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Returning 33 results for 'backs before danger compared reside'.
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Monsters
Fizban's Treasury of Dragons
, allowing the wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have scales of perfect
their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling
Monsters
Fizban's Treasury of Dragons
the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest crystal dragons have
starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or
Monsters
Fizban's Treasury of Dragons
points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency. The oldest
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Inner Glow When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing the wyrmlings to blend in to rocky terrain in the face of danger. As they age
. The radiant energy of the Positive Plane shimmers in crystal dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
work affords the opportunity for frequent travel and danger. A good deal of danger comes from fighters who abandon legitimate employment to become bandits — raiding caravans, robbing travelers, and
virtually unknown on the Sword Coast and in the North, as compared to southern nations like Amn and Calimshan.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
engaging in much verbal communication, each kobold knows what has to be done to succeed. Kobolds’ ability to work together is remarkable, especially compared to the behavior of other small humanoids
attract enemies and draw the foes into greater danger, which can be especially effective if the invaders have made camp, are injured, or are otherwise compromised (such as having to move by climbing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Deep Gnomes (Svirfneblin) Also known as svirfneblin, the deep gnomes of the Underdark are a stark contrast to their surface kin, dour and serious compared to the cheerful and generally optimistic
neighbors, particularly the drow, the settlements and kingdoms of svirfneblin are in constant danger of being relocated, conquered, or destroyed. Such was the fate of Blingdenstone, one of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Childhood Much has been made of the relative fecundity of humans compared to elves. Ignorant folk wonder how elves can live so long, yet have so few children. They cannot know what it means to an elf
Arvandor into the world, bringing them down from the heavens to begin their mortal lives anew. A decade in which many elves are born across the world is thought to be a harbinger of danger that great
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
peasants, but it doesn’t mention the Cyran special forces and elite war mages who now reside in High Walls. As Brelish, we all want to show compassion to the truly innocent, but let us never forget that
Breland! Don’t let the current plight of these unfortunates blind you to the danger!
As a metropolitan district filled with immigrants, merchants, and travelers from across Khorvaire and beyond it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
2d4 less damage (this change can’t reduce the damage below 1). Exploring the Kingdom The Pixie Kingdom is a tranquil oasis compared to the rest of the bustling carnival. The air is filled with the aroma
of blackberry wine and flower blossoms. Eight brightly painted doorways are nestled in the bark at the bases of the surrounding trees.
Twelve pixies reside here during carnival hours. They are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
than barking nuisances, but in swarms their combined intelligence is an ever-present danger. Meanwhile restless souls rise from musty family crypts serve Undead monarchs and contend with the living
perpetually clogged with some amount of planar refuse, but sewage rarely backs up enough to flood well-to-do wards. Kuo-toa, troglodytes, and other aquatic folk live in the Drowned Nations, as do land
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
don’t recognize and far from welcoming, even toward those who show them charity. These people would tear the clothes from the characters’ backs given half a chance. Ice Escapades Playing on the ice
danger of sinking to the bottom of the harbor. His two friends are trying to pull him out of the hole, but he’s too heavy. The children are roughly 30 feet away. A character within arm’s reach of Jenks
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
criminal behavior by drubbing both accuser and accused, it’s important that common folk have someone to watch their backs. That’s why the people of Baldur’s Gate created crews — collections of likeminded
loans. Crews were the first to institute the common practice of burl. Under this system, anyone seeking shelter and safety — usually those fleeing from the Flaming Fist or some other danger — can
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
criminal behavior by drubbing both accuser and accused, it’s important that common folk have someone to watch their backs. That’s why the people of Baldur’s Gate created crews — collections of like-minded
loans. Crews were the first to institute the common practice of burl. Under this system, anyone seeking shelter and safety — usually those fleeing from the Flaming Fist or some other danger — can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Neverwinter A short while ago, Neverwinter was beset by all manner of damage, danger, and gloom. Now, the orcs that once menaced the city have moved east to join their brethren in being crushed by
no nobles to be petitioned or placated. Those seeking to create a home or start a business can simply do so, and even those without skills or money can use their hands and backs to provide until they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with the second wave of villagers. With their livelihood drying up before their eyes and the hidden danger lurking in the village, the couple made the regretful decision to abandon their shop, buying
space on one of the last merchant carts out. They took what they could fit on their backs, and they left their other possessions behind and hid their valuables in order to return and claim them later
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
potential return and the establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and
work camp to the castle on their backs and in their canoes. Second, they tend the giant lizards that are used to drag or carry especially heavy loads through the mere. Third, they do most of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
establishment of a vast dragon empire seem like remote possibilities compared to the real danger of tangling with another dragon, any of whom would gladly murder Voaraghamanthar and Waervaerendor for
their backs and in their canoes. Second, they tend the giant lizards that are used to drag or carry especially heavy loads through the mere. Third, they do most of the hunting, fishing, and gathering
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Lizard Pens The cliff opens into a dark cave whose mouth is barred by a heavy metal grill. Behind the grill, two large lizards with saddles strapped to their backs hiss menacingly. Outside the cave paces
successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or wrench apart the bars with a successful DC 20 Strength (Athletics) check. Two hook horrors reside within, guarding the kagu
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse. When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
studies. In exchange for Fistandia’s pious service and achievements in expanding the arts of magic, Mystra granted Fistandia a permanent extradimensional mansion for her to reside in when studying in
so they can play with them. Giggling incessantly, they fly toward the characters, use their Euphoria Breath, and flit out of danger, still invisible. If they are attacked, they disengage and retreat
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blasphemous to aspire to anything higher or lower. 4 Though I can never rise above my clan’s position in the ordning, I can be a leader among my clan. 5 My own kind have turned their backs on me, so I
clouds anymore, but most do reside atop high mountains, inside or even above a near-perpetual cloud layer. A select few — those at the apex of the clan’s ordning — claim the last of the ancient cloud
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
knew about Ronnom’s crimes, the dragon surely would act differently. Quest Accepted. Should the characters agree to help, Anish tells them that Ronnom and his bodyguards reside on the lower level. If
paraphrase the following: This unlit room contains three statues standing with their backs against the walls, forming a triangle. Each statue depicts a robed monk whose face is obscured by a sagging cowl. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
animals — such as giant sewer rats pitted against dog-sized spiders. Most ordinary citizens who venture into the Undercellar for a taste of danger keep to these areas. However, those in search of more
serious danger can generally find it. Several gray and black marketeers hold heavily reinforced, Guild-approved secure rooms in the Undercellar, from which they deal in weapons, illicit disguises
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
animals — such as giant sewer rats pitted against dog-sized spiders. Most ordinary citizens who venture into the Undercellar for a taste of danger keep to these areas. However, those in search of more
serious danger can generally find it. Several gray and black marketeers hold heavily reinforced, Guild-approved secure rooms in the Undercellar, from which they deal in weapons, illicit disguises
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as Waterdeep seduced by the air cult’s promises of power. From the backs of hippogriffs or giant vultures, they survey the land around Feathergale Spire, guarding the entrance to the air cult’s hidden
to deluded flights of fancy and impulsive decadence. She sees herself as a beautiful, fierce, and just ruler who wields elemental power because she deserves it. In the Air Node When danger threatens
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to combat, and which backs away from most fights. Kofutacti is the dragon who hunted Dabshabah in episode 1, which could be interesting if the brass wyrmling is with the party, or if the green dragon
down after the second warning, Rasqel orders the bugbears to attack while he hangs back. They obey reluctantly, but if it becomes clear that their lives are in danger at any point, or if the characters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. D11b: Markos’s Office This room contains a black wooden desk with a cushioned, high-backed chair behind it. Two smaller chairs face the desk with their backs to the door. A niche in the northeast corner
transformation. If the characters explain that an evil entity is responsible for Esquire’s transformation or that Markos might be in danger from this entity, Esquire lets them live if they vow to save
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the remains of a wooden table.
Six bugbears reside in this chamber. They are loyal minions of Nezznar. This room marks the front line in the Spider’s assault on Wave Echo Cave, and the bugbears
. The skeletons are inanimate and pose no danger. The minerals in the ceiling are pretty, but they are neither magic nor valuable. Any character proficient in the Arcana skill can sense a subtle aura
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Intelligence (Investigation) check, a character can deduce the presence of the pressure plate from variations in the mortar and stone around it, compared to the surrounding floor. Wedging an iron spike
capable warriors that challenge unescorted intruders. Seven other kobolds are commoners, but with 3 hit points each, and a -1 reduction to hit and damage compared to the Monster Manual statistics. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
while engaging in telepathic conversation, but they aren’t expecting an attack. The fanatics have told the mind flayers to expect surface cultists, such as the aberrant zealots who reside elsewhere in
large enough for a human to recline in. Six hideous, monocular creatures with spines on their backs lounge in pods.
Six nothics who were once mind flayers lair here. Each has a fringe of tentacles
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Perception) check notices the mold, recognizing its danger with a subsequent successful DC 15 Intelligence (Nature) check. S4c: Northwest Dining Room. Ten vegepygmy scavengers rummage through this room
pocket inside each room. The rooms otherwise contain nothing of value. S16b: Elders’ Quarters. A vegepygmy moldmaker and five vegepygmy scavengers reside in this spacious former lounge. These






