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Returning 35 results for 'bad bat diffusing confined realize'.
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Monsters
Curse of Strahd
, instead assuming that the guests had died in their sleep.
But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have
Ideal. “I wish I could make people happy.”
Bond. “I would like to find someone—anyone—who isn't afraid of me and who enjoys my company.”
Flaw. “When I'm upset, I do bad things.”Poison
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rock draperies formed by water seepage.
Fungi. Growing out of mounds of bat guano are several towering zurkhwoods, as well as patches of barrelstalk, bluecap, and trillimac.
Noise. Eerie clicking
another from the shadows. It’s only a matter of time before the aboleth enslaves the hook horrors or drives them off. The hook horrors have yet to encounter the aboleth and thus don’t realize the danger it represents.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rock draperies formed by water seepage.
Fungi. Growing out of mounds of bat guano are several towering zurkhwoods, as well as patches of barrelstalk, bluecap, and trillimac.
Noise. Eerie clicking
another from the shadows. It’s only a matter of time before the aboleth enslaves the hook horrors or drives them off. The hook horrors have yet to encounter the aboleth and thus don’t realize the danger it represents.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rock draperies formed by water seepage.
Fungi. Growing out of mounds of bat guano are several towering zurkhwoods, as well as patches of barrelstalk, bluecap, and trillimac.
Noise. Eerie clicking
another from the shadows. It’s only a matter of time before the aboleth enslaves the hook horrors or drives them off. The hook horrors have yet to encounter the aboleth and thus don’t realize the danger it represents.
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
druids are able to chant on their turn, the ritual is ruined and must be started anew. If the Gulthias tree (area Y4) has been reduced to 0 hit points, the ritual won’t work. Druids who realize that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
druids are able to chant on their turn, the ritual is ruined and must be started anew. If the Gulthias tree (area Y4) has been reduced to 0 hit points, the ritual won’t work. Druids who realize that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
didn’t kill it in the catacombs of Castle Ravenloft), or in bat form. Strahd’s arrival prompts the druids in area Y3 to rise from their “graves” and begin their ritual. When the ritual begins, the druids
druids are able to chant on their turn, the ritual is ruined and must be started anew. If the Gulthias tree (area Y4) has been reduced to 0 hit points, the ritual won’t work. Druids who realize that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
itself to give its fellows time to collapse a nearby tunnel and prevent invaders from getting to the rest of the tribe. All kobolds know that fleeing from danger, especially against bad odds, is the smart
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
itself to give its fellows time to collapse a nearby tunnel and prevent invaders from getting to the rest of the tribe. All kobolds know that fleeing from danger, especially against bad odds, is the smart
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
itself to give its fellows time to collapse a nearby tunnel and prevent invaders from getting to the rest of the tribe. All kobolds know that fleeing from danger, especially against bad odds, is the smart
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Imprisonment. In addition to the open coffins for each character, the grave pit contains another coffin wedged into the dirt and nailed shut. Eldon Keyward is confined within it. Eldon grunts for aid and pounds
as best he can. Once the fight is over, Eldon shares the following information, either all at once or in fragments: “Very bad, but not surprising. I don’t know if the cultists planned to send us here
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Imprisonment. In addition to the open coffins for each character, the grave pit contains another coffin wedged into the dirt and nailed shut. Eldon Keyward is confined within it. Eldon grunts for aid and pounds
as best he can. Once the fight is over, Eldon shares the following information, either all at once or in fragments: “Very bad, but not surprising. I don’t know if the cultists planned to send us here
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Imprisonment. In addition to the open coffins for each character, the grave pit contains another coffin wedged into the dirt and nailed shut. Eldon Keyward is confined within it. Eldon grunts for aid and pounds
as best he can. Once the fight is over, Eldon shares the following information, either all at once or in fragments: “Very bad, but not surprising. I don’t know if the cultists planned to send us here
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
investigates X01’s body might realize that within the damaged panel is enough room for the mimir. If a character inserts the mimir into X01, the hexton reactivates a moment later. This has multiple effects
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
investigates X01’s body might realize that within the damaged panel is enough room for the mimir. If a character inserts the mimir into X01, the hexton reactivates a moment later. This has multiple effects
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
investigates X01’s body might realize that within the damaged panel is enough room for the mimir. If a character inserts the mimir into X01, the hexton reactivates a moment later. This has multiple effects
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
buy. Zhentarim agents traveling to and from Mantol-Derith have recently passed on information and rumors concerning demonic activity in the Underdark. The organization’s members have yet to realize the
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
buy. Zhentarim agents traveling to and from Mantol-Derith have recently passed on information and rumors concerning demonic activity in the Underdark. The organization’s members have yet to realize the
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
