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Returning 35 results for 'back button diffusing consist rin'.
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races
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
spontaneous alterations over their lifetime, from the typical range of point and peak seen among the elves, to huge ears that sweep back from the head like wings, and which are often pierced behind
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
omens, then rises back into the sky. Ki-rins have also been known to appear at the sites of great battles to inspire and strengthen the side of good, or to rescue heroes from certain death. A ki-rin in
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
omens, then rises back into the sky. Ki-rins have also been known to appear at the sites of great battles to inspire and strengthen the side of good, or to rescue heroes from certain death. A ki-rin in
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
omens, then rises back into the sky. Ki-rins have also been known to appear at the sites of great battles to inspire and strengthen the side of good, or to rescue heroes from certain death. A ki-rin in
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with an arrow pointing down. Pressing it shuts the crystal door by lowering it back into place. This button is locked and cannot be pressed if the door is already down. The left button is engraved with a
. Xebekal can be contacted with telepathy. It promises wealth and power to anyone who restores it, but has no intention of honoring its promises. Only a wish spell can turn the tapestry back into the beholder
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with an arrow pointing down. Pressing it shuts the crystal door by lowering it back into place. This button is locked and cannot be pressed if the door is already down. The left button is engraved with a
. Xebekal can be contacted with telepathy. It promises wealth and power to anyone who restores it, but has no intention of honoring its promises. Only a wish spell can turn the tapestry back into the beholder
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with an arrow pointing down. Pressing it shuts the crystal door by lowering it back into place. This button is locked and cannot be pressed if the door is already down. The left button is engraved with a
. Xebekal can be contacted with telepathy. It promises wealth and power to anyone who restores it, but has no intention of honoring its promises. Only a wish spell can turn the tapestry back into the beholder
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Statue of Halaster Set into an alcove at the back of this dusty side chamber is a nonmagical, life-size statue of Halaster Blackcloak carved from granite. The statue is thrusting its stone staff
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
Magic Items
Tasha’s Cauldron of Everything
at a time. If a third creature tries to attune to it, nothing happens.
The servant’s controls are accessed by a hatch in its upper back, which is easily opened while there are no creatures
sight of the servant, starting with those threatening the artifact— preferably using the servant, if possible.
Self-Destruct. By inputting a specific series of lever pulls and button presses
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Yuan-ti Yuan-ti patrols consist of 1d6 + 1 yuan-ti purebloods, which keep their distance as they try to gather information to take back to Ras Nsi. The yuan-ti are camouflaged, but any character who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Yuan-ti Yuan-ti patrols consist of 1d6 + 1 yuan-ti purebloods, which keep their distance as they try to gather information to take back to Ras Nsi. The yuan-ti are camouflaged, but any character who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Statue of Halaster Set into an alcove at the back of this dusty side chamber is a nonmagical, life-size statue of Halaster Blackcloak carved from granite. The statue is thrusting its stone staff
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Statue of Halaster Set into an alcove at the back of this dusty side chamber is a nonmagical, life-size statue of Halaster Blackcloak carved from granite. The statue is thrusting its stone staff
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Yuan-ti Yuan-ti patrols consist of 1d6 + 1 yuan-ti purebloods, which keep their distance as they try to gather information to take back to Ras Nsi. The yuan-ti are camouflaged, but any character who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, though a knock spell causes it to retract into the ceiling. While the iron wall is down, pushing the red button has no effect. Red Dial. This dial can be turned to the left or right, and it snaps back
experimentation. Blue Dial. This dial can be turned to the left or right, and it snaps back to center if released. The blue dial determines which wall crystal is lit. Currently, the crystal under
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, though a knock spell causes it to retract into the ceiling. While the iron wall is down, pushing the red button has no effect. Red Dial. This dial can be turned to the left or right, and it snaps back
experimentation. Blue Dial. This dial can be turned to the left or right, and it snaps back to center if released. The blue dial determines which wall crystal is lit. Currently, the crystal under
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, though a knock spell causes it to retract into the ceiling. While the iron wall is down, pushing the red button has no effect. Red Dial. This dial can be turned to the left or right, and it snaps back
experimentation. Blue Dial. This dial can be turned to the left or right, and it snaps back to center if released. The blue dial determines which wall crystal is lit. Currently, the crystal under
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Calliope A merry tune spills forth from an instrument on the back of a brightly painted wagon. A monkey wearing a cloak covered with buttons turns a handle at the wagon’s rear, sending music into the
. Ernest likes to collect buttons from the carnival’s guests to sew onto his cloak. He has a rhyme for requesting them: Spare a button if you please,
I’ll sew it next to all of these.
