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Returning 8 results for 'archers jug ornate'.
Other Suggestions:
archer jug ornate
archery jug ornate
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sample Keys 01–03 Carved wooden arch Bottle and Jug Ysgard Stein, war horn 04–06 Revolving door Face of Gith Limbo Melting ice, red slaad egg 07–09 Shattered window Nowhere Pandemonium Brick from an
window Heart’s Fire Mount Celestia Angel feather, holy water 37–39 Ornate mirror Hall of Speakers Bytopia Garden trowel, pair of twins 40–42 Reflecting pool Gatehouse Elysium Tears of joy, white lily
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sample Keys 01–03 Carved wooden arch Bottle and Jug Ysgard Stein, war horn 04–06 Revolving door Face of Gith Limbo Melting ice, red slaad egg 07–09 Shattered window Nowhere Pandemonium Brick from an
window Heart’s Fire Mount Celestia Angel feather, holy water 37–39 Ornate mirror Hall of Speakers Bytopia Garden trowel, pair of twins 40–42 Reflecting pool Gatehouse Elysium Tears of joy, white lily
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
8. Nightstone Inn A shield dwarf named Morak Ur’gray owns this establishment. An ornate wrought-iron sign bearing the inn’s name hangs above the entrance, facing the town square. Morak is a natural
of cook’s utensils, a jar of cloves (worth 1 sp), a jar of saffron (worth 1 gp), a dented silver jug (worth 20 gp), and a cracked hourglass (worth 25 gp if repaired). 8c. Morak’s Bedroom Most of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
8. Nightstone Inn A shield dwarf named Morak Ur’gray owns this establishment. An ornate wrought-iron sign bearing the inn’s name hangs above the entrance, facing the town square. Morak is a natural
of cook’s utensils, a jar of cloves (worth 1 sp), a jar of saffron (worth 1 gp), a dented silver jug (worth 20 gp), and a cracked hourglass (worth 25 gp if repaired). 8c. Morak’s Bedroom Most of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
succeeds on a DC 15 Dexterity saving throw. 5. Secret Pocket This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and
south wall.
The skeletons date back to the time before the citadel plunged into the earth. That calamity killed all three archers, at the same time instilling in them the curse of undeath. If anyone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
succeeds on a DC 15 Dexterity saving throw. 5. Secret Pocket This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and
south wall.
The skeletons date back to the time before the citadel plunged into the earth. That calamity killed all three archers, at the same time instilling in them the curse of undeath. If anyone
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table against the north wall is set with an earthenware jug of cider and a wooden cup. A wooden chair stands by the table. A bed stands against the west wall with a brass-bound, wooden chest against
tongue extended. 34. Queen’s Sleeping Quarters A large ornate bed with its head against the center of the south wall dominates this chamber; some rugs and cushions lie scattered atop it. Next to the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
table against the north wall is set with an earthenware jug of cider and a wooden cup. A wooden chair stands by the table. A bed stands against the west wall with a brass-bound, wooden chest against
tongue extended. 34. Queen’s Sleeping Quarters A large ornate bed with its head against the center of the south wall dominates this chamber; some rugs and cushions lie scattered atop it. Next to the