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Returning 22 results for 'back smite'.
Other Suggestions:
back state
back smith
band smite
bard smite
back shine
Monsters
Baldur’s Gate: Descent into Avernus
, branding smite (at 4th level), revivify
1/day each: geas, raise dead
Special Equipment. Arkhan wields Fane-Eater and wears a suit of Obsidian Flint Dragon Plate. The armor gives Arkhan advantage on
, Arkhan uses branding smite to channel the radiant power of Tiamat into his weapon attacks. If a fight turns against him, he uses the teleport power of the Hand of Vecna to return to his tower with as
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.
Magic Resistance. Rak Tulkhesh has advantage on saving throws against spells and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is an ideal candidate, as is the unicorn Mooncolor (see “Demon Zapper”). Sacrificing such a creature to Arkhan is an evil act. In battle, Arkhan uses branding smite to channel the radiant power of
fall in battle, Arkhan uses revivify and raise dead spells to bring them back to life as soon as possible. If Arkhan finds himself overwhelmed with opposition, he orders the abishai to attack. Arkhan
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is an ideal candidate, as is the unicorn Mooncolor (see “Demon Zapper”). Sacrificing such a creature to Arkhan is an evil act. In battle, Arkhan uses branding smite to channel the radiant power of
fall in battle, Arkhan uses revivify and raise dead spells to bring them back to life as soon as possible. If Arkhan finds himself overwhelmed with opposition, he orders the abishai to attack. Arkhan
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
them.
Tasha
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and
prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire shield 17th banishing smite, mass
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark has always been a proving ground for candidates of the order, as well as a frequent destination for veteran paladins, monks, and clerics looking to smite evil. It hasn’t taken long for
situation as an opportunity to deal a mighty blow to the forces of the Abyss. They want to send the demon lords howling back into the pit, proving the worth of the order as well as testing their own valor and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
as the Cassalanters and the Irlingstars), but the penalties for not paying back Istrid’s loans are severe. Istrid worships Vergadain, the dwarven god of wealth and luck. She likes having others
. Quick to anger, she hates to back down from a fight. She respects anyone who can best her in melee combat. Tashlyn Yafeera
Medium humanoid (human), neutral
Armor Class 18 (plate)
Hit Points 149
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
as the Cassalanters and the Irlingstars), but the penalties for not paying back Istrid’s loans are severe. Istrid worships Vergadain, the dwarven god of wealth and luck. She likes having others
. Quick to anger, she hates to back down from a fight. She respects anyone who can best her in melee combat. Tashlyn Yafeera
Medium humanoid (human), neutral
Armor Class 18 (plate)
Hit Points 149
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
condition while in your Aura of Protection. If a Charmed ally enters the aura, that condition has no effect on that ally while there. Level 15: Smite of Protection Your magical smite now radiates
protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this benefit until the start of your next turn. Level 20: Holy Nimbus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Underdark has always been a proving ground for candidates of the order, as well as a frequent destination for veteran paladins, monks, and clerics looking to smite evil. It hasn’t taken long for
situation as an opportunity to deal a mighty blow to the forces of the Abyss. They want to send the demon lords howling back into the pit, proving the worth of the order as well as testing their own valor and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
condition while in your Aura of Protection. If a Charmed ally enters the aura, that condition has no effect on that ally while there. Level 15: Smite of Protection Your magical smite now radiates
protective energy. Whenever you cast Divine Smite, you and your allies have Half Cover while in your Aura of Protection. The aura has this benefit until the start of your next turn. Level 20: Holy Nimbus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed
damage.
Change Shape. Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite, staggering smite
Legendary Resistance (3/Day). If Rak Tulkhesh fails a saving throw, he can choose to succeed
damage.
Change Shape. Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes any sort of noise greater than angry shouting and clashing arms — particularly noisy magical effects like fireball or thunderous smite. Reinforcements. As soon as the fortress goes on alert
forces. The characters are ferried back to Saltmarsh, all the while being hailed as heroes willing to sacrifice everything for the cause. Alternatively, if the characters confront Baron Kepmak, they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes any sort of noise greater than angry shouting and clashing arms — particularly noisy magical effects like fireball or thunderous smite. Reinforcements. As soon as the fortress goes on alert
forces. The characters are ferried back to Saltmarsh, all the while being hailed as heroes willing to sacrifice everything for the cause. Alternatively, if the characters confront Baron Kepmak, they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
omens, then rises back into the sky. Ki-rins have also been known to appear at the sites of great battles to inspire and strengthen the side of good, or to rescue heroes from certain death. A ki-rin in
actions at the start of its turn.
Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
Smite. The ki-rin makes a hoof attack or casts sacred flame.
Move. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
omens, then rises back into the sky. Ki-rins have also been known to appear at the sites of great battles to inspire and strengthen the side of good, or to rescue heroes from certain death. A ki-rin in
actions at the start of its turn.
Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.
Smite. The ki-rin makes a hoof attack or casts sacred flame.
Move. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
): lesser restoration, scorching ray
3rd level (3 slots): blinding smite, crusader’s mantle, revivify
4th level (3 slots): banishment, wall of fire
5th level (1 slot): flame strike
Actions
from Borborygmos. If the saving throw fails, that creature is knocked prone, and Borborygmos can make a stomp attack against it.
TODD LOCKWOOD
Borborygmos’s Traits Ideal: “We fight!”
Bond: “I will bring the wilds back.”
Flaw: “I don’t have to listen to anybody.”
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
): lesser restoration, scorching ray
3rd level (3 slots): blinding smite, crusader’s mantle, revivify
4th level (3 slots): banishment, wall of fire
5th level (1 slot): flame strike
Actions
from Borborygmos. If the saving throw fails, that creature is knocked prone, and Borborygmos can make a stomp attack against it.
TODD LOCKWOOD
Borborygmos’s Traits Ideal: “We fight!”
Bond: “I will bring the wilds back.”
Flaw: “I don’t have to listen to anybody.”