I offer nothing in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Calliope A merry tune spills forth from an instrument on the back of a brightly painted wagon. A monkey wearing a cloak covered with buttons turns a handle at the wagon’s rear, sending music into the
. Ernest likes to collect buttons from the carnival’s guests to sew onto his cloak. He has a rhyme for requesting them: Spare a button if you please,
I’ll sew it next to all of these.
I offer nothing in
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
an action lowers the weapons back into the cargo hold. Magic Statue. An 8-foot-tall, 4,000-pound stone statue of Drizzt Do’Urden, a famous drow ranger, stands near the front of the main deck, posed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Calliope A merry tune spills forth from an instrument on the back of a brightly painted wagon. A monkey wearing a cloak covered with buttons turns a handle at the wagon’s rear, sending music into the
. Ernest likes to collect buttons from the carnival’s guests to sew onto his cloak. He has a rhyme for requesting them: Spare a button if you please,
I’ll sew it next to all of these.
I offer nothing in
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
an action lowers the weapons back into the cargo hold. Magic Statue. An 8-foot-tall, 4,000-pound stone statue of Drizzt Do’Urden, a famous drow ranger, stands near the front of the main deck, posed
Compendium
- Sources->Dungeons & Dragons->Divine Contention
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
an action lowers the weapons back into the cargo hold. Magic Statue. An 8-foot-tall, 4,000-pound stone statue of Drizzt Do’Urden, a famous drow ranger, stands near the front of the main deck, posed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Perception) score of 14 or higher notice that different animal designs decorate each of the statues. Bronze Gate. Magic seals this bronze double door. It opens only if the ki-rin symbol on one of the
different animals on their armor and that these designs are rendered in a style similar to the ki-rin symbol on the doors. A character who takes an action to further scrutinize these designs or looks for a ki
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Perception) score of 14 or higher notice that different animal designs decorate each of the statues. Bronze Gate. Magic seals this bronze double door. It opens only if the ki-rin symbol on one of the
different animals on their armor and that these designs are rendered in a style similar to the ki-rin symbol on the doors. A character who takes an action to further scrutinize these designs or looks for a ki
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
adventure, as long as they can access fresh water every 4 hours. Control Panel The control panel is covered with dials, switches, and buttons—including a cloudy orange button recognizable as one of the
guide spend 1 charge in this area causes the lizardfolk renders on the tables to devolve back into standard lizardfolk.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Perception) score of 14 or higher notice that different animal designs decorate each of the statues. Bronze Gate. Magic seals this bronze double door. It opens only if the ki-rin symbol on one of the
different animals on their armor and that these designs are rendered in a style similar to the ki-rin symbol on the doors. A character who takes an action to further scrutinize these designs or looks for a ki
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
adventure, as long as they can access fresh water every 4 hours. Control Panel The control panel is covered with dials, switches, and buttons—including a cloudy orange button recognizable as one of the
guide spend 1 charge in this area causes the lizardfolk renders on the tables to devolve back into standard lizardfolk.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
adventure, as long as they can access fresh water every 4 hours. Control Panel The control panel is covered with dials, switches, and buttons—including a cloudy orange button recognizable as one of the
guide spend 1 charge in this area causes the lizardfolk renders on the tables to devolve back into standard lizardfolk.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
” sidebar with a successful DC 15 Charisma (Intimidation) check. INIARV’S TOWER FEATURES
The ruins of Iniarv’s Tower consist of three towers: one enormous 80-foot-high main tower connected to two smaller
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three gnome squidlings named Rin, Rix, and Zglarrd. See the “Mind Flayers” entry in appendix C for more information about gnome ceremorphs and squidlings. The illithids are stuck unless they can find a
death. If the shutdown occurs before they acquire a psi crystal, the gnome ceremorphs’ back-up plan is to activate the nautiloid’s self-destruct system (see area N7) before abandoning ship and making
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Unicorns and the actual goddess of their kind. But most tales depict Mielikki as a beautiful woman whom Lurue allows upon her back as a rider, and the two are thought to be boon companions. Mielikki’s
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Unicorns and the actual goddess of their kind. But most tales depict Mielikki as a beautiful woman whom Lurue allows upon her back as a rider, and the two are thought to be boon companions. Mielikki’s
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
attempts to flee back to Iniarv’s Tower. If the characters capture one of the criminals, they reveal how the zombies escaped the ruins in addition to the information contained in the “Chimera Crew
” sidebar with a successful DC 15 Charisma (Intimidation) check. INIARV’S TOWER FEATURES
The ruins of Iniarv’s Tower consist of three towers: one enormous 80-foot-high main tower connected to two smaller
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Unicorns and the actual goddess of their kind. But most tales depict Mielikki as a beautiful woman whom Lurue allows upon her back as a rider, and the two are thought to be boon companions. Mielikki’s
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness






