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Returning 35 results for 'back being diffusing cutters reciting'.
Monsters
Fizban's Treasury of Dragons
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
Monsters
Fizban's Treasury of Dragons
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
Monsters
Fizban's Treasury of Dragons
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
Monsters
Fizban's Treasury of Dragons
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Traits d8 Trait
1 I repeat what others have said back to them to make sure I have remembered it correctly.
2 I might not like you, but I will endeavor to treat you with respect, if not
kindness.
3 I like to impress visitors by reciting epic poetry.
4 The only people I’m interested in are those who know history and those who make history.
5 I like to adopt the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Traits d8 Trait
1 I repeat what others have said back to them to make sure I have remembered it correctly.
2 I might not like you, but I will endeavor to treat you with respect, if not
kindness.
3 I like to impress visitors by reciting epic poetry.
4 The only people I’m interested in are those who know history and those who make history.
5 I like to adopt the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Traits d8 Trait
1 I repeat what others have said back to them to make sure I have remembered it correctly.
2 I might not like you, but I will endeavor to treat you with respect, if not
kindness.
3 I like to impress visitors by reciting epic poetry.
4 The only people I’m interested in are those who know history and those who make history.
5 I like to adopt the
Monsters
Fizban's Treasury of Dragons
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Unicorns and the actual goddess of their kind. But most tales depict Mielikki as a beautiful woman whom Lurue allows upon her back as a rider, and the two are thought to be boon companions. Mielikki’s
are created by loggers at the end of a logging excursion as a mark of thanks to the goddess for providing the wood and for keeping the timber cutters safe during the work.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Unicorns and the actual goddess of their kind. But most tales depict Mielikki as a beautiful woman whom Lurue allows upon her back as a rider, and the two are thought to be boon companions. Mielikki’s
are created by loggers at the end of a logging excursion as a mark of thanks to the goddess for providing the wood and for keeping the timber cutters safe during the work.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Unicorns and the actual goddess of their kind. But most tales depict Mielikki as a beautiful woman whom Lurue allows upon her back as a rider, and the two are thought to be boon companions. Mielikki’s
are created by loggers at the end of a logging excursion as a mark of thanks to the goddess for providing the wood and for keeping the timber cutters safe during the work.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
side, read: Stately galleons, sleek cutters that resemble flying fish, and warships built to look like hammerhead sharks line the docks of Bral. Krux waves his arm toward a craft that seems modest by
the party’s plight and says that if Krux wants his ship back ahead of time, he’ll have to refund the rest of her lease payment, which amounts to 400 gp. Krux says he is prepared to pay her back. Fel
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
side, read: Stately galleons, sleek cutters that resemble flying fish, and warships built to look like hammerhead sharks line the docks of Bral. Krux waves his arm toward a craft that seems modest by
the party’s plight and says that if Krux wants his ship back ahead of time, he’ll have to refund the rest of her lease payment, which amounts to 400 gp. Krux says he is prepared to pay her back. Fel
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
side, read: Stately galleons, sleek cutters that resemble flying fish, and warships built to look like hammerhead sharks line the docks of Bral. Krux waves his arm toward a craft that seems modest by
the party’s plight and says that if Krux wants his ship back ahead of time, he’ll have to refund the rest of her lease payment, which amounts to 400 gp. Krux says he is prepared to pay her back. Fel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to Baphomet, which emerge from the helm as two will-o’-wisps that attempt to disrupt the ritual by attacking the individuals reciting the prayer and holding the sword. When the character holding the
remove it until they receive a bless spell from a worshiper of Torm. (Pherria fits this description.) In the meantime, as the adventuring party travels back to the cathedral with the still-unconscious
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to Baphomet, which emerge from the helm as two will-o’-wisps that attempt to disrupt the ritual by attacking the individuals reciting the prayer and holding the sword. When the character holding the
remove it until they receive a bless spell from a worshiper of Torm. (Pherria fits this description.) In the meantime, as the adventuring party travels back to the cathedral with the still-unconscious
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
visage to appear on the door, open its mouth, and say, “You shall not pass! Back, I command you!” The face on the door can see and hear whatever’s in front of it, and its open mouth forms a 1-foot-high
character who spends at least 1 minute reciting a dull monologue, soliloquy, or poem within 10 feet of the door causes the door to yawn out of boredom, enabling one creature to slip through its mouth
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to Baphomet, which emerge from the helm as two will-o’-wisps that attempt to disrupt the ritual by attacking the individuals reciting the prayer and holding the sword. When the character holding the
remove it until they receive a bless spell from a worshiper of Torm. (Pherria fits this description.) In the meantime, as the adventuring party travels back to the cathedral with the still-unconscious
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
visage to appear on the door, open its mouth, and say, “You shall not pass! Back, I command you!” The face on the door can see and hear whatever’s in front of it, and its open mouth forms a 1-foot-high
