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Returning 35 results for 'about guilds dragon'.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
riders toward the fires raging in Precinct Three. Soldiers on the ground will put out the flames, while it’s her job to deal with their source: the dragon she can just make out, clinging to the spire of
a distant tower. Standing in her stirrups and raising her sword, she turns her mount toward the dragon, ready to battle once again for the sake of Ravnica. Ravnica is a whole new world for your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
riders toward the fires raging in Precinct Three. Soldiers on the ground will put out the flames, while it’s her job to deal with their source: the dragon she can just make out, clinging to the spire of
a distant tower. Standing in her stirrups and raising her sword, she turns her mount toward the dragon, ready to battle once again for the sake of Ravnica. Ravnica is a whole new world for your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
City of Guilds In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals (mammals
, ten guilds vie for power, wealth, and influence: Azorius Senate. The Azorius Senate functions as the government of Ravnica, built on the three columns of a legislative, a judicial, and an executive
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
City of Guilds In all their fantastic diversity, the cosmopolitan citizens of Ravnica go about their daily business in bustling markets and shadowy back alleys. Shambling pack animals (mammals
, ten guilds vie for power, wealth, and influence: Azorius Senate. The Azorius Senate functions as the government of Ravnica, built on the three columns of a legislative, a judicial, and an executive
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the Emerald Claw will surely follow.
Forgotten Realms. Abbey Isle lies off the west coast of the Dragon Reach, and a mariners’ guild from the Dalelands would like to control the island to help
routed from the island, the characters might gain unwanted attention from what remains of Netheril.
Mystara. The Minrothad Guilds are always interested in consolidating their power on the sea and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the Emerald Claw will surely follow.
Forgotten Realms. Abbey Isle lies off the west coast of the Dragon Reach, and a mariners’ guild from the Dalelands would like to control the island to help
routed from the island, the characters might gain unwanted attention from what remains of Netheril.
Mystara. The Minrothad Guilds are always interested in consolidating their power on the sea and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hungry purple worms. They might encounter and even defeat a powerful adult dragon that has established a lair and a significant presence in the world. At this tier, adventurers make their mark on the
construct fortresses on land deeded them by local rulers. They found guilds, temples, or martial orders. They take on apprentices or students of their own. They broker peace between nations or lead them into war. And their formidable reputations attract the attention of very powerful foes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hungry purple worms. They might encounter and even defeat a powerful adult dragon that has established a lair and a significant presence in the world. At this tier, adventurers make their mark on the
construct fortresses on land deeded them by local rulers. They found guilds, temples, or martial orders. They take on apprentices or students of their own. They broker peace between nations or lead them into war. And their formidable reputations attract the attention of very powerful foes.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
minstrel to write a ballad about this…”
“I hope he sings swiftly,” a Purple Dragon armsman growled. “Here they are!”
The howling spilled over the bodies in another rushing tide of flapping leather
.
— Troy Denning, Death of the Dragon
Whether doughty warriors, idealistic young soldiers, or hard-bitten mercenaries, fighters are found everywhere in the Forgotten Realms. Even the most peaceful
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
minstrel to write a ballad about this…”
“I hope he sings swiftly,” a Purple Dragon armsman growled. “Here they are!”
The howling spilled over the bodies in another rushing tide of flapping leather
.
— Troy Denning, Death of the Dragon
Whether doughty warriors, idealistic young soldiers, or hard-bitten mercenaries, fighters are found everywhere in the Forgotten Realms. Even the most peaceful
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guilds 19 Patriotism 20 Ancient ruins Current Calamities 1d12 Calamity 1 Monsters infest the settlement. 2 A key figure died; murder is suspected. 3 War brews between rival guilds or gangs. 4 A
Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon *Roll a separate d20 for each part of the tavern’s name. Random Shops
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unique in this system. Alternatively, you could build draconic factions around ideals and goals that aren’t specifically draconic, perhaps applying a dragon overlay to the ten guilds of Ravnica or
Dragon Factions Draconic factions and the conflicts between them can provide a useful framework to organize your entire campaign around. Characters might swear their allegiance to a dragon or trade
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
guilds 19 Patriotism 20 Ancient ruins Current Calamities 1d12 Calamity 1 Monsters infest the settlement. 2 A key figure died; murder is suspected. 3 War brews between rival guilds or gangs. 4 A
Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon *Roll a separate d20 for each part of the tavern’s name. Random Shops
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
unique in this system. Alternatively, you could build draconic factions around ideals and goals that aren’t specifically draconic, perhaps applying a dragon overlay to the ten guilds of Ravnica or
Dragon Factions Draconic factions and the conflicts between them can provide a useful framework to organize your entire campaign around. Characters might swear their allegiance to a dragon or trade
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Izzet experiments; the “fiddle and find out” method is favored over any process of systematic scientific research. The Izzet League is one of the few guilds whose founder, the dragon Niv-Mizzet
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Izzet experiments; the “fiddle and find out” method is favored over any process of systematic scientific research. The Izzet League is one of the few guilds whose founder, the dragon Niv-Mizzet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organization. All the guilds associated with the dragonmarked houses are well represented in Sharn; most have guildhalls in the Dragon Towers district of Middle Central. Aside from those groups, the city
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organization. All the guilds associated with the dragonmarked houses are well represented in Sharn; most have guildhalls in the Dragon Towers district of Middle Central. Aside from those groups, the city
Guilds and Groups Guilds and similar associations abound in Sharn. Their headquarters are places where people can find the company of fellow professionals, or perhaps enlist the assistance of an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Magical World The creation myths say that magic is the blood of the dragon Siberys, flowing down from the golden ring in the sky. Whether this is truth or mere myth, magic pervades the world
