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Returning 35 results for 'are 8 some could'.
Other Suggestions:
are 8 some court
are 8 some cold
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 8 Blackguard
Canoloth
Corpse flower
Deathlock mastermind
Diviner wizard
Howler
Shoosuva
Sword wraith commander
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Stables The double doors to the stables are 20 feet tall and wide, making it easy for the wyverns (see below) to get in and out. The place stinks of some kind of droppings and rotted flesh
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
8. Coffin The door opens into an area of utter blackness.
The room beyond the door is the lair of a vampire named Ctenmiir. He is compelled by a curse to remain here in a trance except when roused
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
8. Shrine A stone pedestal stands atop a circular dais in the middle of this room. Atop the pedestal, facing the double door to the east, is a ten-inch-tall wooden statuette of a woman holding a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Smithy Zox has convinced the creatures living in this cavern that he is Trobriand’s apprentice and thus deserves their cooperation. The 90-foot-high, soot-stained cavern contains the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Crossroads The ceiling of this 30-foot-high cavern is studded with stalactites, and the floor is so uneven that it counts as difficult terrain. A search of the cavern reveals nothing dangerous or valuable.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 8 Aberrant Cultist
Assassin
Berserker Commander
Chain Devil
Cloaker
Cockatrice Regent
Death Cultist
Elemental Cultist
Fiend Cultist
Fomorian
Frost Giant
Githyanki Knight
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Stables The double doors to the stables are 20 feet tall and wide, making it easy for the wyverns (see below) to get in and out. The place stinks of some kind of droppings and rotted flesh
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Kitchen This upper room is used for preparing food on a large stove. In the evenings, this doubles as a common room where people gather to smoke, drink, swap stories, and keep warm. Eventually the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
8. Coffin The door opens into an area of utter blackness.
The room beyond the door is the lair of a vampire named Ctenmiir. He is compelled by a curse to remain here in a trance except when roused
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
8. Smithy The tortles use the easternmost area of the fort for crafting tools, shields, and weapons. It contains a stone forge and equipment for metalworking, stone carving, and hide tanning. In the middle of the area is a primitive wooden dummy the tortles use for weapon testing.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Pantry This pantry is well-stocked with beans, butter, smoked hams, hard biscuits, fresh apples, eggs, sacks of flour, and barrels of ale. There’s enough food here to last a long winter.
A
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Kitchen This upper room is used for preparing food on a large stove. In the evenings, this doubles as a common room where people gather to smoke, drink, swap stories, and keep warm. Eventually the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Crevasse The characters arrive here by one of three routes: the tunnel from area 1, the storeroom at area 7, or the rough-hewn passage to the south, which continues off the map for about one
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 8 Blackguard
Canoloth
Corpse flower
Deathlock mastermind
Diviner wizard
Howler
Shoosuva
Sword wraith commander
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 8 Aberrant Cultist
Assassin
Berserker Commander
Chain Devil
Cloaker
Cockatrice Regent
Death Cultist
Elemental Cultist
Fiend Cultist
Fomorian
Frost Giant
Githyanki Knight
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Pantry This pantry is well-stocked with beans, butter, smoked hams, hard biscuits, fresh apples, eggs, sacks of flour, and barrels of ale. There’s enough food here to last a long winter.
A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
8. Shrine A stone pedestal stands atop a circular dais in the middle of this room. Atop the pedestal, facing the double door to the east, is a ten-inch-tall wooden statuette of a woman holding a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
8. Library The master of the house used to spend many hours here before his descent into madness. Red velvet drapes cover the windows of this room. An exquisite mahogany desk and a matching high-back
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Crossroads The ceiling of this 30-foot-high cavern is studded with stalactites, and the floor is so uneven that it counts as difficult terrain. A search of the cavern reveals nothing dangerous or valuable.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
8. Smithy The tortles use the easternmost area of the fort for crafting tools, shields, and weapons. It contains a stone forge and equipment for metalworking, stone carving, and hide tanning. In the middle of the area is a primitive wooden dummy the tortles use for weapon testing.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
8. Ballroom Broken boards mar the weblike design worked into this ballroom’s wooden floor. A short stage for long-departed musicians stands at the room’s far end, overlooked by cracked stained-glass
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Smithy Zox has convinced the creatures living in this cavern that he is Trobriand’s apprentice and thus deserves their cooperation. The 90-foot-high, soot-stained cavern contains the following
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
8. Ballroom Broken boards mar the weblike design worked into this ballroom’s wooden floor. A short stage for long-departed musicians stands at the room’s far end, overlooked by cracked stained-glass
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Crevasse The characters arrive here by one of three routes: the tunnel from area 1, the storeroom at area 7, or the rough-hewn passage to the south, which continues off the map for about one
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Chapter 8: Shivering Death an adventure for
Level 11
characters
This adventure is designed to fill one or two sessions of play.
It might start in any rural community near hills or mountains.
Ed Kwong
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Chapter 8: Shivering Death an adventure for
Level 11
characters
This adventure is designed to fill one or two sessions of play.
It might start in any rural community near hills or mountains.
Ed Kwong
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area 8. Statuary Chamber
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
8. Audience Chamber The walls of this chamber bear exotic geometric designs representing feathers, eagles, and snakes, all rendered in a style you’ve never seen before. To one side of the room, a
tell that the cultist was killed by a dragontooth dagger (see appendix C). The balconies are set 8 feet above the floor and can be easily reached by climbing. The floor of each balcony bears a teleport
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Gargoyle Towers Twelve gargoyles perch on the battlements of these three-story stone towers (four atop each tower).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 8: Courthouse People who are arrested by the City Watch are brought to a courthouse and detained until a magister can pass judgment on them. Each courthouse has the following features: Two
guards stand outside each of the front and back doors (leading to areas H1 and H6) at all hours. Rooms have 10-foot-high ceilings, with 8-foot-high passages and 7-foot-high doorways connecting them
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 1/8 Bandit
Blood Hawk
Camel
Cultist
Flumph
Flying Snake
Giant Crab
Giant Rat
Giant Weasel
Goblin Minion
Guard
Kobold Warrior
Manes
Mastiff
Merfolk Skirmisher
Modron Monodrone
Mule
Noble
Pony
Slaad Tadpole
Stirge
Twig Blight
Venomous Snake
Warrior Infantry
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Fresco Cross Hall Frescoes on the walls of this four-way intersection depict shield dwarves at work. Magic causes the images to move. The dwarves roll and stack barrels, carve blocks of stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. Strange Rock Formation Petrified Basilisk. What at first glance appears to be a spiky rock formation in the middle of the cavern is really a petrified basilisk.
Decor. Jagged spirals are carved
into the walls and roof, but the crude artwork is incomplete.
Descending Tunnel. The tunnel to the southeast descends hundreds of feet to level 8.
Hundreds of years ago, before the arrival of the