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Returning 21 results for 'Descent into Avernus'.
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Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Baldur’s Gate: Descent into Avernus If you’re playing through or using events from Baldur’s Gate: Descent into Avernus in your campaign, you might tie that campaign to this adventure in a number of
ways. To enter Candlekeep in Baldur’s Gate: Descent into Avernus, the characters need a book or scroll that isn’t already in the library’s vast archives. The hags in chapter 1 of this adventure possess
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
An Infernal War Machine For deeper integration with Baldur’s Gate: Descent into Avernus, an alternative climax could have the characters’ chosen agent complete their version of the Infernal Machine
by their agent and thwart that archdevil’s plans. Alternatively, the Infernal War Machine might be teleported to the Nine Hells, where the characters later encounter it during the course of Baldur’s Gate: Descent into Avernus and are required to stop it.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Go to Hell The fiery rift of area 16 allows Tarnhem to return to the Abyss. But depending on the setup of your campaign (and particularly if you are playing through Baldur’s Gate: Descent into
Avernus), you might instead have this rift lead to the Nine Hells. There, Tarnhem joins the demonic horde taking part in the Blood War. If the characters later travel through Avernus, they might encounter Tarnhem there—with his reaction to them depending on their interactions at the tomb.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Adventure Designed for an adventuring party of four to six 1st-level characters, Baldur’s Gate: Descent into Avernus is a Dungeons & Dragons adventure that begins in the city of Baldur’s
Gate and ends in Avernus, the first layer of the Nine Hells. By the end of the adventure, the characters should be 13th level or higher. To run this adventure, you need the fifth edition Player’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chapter 5: Escape from Avernus All adventures must end, but the best ones end with a bang. The climax of Baldur’s Gate: Descent into Avernus comes when the characters try to redeem Zariel, save
aware that this is a twofold task: Elturel must be freed from the chains that bind it to Avernus. Elturel must be returned to the Material Plane. Though some of the actions the characters can take will accomplish both these tasks at once, others will solve only half the problem.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Two Agents The two agents reside in or close to the characters’ current city or home base. If you are playing through Baldur’s Gate: Descent into Avernus, you can arrange for both agents to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
redcaps, Maggie found pieces of a beautiful tapestry that chronicled the fall of Zariel. It recounted the angel’s descent into Avernus, her betrayal at the hands of the Hellriders, and her submission
uses to power her infernal war machines. Years ago, a thirst to experience the ultimate misery brought the night hag to the first layer of the Nine Hells. Followed to Avernus by scores of bloodthirsty
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Nine Hells or Bust If either agent is successful in taking the Infernal Machine of Lum the Mad to the Nine Hells, it changes the balance of power in Avernus. Either Zariel is able to solidify her
rule of that level, or Bel is able to reclaim the level using the machine’s power. What happens as a result is entirely up to you, and might come into play if you are running Baldur’s Gate: Descent into
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
blackmail the characters or push them toward a course of action. For more information on the NPCs in this table, see chapter 1 of Baldur’s Gate: Descent into Avernus. Who Knows? d8 NPC 1 Captain
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
box. She can also facilitate the characters’ descent into Avernus and provide them with a map (albeit an unreliable one). Sylvira advises characters to leave the Shield of the Hidden Lord in her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Flaming Fist disbands, paving the way for the city’s descent into Avernus. To accomplish this last goal, Thalamra needs an artifact called the Shield of the Hidden Lord, imprisoned in which is a
Companion (see "The Companion") to doom Elturel. If the characters slay Thavius, his soul travels to the Nine Hells and re-forms as an amnizu devil on Avernus (see ""Poor Devil: Thavius Kreeg").
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
serial murderer Alhasval Drenz, the Whitkeep Whistler, still stalks the city, possessing innocents to continue her unmatched killing spree. Baldur’s Gate: Descent into Avernus posits a third possibility
Baldur’s Gate: Descent into Avernus) and has a pit fiend trapped inside it (see "Shield of the Hidden Lord"). Were the shield to be taken from the city, the murder rate might drop suddenly. It’s unclear
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Elturel Prior to the events described in Baldur’s Gate: Descent into Avernus, the holy city of Elturel — the capital of Elturgard — sat upriver on the Chionthar. Whereas Baldur’s Gate is a cutthroat
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
machine rules found in Baldur’s Gate: Descent into Avernus. Driving. The helm of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate
travel the wasteland of Avernus harvesting scrap metal and other valuable materials. The group is searching for additional crew members to aid them in their latest score. Seeing that the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layers follow the table. Layers of the Nine Hells Layer Description Avernus The Blood War rages across battlefields littered with corpses and the wreckage of hellish war machines. Dis Iron roads in
surrounded by utter desolation. Cania Ice-trapped cities provide shelter in a realm cold enough to freeze the soul. Nessus Mighty fortresses stand watch over the deepest pits of the Nine Hells. Avernus
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Leaving Elturel Inventive characters have a number of different options to reach the surface of Avernus from Elturel, but none of those options is without risk. Climbing Down The jagged posts and
Enterprising and creative players might want their characters to find or create equipment to assist them in their descent. Parachutes, gliders, and hot-air balloons are just a few of the off-the-wall ideas
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapter 6 is an example of a frost giant whose devotion to the demon lord has brought great and terrible rewards. (Kostchtchie is described in Baldur’s Gate: Descent into Avernus.) Yeenoghu. Gnolls, ghouls
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
outside walls of the cathedral without equipment requires a successful DC 15 Strength (Athletics) check.
Windows. Most of the cathedral’s windows were shattered during the descent into Avernus, but the
of Elturel’s people, the cathedral was magically transformed when Elturel was pulled into Avernus. Now its artwork is a testament to the devils’ superiority and strength, showing scenes of mortals
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, read the following to set the scene: The city’s descent into Avernus has taken its toll on this once beautiful chapel. Nearly all the stained glass windows along the outside walls have been smashed, and
by the passage of Elturel to Avernus, and by the presence of the abyssal portal in area G12. If any holy symbol is touched, or if any creature not a fiend or undead lingers in this area for more than 1
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
shambling mounds that live in the tanks, churning them as part of the purification process. Mortlock Vanthampur (for more information on Mortlock Vanthampur, see chapter 1 of Baldur’s Gate: Descent
into Avernus") pays Genamine to keep him apprised of strange activities in the sewers. Mortlock, in turn, reports whatever he learns to his mother, Duke Thalamra Vanthampur. Shrine of the Suffering This