availability of magic items. Dragonmarked Dynasties. The magical economy is dominated by a handful of powerful families and the guilds they maintain. These are the dragonmarked houses, barons of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Magical World The creation myths say that magic is the blood of the dragon Siberys, flowing down from the golden ring in the sky. Whether this is truth or mere myth, magic pervades the world
availability of magic items. Dragonmarked Dynasties. The magical economy is dominated by a handful of powerful families and the guilds they maintain. These are the dragonmarked houses, barons of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
population dwindled, and eventually the Forgemaster was overtaken in prestige and influence by the Ruling Master of Sundabar, who came to speak for the human guilds and merchants of the surface city. One
surface. A dragon dropped great stones on many of the buildings above, and a good portion of the city’s outer wall was destroyed. Most of Sundabar’s military leadership was wiped out when the building they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragon in humanoid form. The people of Waterdeep are generally aware that there are one or more guilds controlling criminal activity in the city. Rumors occasionally surface about a monstrous crime lord
, such as a demon or a dragon, that guides its organization from the shadows. Most common folk dismiss these rumors and the fools who circulate them, asserting that the Lords of Waterdeep would never allow such creatures to roam the city.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dragon in humanoid form. The people of Waterdeep are generally aware that there are one or more guilds controlling criminal activity in the city. Rumors occasionally surface about a monstrous crime lord
, such as a demon or a dragon, that guides its organization from the shadows. Most common folk dismiss these rumors and the fools who circulate them, asserting that the Lords of Waterdeep would never allow such creatures to roam the city.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with the trade guilds each family controls. Lands of Intrigue. The war is over, and the nations of Khorvaire now try to build a new age of peace and prosperity. Ancient threats linger, however, and the
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with the trade guilds each family controls. Lands of Intrigue. The war is over, and the nations of Khorvaire now try to build a new age of peace and prosperity. Ancient threats linger, however, and the
circumstances, rather than the direct influence of the gods. As a result, you can’t assume that a gold dragon is good or a beholder is evil; only in the case of celestials, fiends, and certain other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
population dwindled, and eventually the Forgemaster was overtaken in prestige and influence by the Ruling Master of Sundabar, who came to speak for the human guilds and merchants of the surface city. One
surface. A dragon dropped great stones on many of the buildings above, and a good portion of the city’s outer wall was destroyed. Most of Sundabar’s military leadership was wiped out when the building they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
another member. In the Dragonlance campaign setting, the dragonarmies of Krynn form a military hierarchy, with the Dragon Highlords as leaders under the dragon queen Takhisis. Kleptocracy. This
examples. A kingdom run by thieves’ guilds would also fall into this category. Magocracy. The governing body is composed of spellcasters who rule directly as oligarchs or feudal lords, or participate in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
another member. In the Dragonlance campaign setting, the dragonarmies of Krynn form a military hierarchy, with the Dragon Highlords as leaders under the dragon queen Takhisis. Kleptocracy. This
examples. A kingdom run by thieves’ guilds would also fall into this category. Magocracy. The governing body is composed of spellcasters who rule directly as oligarchs or feudal lords, or participate in a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
other. Grifters, bullies, and bandits serve as minions for Torch’s numerous criminal syndicates, seedy organizations preoccupied with robbing each other and destroying rival guilds. The gate-town is
. Old Goldbelly A decrepit ancient red dragon, Old Goldbelly, slumbers in the fires of Maygel, his rumbling snores heard within the lambent pillar. An ill-tempered miser, the cranky wyrm wakes only to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
other. Grifters, bullies, and bandits serve as minions for Torch’s numerous criminal syndicates, seedy organizations preoccupied with robbing each other and destroying rival guilds. The gate-town is
. Old Goldbelly A decrepit ancient red dragon, Old Goldbelly, slumbers in the fires of Maygel, his rumbling snores heard within the lambent pillar. An ill-tempered miser, the cranky wyrm wakes only to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
halls for the announcement of new policies and a celebration of business concluded for the year. These gatherings culminate in a gala festival and dance sponsored by several guilds, which lasts from
’ services and wares. These offerings usually take the form of glittering displays, but guilds sometimes also sponsor brief plays or other hired entertainments (jugglers, singers, magic shows put on by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
halls for the announcement of new policies and a celebration of business concluded for the year. These gatherings culminate in a gala festival and dance sponsored by several guilds, which lasts from
’ services and wares. These offerings usually take the form of glittering displays, but guilds sometimes also sponsor brief plays or other hired entertainments (jugglers, singers, magic shows put on by
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to hold clandestine meetings and worship at a secret shrine of destruction. Various thieves’ guilds employed the tunnels to move from place to place secretly. Renegade wizards did terrible experiments
against its former party members. 9. Dragon A wyrmling brass dragon wound up in this cavern after a green dragon chased it away from its territory. (This is the green dragon mentioned in the “Life in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to hold clandestine meetings and worship at a secret shrine of destruction. Various thieves’ guilds employed the tunnels to move from place to place secretly. Renegade wizards did terrible experiments
against its former party members. 9. Dragon A wyrmling brass dragon wound up in this cavern after a green dragon chased it away from its territory. (This is the green dragon mentioned in the “Life in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, crowded streets are full of spies. Waterdhavian noble families and guilds hold tremendous political and economic sway up and down the Sword Coast, but within the city itself, true power lies with the
characters that Sansuri is looking for a lost trove of dragon magic, but they don’t know where her cloud castle is located. Treasure If the characters defeat the giants, they can plunder the giants