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Returning 5 results for 'Hippocamp'.
Monsters
Mythic Odysseys of Theros
Amphibious. The hippocamp can breathe air and water.
Charge. If the hippocamp moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Hippocamp Noble steeds of the sea, hippocamps feature in countless tales as guides and mounts to tritons and other ocean-faring heroes. While these curious but cautious aquatic equines naturally
harnessed by the god’s will. Hippocamp
Large monstrosity, chaotic good
Armor Class 13 (natural armor)
Hit Points 22 (4d10)
Speed 20 ft., swim 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
harpy
Fleecemane lion
Hippocamp
Hythonia*
Ironscale hydra
Nyx-fleece ram
Polukranos
Theran chimera
Tromokratis*
Two-headed cerberus
Typhon
Underworld cerberus
Undead Flitterstep eidolon
Ghostblade eidolon
Phylaskia
Returned drifter
Returned palamnite
Returned sentry
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
servants. Thassa’s Monsters Challenge Creature Source
1/2 Hippocamp MOoT
1 Siren (harpy)* MM
2 Naiad MOoT
2 Triton shorestalker MOoT
5 Water elemental MM
8
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Hippocamp
(CHRISTOPHER BURDETT)