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Returning 35 results for 'Song of Rest (p. 54)'.
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Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Song of Rest (p. 54) The second sentence has been changed to “If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.”
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Song of Rest Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance
regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Song of Rest Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance
regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Long Rest (p. 186) The first sentence now reads, “A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Short Rest (p. 186) The third sentence of the second paragraph now reads, “The character regains hit points equal to the total (minimum of 0).”
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
(3 slots): invisibility, shatter
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6;{"diceNotation":"1d6","rollType":"roll
","rollAction":"Song of Rest"} hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action
Magic Items
The Book of Many Things
Stairway
53
Star*
54
Statue
55
Sun*
56
Talons*
57
Tavern
58
Temple
59
Throne*
60
Tomb
61
Tower
62
Tree
63
Undead
64
Void
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
Feats
Player’s Handbook (2024)
Origin Feat
You gain the following benefits.
Instrument Training. You gain proficiency with three Musical Instruments of your choice.
Encouraging Song. As you finish a Short or Long Rest, you can
play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin’s current
greatest day of your life.
2
You approach everything with enthusiasm, even the most mundane chores.
3
You love music and song. You supply a tune yourself if no one else can.
4
You can
Feats
Player’s Handbook (2024)
Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself) within 30 feet
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage","rollAction":"Cold Breath","rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.The dragon can
lair.
Freezing precipitation falls within 6 miles of the dragon’s lair, sometimes forming blizzard conditions when the dragon is at rest.
Icy walls block off areas in the dragon’s lair
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Harpy (p. 181) Luring song: “the target can take the Dash action on its turn to move …” is now “the target must move on its turn …”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Musician Origin Feat You gain the following benefits. Instrument Training. You gain proficiency with three Musical Instruments of your choice. Encouraging Song. As you finish a Short or Long Rest
, you can play a song on a Musical Instrument with which you have proficiency and give Heroic Inspiration to allies who hear the song. The number of allies you can affect in this way equals your Proficiency Bonus.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
27–28 Fenfang 29–30 Ge 31–32 Hong 33–34 Huan 35–36 Huifang 37–38 Jia 39–40 Jiao 41–42 Jiaying 43–44 Jingfei 45–46 Jinjing 47–48 Lan 49–50 Li 51–52 Lihua 53–54 Lin 55–56 Ling 57–58 Liu 59–60 Meili 61–62
Ning 63–64 Qi 65–66 Qiao 67–68 Rong 69–70 Shu 71–72 Shuang 73–74 Song 75–76 Ting 77–78 Wen 79–80 Xia 81–82 Xiaodan 83–84 Xiaoli 85–86 Xingjuan 87–88 Xue 89–90 Ya 91–92 Yan 93–94 Ying 95–96 Yuan 97–98
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
—
—
—
—
—
—
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—
2nd
+2
Jack of All Trades, Song of Rest (d6)
2
5
3
—
—
—
—
—
—
—
—
3rd
+2
Bard College, Expertise
2
6
4
2
3
2
—
—
—
—
—
9th
+4
Song of Rest (d8)
3
12
4
3
3
3
1
—
—
—
—
10th
+4
Bardic Inspiration (d10), Expertise, Magical Secrets
4
14
4
3
3
3
2
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that
rest. The bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The
prepared:
Cantrips (at will): friends, mage hand, vicious mockery
1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave
2nd level (3 slots): invisibility, shatter
Song of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
:
Cantrips (at will): friends, mage hand, vicious mockery
1st level (4 slots): charm person, healing word, heroism, sleep, thunderwave
2nd level (3 slots): invisibility, shatter
Song of Rest. The bard
can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
9th 1st
+2
Spellcasting, Bardic Inspiration (d6)
2
4
2
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—
—
—
—
2nd
+2
Jack of All Trades, Song of Rest (d6)
2
5
3
—
—
—
—
—
—
—
—
3rd
—
—
—
—
—
8th
+3
Ability Score Improvement
3
11
4
3
3
2
—
—
—
—
—
9th
+4
Song of Rest (d8)
3
12
4
3
3
3
1
—
—
—
—
10th
+4
Bardic
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Drow Magic (p. 24) “Once per day” has been changed to “when you finish a long rest.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Infernal Legacy (p. 43) “Once per day” has been changed to “when you finish a long rest.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
history of the land. They also have advantage on Intelligence (History) checks related to the Awakening Song made for the rest of the adventure. During the festival, stalls throughout the community sell
to set the scene: In the town of Promise, the annual Awakening Festival is underway, and the streets are alive with vibrant music. As the history of the land is recounted through song, musicians play
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Flexible Casting (p. 101) This section now ends with this sentence: “Any spell slot you create with this feature vanishes when you finish a long rest.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Bladesong (p. 142) The two sentences after the bulleted list now read, “You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Kobold Scale Sorcerer (p. 167) In the Sorcery Points trait, the second sentence is changed to: “It regains all its spent sorcery points when it finishes a long rest. It can spend its sorcery points on the following options:”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Living Cloudkill (p. 299) The monster’s Constitution has been changed to 20 (+5), which the rest of the stat block reflects.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Resting (p. 186) The second paragraph has been changed to “Adventurers, as well as other creatures, can take short rests in the midst of a day and a long rest to end it.”
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
their awe and thanks on behalf of the entire city. Truly, Kalaman wouldn’t have survived were it not for the characters’ daring. The city spends the rest of the day repairing the city’s fortifications and honoring those who died in the city’s defense, but the night is filled with celebration and song.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Bolstering Performance. When you finish a Short or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so, choose up to six allies (which can include yourself
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
captive souls. 3 A ghost visits the characters and claims her tragic life and death were purposefully erased from the Awakening Song by the people of Promise. She can’t rest until her story is
restored. 4 The characters discover a lost part of the Awakening Song that hints at what might restore fertility to the Ribbon: the lifeblood of one of the Covenant gods. One of the gods responds to this discovery, hoping to either suppress this information or act on it.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Monster Lore (p.5) The third paragraph has been replaced with the following: “The lore in this chapter represents the perspective of Volo and is mostly limited to the Forgotten Realms. In the Realms
and elsewhere in the D&D multiverse, reality is more varied than the idiosyncratic views presented here. DM, use the material that inspires you and leave the rest.”
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Running the Chase (p. 52) Under “Dashing,” the last sentence has been replaced with the following: “A participant drops out of the chase if it has 5 Exhaustion levels. A creature can remove the Exhaustion levels it gained during the chase by finishing a Short or Long Rest.”
Magic Items
Infernal Machine Rebuild
this property once.
Your senses diminish as if the world were faded around you, imposing disadvantage on Wisdom (Perception) checks.
54
While you take a short rest, the area within 50 feet of
shift position and reset themselves over time. At the end of each long rest of the user attuned to it, the Infernal Machine generates 1d4 + 1 random beneficial properties and 1d4 + 1 detrimental
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Magic Initiate (p. 168) The second paragraph has been changed to “In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.”