buy. Zhentarim agents traveling to and from Mantol-Derith have recently passed on information and rumors concerning demonic activity in the Underdark. The organization’s members have yet to realize the
knows that demons at large in the world are bad for business. The organization thus views the possible presence of the demon lords in the Underdark with the same concern as any other external threat
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
realize what the party is up to, they immediately suspect the characters are out to make them look bad. In that case, they become surly and tight-lipped. All the militia guards have been assured by
superiors and fellow guards, and she doesn’t need any more trouble in that area. If she’s reassured that the characters aren’t trying to make the militia look bad, Jute gives a frank account of her
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
realize what the party is up to, they immediately suspect the characters are out to make them look bad. In that case, they become surly and tight-lipped. All the militia guards have been assured by
superiors and fellow guards, and she doesn’t need any more trouble in that area. If she’s reassured that the characters aren’t trying to make the militia look bad, Jute gives a frank account of her
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
realize what the party is up to, they immediately suspect the characters are out to make them look bad. In that case, they become surly and tight-lipped. All the militia guards have been assured by
superiors and fellow guards, and she doesn’t need any more trouble in that area. If she’s reassured that the characters aren’t trying to make the militia look bad, Jute gives a frank account of her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
looks like a plucked chicken, know that Charmalaine is near — and heed her warning. Put a frog under your cap to bring good luck, but not for too long, or it’s bad luck for a fortnight. If you step on a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
looks like a plucked chicken, know that Charmalaine is near — and heed her warning. Put a frog under your cap to bring good luck, but not for too long, or it’s bad luck for a fortnight. If you step on a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters have been having: You stand at the center of a forest clearing. Clashing steel echoes from the thicket beyond. As you look around, you realize piles of bodies cover the ground. One of the
of War, is
one of many deities seeking
followers to carry their
faith back to Krynn The characters wake after having the vision and find nothing out of the ordinary. They realize the object in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters have been having: You stand at the center of a forest clearing. Clashing steel echoes from the thicket beyond. As you look around, you realize piles of bodies cover the ground. One of the
of War, is
one of many deities seeking
followers to carry their
faith back to Krynn The characters wake after having the vision and find nothing out of the ordinary. They realize the object in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters have been having: You stand at the center of a forest clearing. Clashing steel echoes from the thicket beyond. As you look around, you realize piles of bodies cover the ground. One of the
of War, is
one of many deities seeking
followers to carry their
faith back to Krynn The characters wake after having the vision and find nothing out of the ordinary. They realize the object in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
looks like a plucked chicken, know that Charmalaine is near — and heed her warning. Put a frog under your cap to bring good luck, but not for too long, or it’s bad luck for a fortnight. If you step on a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Island of Death in an Ocean of Tears. Explorers arrive on an island littered with bones. It takes them years to realize they’re all dead. Endelyn Moongrave (see appendix B for her stat block) is not
punishment for being “bad parents.” Ever since then, they have been shunned by their peers (see the “Shadowless” sidebar earlier in the chapter). The characters might have encountered the goblins’ detached
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Island of Death in an Ocean of Tears. Explorers arrive on an island littered with bones. It takes them years to realize they’re all dead. Endelyn Moongrave (see appendix B for her stat block) is not
punishment for being “bad parents.” Ever since then, they have been shunned by their peers (see the “Shadowless” sidebar earlier in the chapter). The characters might have encountered the goblins’ detached
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Island of Death in an Ocean of Tears. Explorers arrive on an island littered with bones. It takes them years to realize they’re all dead. Endelyn Moongrave (see appendix B for her stat block) is not
punishment for being “bad parents.” Ever since then, they have been shunned by their peers (see the “Shadowless” sidebar earlier in the chapter). The characters might have encountered the goblins’ detached
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in their sleep. But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have Pidlwick II destroyed, Strahd kept the
happy.” Bond. “I would like to find someone—anyone—who isn’t afraid of me and who enjoys my company.” Flaw. “When I’m upset, I do bad things.” Pidlwick II
Small construct, neutral evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in their sleep. But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have Pidlwick II destroyed, Strahd kept the
happy.” Bond. “I would like to find someone—anyone—who isn’t afraid of me and who enjoys my company.” Flaw. “When I’m upset, I do bad things.” Pidlwick II
Small construct, neutral evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in their sleep. But Strahd was not fooled. He came to realize fairly quickly that the clockwork effigy had begun to display a murderous nature. Rather than have Pidlwick II destroyed, Strahd kept the
happy.” Bond. “I would like to find someone—anyone—who isn’t afraid of me and who enjoys my company.” Flaw. “When I’m upset, I do bad things.” Pidlwick II
Small construct, neutral evil
Armor Class 14






