaults These dwarven vaults were looted long ago. The heavy iron vault doors have all been warped and pulled away from their frames, and they can no longer be closed. 36a. Teleport Trap A
creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–8 The teleport trap in area 1 9–20 The teleport
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, cathedral-like space that towers overhead. Five distinct vaults branch off the central gallery. Though the overwhelming color of the place is a lifeless, ashen gray, each of the side vaults shimmers
dimly blue, green, red, white, or black—the hues of evil dragons and their world-consuming queen.
Red Wizards stand in each of the five vaults, chanting and channeling magical force into the central
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
36. Looted Vaults These dwarven vaults were looted long ago. The heavy iron vault doors have all been warped and pulled away from their frames, and they can no longer be closed. 36a. Teleport Trap A
creature teleported by this trap arrives at a location determined by rolling a d20 and consulting the following table: d20 Teleport Destination 1–8 The teleport trap in area 1 9–20 The teleport
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Eidolon Ghostly spirits bound by a sacred oath to safeguard places of import to the divine, eidolons stalk temples and vaults to ensure that no enemy can gain a foothold against the gods’ cause. If
drives out the intruders bent on plundering the relics it is charged with guarding. Eidolon
Medium undead, any alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Eidolon Ghostly spirits bound by a sacred oath to safeguard places of import to the divine, eidolons stalk temples and vaults to ensure that no enemy can gain a foothold against the gods’ cause. If
drives out the intruders bent on plundering the relics it is charged with guarding. Eidolon
Medium undead, any alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the Host in Upper Central Plateau.
7 A noble’s mansion in the restricted districts of Upper Tavick’s Landing
8 The vaults of Morgrave University in Upper Menthis Plateau.
9 An abandoned foundry in the Cogs.
10 A demiplane with unusual properties.
(Silver Flame)
7 A clever doppelganger (Tyrants)
8 A vengeful warforged (Lord of Blades)
9 A possessed innocent (Dreaming Dark)
10 An oni mastermind (Daask)
11 An enigmatic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the Host in Upper Central Plateau.
7 A noble’s mansion in the restricted districts of Upper Tavick’s Landing
8 The vaults of Morgrave University in Upper Menthis Plateau.
9 An abandoned foundry in the Cogs.
10 A demiplane with unusual properties.
(Silver Flame)
7 A clever doppelganger (Tyrants)
8 A vengeful warforged (Lord of Blades)
9 A possessed innocent (Dreaming Dark)
10 An oni mastermind (Daask)
11 An enigmatic
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 9: Castle of the Cloud Giants For as long as giants have walked the world, cloud giants have been one step below storm giants in power and influence. Now, with the ordning dissolved, a few
magical knowledge and wealth in vaults and left markers for future generations to find them. The greatest of these troves was a cache of “dragon magic” — spells and artifacts plundered from the lairs of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Chapter 9: Castle of the Cloud Giants For as long as giants have walked the world, cloud giants have been one step below storm giants in power and influence. Now, with the ordning dissolved, a few
magical knowledge and wealth in vaults and left markers for future generations to find them. The greatest of these troves was a cache of “dragon magic” — spells and artifacts plundered from the lairs of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of our weapons, the vaults of our greatest secrets—earth is nothing less than the grip of reality itself. It is the mightiest element. This cannot be denied.
—Kabril the Perfect Compass, ruler of dao
Earth Elemental Large Elemental, Neutral
AC 17 Initiative −1 (9)
HP 147 (14d10 + 70)
Speed 30 ft., Burrow 30 ft.
Mod Save Str 20 +5 +5 Dex 8 −1 −1 Con 20 +5 +5 Mod Save Int 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague to the house’s enemies. 5 A House Kundarak thief from the Warding Guild breaks into non-Kundarak vaults and banks to discredit them. 6 A House Lyrandar airship captain uses the vessel to terrorize
back House Orien’s favor by disrupting non-Orien trade along a busy route. 9 Two elf assassins, one from House Phiarlan and the other from House Thuranni, are each working to discredit or slay the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of our weapons, the vaults of our greatest secrets—earth is nothing less than the grip of reality itself. It is the mightiest element. This cannot be denied.
—Kabril the Perfect Compass, ruler of dao
Earth Elemental Large Elemental, Neutral
AC 17 Initiative −1 (9)
HP 147 (14d10 + 70)
Speed 30 ft., Burrow 30 ft.
Mod Save Str 20 +5 +5 Dex 8 −1 −1 Con 20 +5 +5 Mod Save Int 5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague to the house’s enemies. 5 A House Kundarak thief from the Warding Guild breaks into non-Kundarak vaults and banks to discredit them. 6 A House Lyrandar airship captain uses the vessel to terrorize
back House Orien’s favor by disrupting non-Orien trade along a busy route. 9 Two elf assassins, one from House Phiarlan and the other from House Thuranni, are each working to discredit or slay the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vaults, and prying secrets of arcane lore and power from the wreckage. Nagpa
Medium Monstrosity (Wizard), Typically Neutral Evil
Armor Class 19 (natural armor)
Hit Points 203 (37d8 + 37)
Speed 30
ft.