character who spends at least 1 minute reciting a dull monologue, soliloquy, or poem within 10 feet of the door causes the door to yawn out of boredom, enabling one creature to slip through its mouth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
visage to appear on the door, open its mouth, and say, “You shall not pass! Back, I command you!” The face on the door can see and hear whatever’s in front of it, and its open mouth forms a 1-foot-high
character who spends at least 1 minute reciting a dull monologue, soliloquy, or poem within 10 feet of the door causes the door to yawn out of boredom, enabling one creature to slip through its mouth
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Jewelers and gem cutters 11 Leatherworkers, skinners, and tanners 12 Masons and stonecutters 13 Painters, limners, and sign-makers 14 Potters and tile-makers 15 Shipwrights and sailmakers 16 Smiths and
make up back dues to remain in the guild’s good graces. Suggested Characteristics Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Jewelers and gem cutters 11 Leatherworkers, skinners, and tanners 12 Masons and stonecutters 13 Painters, limners, and sign-makers 14 Potters and tile-makers 15 Shipwrights and sailmakers 16 Smiths and
make up back dues to remain in the guild’s good graces. Suggested Characteristics Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Jewelers and gem cutters 11 Leatherworkers, skinners, and tanners 12 Masons and stonecutters 13 Painters, limners, and sign-makers 14 Potters and tile-makers 15 Shipwrights and sailmakers 16 Smiths and
make up back dues to remain in the guild’s good graces. Suggested Characteristics Guild artisans are among the most ordinary people in the world — until they set down their tools and take up an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of evil for centuries on end and is worn and weary. A bell tower rises toward the back, and flickering light shines through holes in the shingled roof. The rafters strain feebly against their load
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of evil for centuries on end and is worn and weary. A bell tower rises toward the back, and flickering light shines through holes in the shingled roof. The rafters strain feebly against their load
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of evil for centuries on end and is worn and weary. A bell tower rises toward the back, and flickering light shines through holes in the shingled roof. The rafters strain feebly against their load
the chapel is strewn with debris, and you hear a soft voice from within reciting a prayer. Suddenly, the prayer is blotted out by an inhuman scream that rises up from beneath the wooden floor.
The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
simple stone rooms at the back of the temple. They bring their own vestments and holy items and take them away again when their duties end. Key NPCs. Right now, Imdarr Relvaunder (male Damaran human priest
annex at the back of the inn, currently out of commission, was initially built with poorly drawing chimneys. Right now, cooking is rudimentary and done out in the yard, on grills flanking the bread
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
simple stone rooms at the back of the temple. They bring their own vestments and holy items and take them away again when their duties end. Key NPCs. Right now, Imdarr Relvaunder (male Damaran human priest
annex at the back of the inn, currently out of commission, was initially built with poorly drawing chimneys. Right now, cooking is rudimentary and done out in the yard, on grills flanking the bread
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
simple stone rooms at the back of the temple. They bring their own vestments and holy items and take them away again when their duties end. Key NPCs. Right now, Imdarr Relvaunder (male Damaran human priest
annex at the back of the inn, currently out of commission, was initially built with poorly drawing chimneys. Right now, cooking is rudimentary and done out in the yard, on grills flanking the bread
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
comprehension!” The threat is empty, but the statue continues to levitate for 1 minute before sinking back down to the ledge. The magic resets after 1 hour. While it is levitating, the statue can be easily
trellis table has been knocked on its side. A large empty cabinet dominates the back wall. This laboratory has been picked clean by Manshoon and contains nothing of value. K12. Staff Display This room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
comprehension!” The threat is empty, but the statue continues to levitate for 1 minute before sinking back down to the ledge. The magic resets after 1 hour. While it is levitating, the statue can be easily
trellis table has been knocked on its side. A large empty cabinet dominates the back wall. This laboratory has been picked clean by Manshoon and contains nothing of value. K12. Staff Display This room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
comprehension!” The threat is empty, but the statue continues to levitate for 1 minute before sinking back down to the ledge. The magic resets after 1 hour. While it is levitating, the statue can be easily
trellis table has been knocked on its side. A large empty cabinet dominates the back wall. This laboratory has been picked clean by Manshoon and contains nothing of value. K12. Staff Display This room
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reciting the rhyme, “Neither gleaming sword nor magic tome can soothe the soul like hearth and home.” This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hall’s staff. The fey
area P11. P11: Main Bathroom A porcelain bathtub sits against one wall of this room, which also contains two tables stacked with clean towels, scented bars of soap, and bottles. At the back of the room
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reciting the rhyme, “Neither gleaming sword nor magic tome can soothe the soul like hearth and home.” This rhyme is known to Zorhanna, Eliphas, the winter wolves, and Paliset Hall’s staff. The fey
area P11. P11: Main Bathroom A porcelain bathtub sits against one wall of this room, which also contains two tables stacked with clean towels, scented bars of soap, and bottles. At the back of the room






