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Returning 21 results for 'back before diffusing cowls resisted'.
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Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wearing cloaks and cowls in the midst of kidnapping a low-ranking drow noble. If the characters kill four or more cultists, the rest flee like rats. Sounds of combat attract the attention of a drow foot
-drow, Shinzi says that non-drow are “more than welcome at the Shadow.” The advertisement doesn’t list any prices, but on the back of the scroll is a map marking the location of the rooming house in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wearing cloaks and cowls in the midst of kidnapping a low-ranking drow noble. If the characters kill four or more cultists, the rest flee like rats. Sounds of combat attract the attention of a drow foot
-drow, Shinzi says that non-drow are “more than welcome at the Shadow.” The advertisement doesn’t list any prices, but on the back of the scroll is a map marking the location of the rooming house in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wearing cloaks and cowls in the midst of kidnapping a low-ranking drow noble. If the characters kill four or more cultists, the rest flee like rats. Sounds of combat attract the attention of a drow foot
-drow, Shinzi says that non-drow are “more than welcome at the Shadow.” The advertisement doesn’t list any prices, but on the back of the scroll is a map marking the location of the rooming house in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
angular features and black, flowing hair half-hidden under their cowls. The cloaked figures are three guards (N male dusk elves). If the characters seem friendly and are looking for someone to talk to
back from the dead. Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has prepared (see appendix D) plus the following spells: arcane lock
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
angular features and black, flowing hair half-hidden under their cowls. The cloaked figures are three guards (N male dusk elves). If the characters seem friendly and are looking for someone to talk to
back from the dead. Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has prepared (see appendix D) plus the following spells: arcane lock
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
angular features and black, flowing hair half-hidden under their cowls. The cloaked figures are three guards (N male dusk elves). If the characters seem friendly and are looking for someone to talk to
back from the dead. Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has prepared (see appendix D) plus the following spells: arcane lock
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
named. Though it stands on all four legs, its back is fully twenty feet off the ground, making it a mount fit for a storm giant. Although it has shown itself to be capable of flight, with the granite
are folded tightly against its back and have never unfurled, leaving its flight capability uncertain. It was brought low during its rampage across the city, and now it tilts decidedly toward the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
named. Though it stands on all four legs, its back is fully twenty feet off the ground, making it a mount fit for a storm giant. Although it has shown itself to be capable of flight, with the granite
are folded tightly against its back and have never unfurled, leaving its flight capability uncertain. It was brought low during its rampage across the city, and now it tilts decidedly toward the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
named. Though it stands on all four legs, its back is fully twenty feet off the ground, making it a mount fit for a storm giant. Although it has shown itself to be capable of flight, with the granite
are folded tightly against its back and have never unfurled, leaving its flight capability uncertain. It was brought low during its rampage across the city, and now it tilts decidedly toward the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
statue are four purple-cloaked figures, their faces hidden by cowls. They are writing on pieces of paper and muttering to each other, oblivious to your presence.
The arcane energies in this room are
might be a way to bring her and her friends back from the dead. Treasure. Four small crates rest in the northwest corner. One contains a set of gold-plated cups and plates worth 200 gp total. Another
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
statue are four purple-cloaked figures, their faces hidden by cowls. They are writing on pieces of paper and muttering to each other, oblivious to your presence.
The arcane energies in this room are
might be a way to bring her and her friends back from the dead. Treasure. Four small crates rest in the northwest corner. One contains a set of gold-plated cups and plates worth 200 gp total. Another
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
statue are four purple-cloaked figures, their faces hidden by cowls. They are writing on pieces of paper and muttering to each other, oblivious to your presence.
The arcane energies in this room are
might be a way to bring her and her friends back from the dead. Treasure. Four small crates rest in the northwest corner. One contains a set of gold-plated cups and plates worth 200 gp total. Another
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
urge is easily resisted. Prolonged custody of the wand might have a more detrimental effect, at your discretion. Y29. Museum A palatial hexagonal building rises before you, crowned with a glittering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
urge is easily resisted. Prolonged custody of the wand might have a more detrimental effect, at your discretion. Y29. Museum A palatial hexagonal building rises before you, crowned with a glittering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a grand scale, sending a region or an entire world back to an earlier time (effectively erasing part of history). The obelisks were constructed to counteract the effects of calamitous spells and
urge is easily resisted. Prolonged custody of the wand might have a more detrimental effect, at your discretion. Y29. Museum A palatial hexagonal building rises before you, crowned with a glittering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
brown cowls or hoods sweeping into town and carrying them back to servitude in the mines. Strangely, the mine contains no valuable ores. Bruldenthar’s Tale. Bruldenthar confirms that earth cultists
sheets, pillows, and blankets.
Back in the days when the inhabitants of the monastery offered shelter to travelers, this room served as the monastery’s guest room. Few people come this way now, so the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
brown cowls or hoods sweeping into town and carrying them back to servitude in the mines. Strangely, the mine contains no valuable ores. Bruldenthar’s Tale. Bruldenthar confirms that earth cultists
sheets, pillows, and blankets.
Back in the days when the inhabitants of the monastery offered shelter to travelers, this room served as the monastery’s guest room. Few people come this way now, so the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
brown cowls or hoods sweeping into town and carrying them back to servitude in the mines. Strangely, the mine contains no valuable ores. Bruldenthar’s Tale. Bruldenthar confirms that earth cultists
sheets, pillows, and blankets.
Back in the days when the inhabitants of the monastery offered shelter to travelers, this room served as the monastery’s guest room. Few people come this way now, so the