STR
9 (−1)
DEX
15 (+2)
CON
12 (+1)
INT
23 (+6)
WIS
18 (+4)
CHA
21 (+5)
Saving Throws Int +12, Wis +10, Cha +11
Skills Arcana +12
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vaults, and prying secrets of arcane lore and power from the wreckage. Nagpa
Medium Monstrosity (Wizard), Typically Neutral Evil
Armor Class 19 (natural armor)
Hit Points 203 (37d8 + 37)
Speed 30
ft.
STR
9 (−1)
DEX
15 (+2)
CON
12 (+1)
INT
23 (+6)
WIS
18 (+4)
CHA
21 (+5)
Saving Throws Int +12, Wis +10, Cha +11
Skills Arcana +12
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the largest chamber. These rooms can serve as holding cells for captives, vaults for valuables, or hiding spots. Map 4.13: Cog Hub View Player Version Cog Hub Adventures The Cog Hub Adventures table
Assault Daask members meeting in the Cog hub to disrupt the organization. 8 Defend a Daask Cog hub from a Boromar Clan attack. 9 Rescue an injured Daask soldier hidden inside a Cog hub that has been
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the largest chamber. These rooms can serve as holding cells for captives, vaults for valuables, or hiding spots. Map 4.13: Cog Hub View Player Version Cog Hub Adventures The Cog Hub Adventures table
Assault Daask members meeting in the Cog hub to disrupt the organization. 8 Defend a Daask Cog hub from a Boromar Clan attack. 9 Rescue an injured Daask soldier hidden inside a Cog hub that has been
Compendium
- Sources->Dungeons & Dragons->Divine Contention
haunted by the grotesque vestige of Ebondeath’s first high priest. This creature squirms along the passages and can be encountered anywhere in the area or in the nearby Vaults of the Uthlords (area E7
for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. E7. Vaults of the Uthlords Each of these burial chambers houses the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
haunted by the grotesque vestige of Ebondeath’s first high priest. This creature squirms along the passages and can be encountered anywhere in the area or in the nearby Vaults of the Uthlords (area E7
for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. E7. Vaults of the Uthlords Each of these burial chambers houses the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fire Giant Giant of the Smoldering Depths Habitat: Mountain, Underdark; Treasure: Armaments Robson Michel Fire giants inhabit the hollow vaults and molten rivers of mountainous depths. There, they
162 (13d12 + 78)
Speed 30 ft.
Mod Save
Str 25 +7 +7
Dex 9 −1 +3
Con 23 +6 +10
Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Cha 13 +1 +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
in the dream-vaults of dread ancients roil seas of terrifying truth. Our age is an island, and the ebb of primordial tides avows the Stygian wave.”
—Evard, Sighs of the All-Seeing Worm
Aboleth
Large Aberration, Lawful Evil
AC 17 Initiative +7 (17)
HP 150 (20d10 + 40)
Speed 10 ft., Swim 40 ft.
Mod Save
Str 21 +5 +5
Dex 9 −1 +3
Con 15 +2 +6
Mod Save
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
temples and vaults to ensure that no enemy defiles, damages, or plunders these sites. If an enemy sets foot inside a warded location, the eidolon plunges into a statue specially prepared to house its soul
; it then animates this effigy and uses the statue to drive out the intruders. Eidolon
Medium Undead, Any Alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the divine. Forged from the souls of those who had proven their unwavering devotion, eidolons stalk temples and vaults, places where miracles have been witnessed and relics enshrined, to ensure
instance. Eidolon
Medium undead, any alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover)
STR
7(−2)
DEX
8(−1)
CON
9(−1)
INT
14(+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Fire Giant Giant of the Smoldering Depths Habitat: Mountain, Underdark; Treasure: Armaments Robson Michel Fire giants inhabit the hollow vaults and molten rivers of mountainous depths. There, they
162 (13d12 + 78)
Speed 30 ft.
Mod Save
Str 25 +7 +7
Dex 9 −1 +3
Con 23 +6 +10
Mod Save
Int 10 +0 +0
Wis 14 +2 +2
Cha 13 +1 +5
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the divine. Forged from the souls of those who had proven their unwavering devotion, eidolons stalk temples and vaults, places where miracles have been witnessed and relics enshrined, to ensure
instance. Eidolon
Medium undead, any alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover)
STR
7(−2)
DEX
8(−1)
CON
9(−1)
INT
14(+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
temples and vaults to ensure that no enemy defiles, damages, or plunders these sites. If an enemy sets foot inside a warded location, the eidolon plunges into a statue specially prepared to house its soul
; it then animates this effigy and uses the statue to drive out the intruders. Eidolon
Medium Undead, Any Alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover
Compendium
- Sources->Dungeons & Dragons->Monster Manual
in the dream-vaults of dread ancients roil seas of terrifying truth. Our age is an island, and the ebb of primordial tides avows the Stygian wave.”
—Evard, Sighs of the All-Seeing Worm
Aboleth
Large Aberration, Lawful Evil
AC 17 Initiative +7 (17)
HP 150 (20d10 + 40)
Speed 10 ft., Swim 40 ft.
Mod Save
Str 21 +5 +5
Dex 9 −1 +3
Con 15 +2 +6
Mod Save