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Returning 35 results for 'bad before diffusing cage regains'.
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bad before diffusing cast regains
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Bite","rollDamageType":"piercing"} piercing damage, and the giant magically regains hit points equal to the damage dealt.
Fist. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
, often trapping them in a cage or tying them to a post. A priest of Grolantor visits the famished giant daily, trying to read portents in the puddles of bile the hill giant retches up. If the sickness
Monsters
Strixhaven: A Curriculum of Chaos
legendary action option can be used at a time and only at the end of another creature’s turn. Tanazir regains spent legendary actions at the start of her turn.
Claw. Tanazir makes one Claw attack
’s spells, legendary actions, and breath weapon manifest luminous patterns of geometric light. These take various forms, such as an interlocking cage around the target of a spell or a wave of infinitely replicating fractal swirls in the area of her breath.Force, Psychic
Monsters
The Wild Beyond the Witchlight
.
Personality Trait. “When dealing with outsiders, I present myself as a kindly old grandmother.”
Ideal. “Children are better off working for me than picking up lots of bad habits
regains all of its shared spells.
Alter Size. Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return
Monsters
Princes of the Apocalypse
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Olhydra regains spent legendary actions at the
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, because it’s a bad sign when they move, and they have to figure out what it
cage back to its original position by hauling on its chain. Inscription. The inscription on the standing stone reads, in Common: “Displease not the Delvers.”
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, because it’s a bad sign when they move, and they have to figure out what it
cage back to its original position by hauling on its chain. Inscription. The inscription on the standing stone reads, in Common: “Displease not the Delvers.”
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stones, and make sure no one disturbs the Delvers, who are entombed here. The Believers watch the moving stones carefully, because it’s a bad sign when they move, and they have to figure out what it
cage back to its original position by hauling on its chain. Inscription. The inscription on the standing stone reads, in Common: “Displease not the Delvers.”
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
grotesque menagerie.
The door to each cage is barred on the outside and features a small window through which the characters can see what’s inside. Seven of the cages are empty (though their doors are
minor wounds and insufficient nourishment, but they are still able to fend for themselves. If the door is opened on an occupied cage, the animal inside immediately bolts (or flies) for freedom, doing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
grotesque menagerie.
The door to each cage is barred on the outside and features a small window through which the characters can see what’s inside. Seven of the cages are empty (though their doors are
minor wounds and insufficient nourishment, but they are still able to fend for themselves. If the door is opened on an occupied cage, the animal inside immediately bolts (or flies) for freedom, doing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
grotesque menagerie.
The door to each cage is barred on the outside and features a small window through which the characters can see what’s inside. Seven of the cages are empty (though their doors are
minor wounds and insufficient nourishment, but they are still able to fend for themselves. If the door is opened on an occupied cage, the animal inside immediately bolts (or flies) for freedom, doing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from the rest of the community, often trapping them in a cage or tying them to a post. A priest of Grolantor visits the famished giant daily, trying to read portents in the puddles of bile the hill giant
end of its next turn.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (3d6 + 5) piercing damage, and the giant magically regains hit points equal to the damage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
weapon manifest luminous patterns of geometric light. These take various forms, such as an interlocking cage around the target of a spell or a wave of infinitely replicating fractal swirls in the area
another creature’s turn. Tanazir regains spent legendary actions at the start of her turn.
Claw. Tanazir makes one Claw attack.
Fold Space (Costs 2 Actions). Tanazir uses Teleport, and each other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from the rest of the community, often trapping them in a cage or tying them to a post. A priest of Grolantor visits the famished giant daily, trying to read portents in the puddles of bile the hill giant
end of its next turn.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (3d6 + 5) piercing damage, and the giant magically regains hit points equal to the damage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
weapon manifest luminous patterns of geometric light. These take various forms, such as an interlocking cage around the target of a spell or a wave of infinitely replicating fractal swirls in the area
another creature’s turn. Tanazir regains spent legendary actions at the start of her turn.
Claw. Tanazir makes one Claw attack.
Fold Space (Costs 2 Actions). Tanazir uses Teleport, and each other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from the rest of the community, often trapping them in a cage or tying them to a post. A priest of Grolantor visits the famished giant daily, trying to read portents in the puddles of bile the hill giant
end of its next turn.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (3d6 + 5) piercing damage, and the giant magically regains hit points equal to the damage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
weapon manifest luminous patterns of geometric light. These take various forms, such as an interlocking cage around the target of a spell or a wave of infinitely replicating fractal swirls in the area
another creature’s turn. Tanazir regains spent legendary actions at the start of her turn.
Claw. Tanazir makes one Claw attack.
Fold Space (Costs 2 Actions). Tanazir uses Teleport, and each other
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they can’t do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they can’t do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
. Healing Water. A character who takes an action to drink from the spring regains 5 Hit Points. Once a character regains Hit Points from the spring, they can’t do so again until they finish a Long Rest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that falls to the floor. “Binky!” shrieks the caged goblin.
Endelyn uses the lightning-powered arcane device in this room to punish those who irritate her. The device has 3 charges and regains all
, Vig shouts in Common, “Leave me to my fate! Bitter End can do worse than turn me into a mask!” As an action, a character using thieves’ tools can try to pick the lock on either cage or the shackles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that falls to the floor. “Binky!” shrieks the caged goblin.
Endelyn uses the lightning-powered arcane device in this room to punish those who irritate her. The device has 3 charges and regains all
, Vig shouts in Common, “Leave me to my fate! Bitter End can do worse than turn me into a mask!” As an action, a character using thieves’ tools can try to pick the lock on either cage or the shackles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that falls to the floor. “Binky!” shrieks the caged goblin.
Endelyn uses the lightning-powered arcane device in this room to punish those who irritate her. The device has 3 charges and regains all
, Vig shouts in Common, “Leave me to my fate! Bitter End can do worse than turn me into a mask!” As an action, a character using thieves’ tools can try to pick the lock on either cage or the shackles
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil. Secure in the Hall of Records, the Fated cement their role as the tax collectors of the Cage. Their ruthless debt collection efforts and aggressive foreclosures earn them a heaping share of
animosity. They have bad blood with the Harmonium, who view the Fated as wrongheaded and dangerous, and Factol Darkwood and Factol Montgomery of the Society of Sensation are bitter rivals. Fraternity of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil. Secure in the Hall of Records, the Fated cement their role as the tax collectors of the Cage. Their ruthless debt collection efforts and aggressive foreclosures earn them a heaping share of
animosity. They have bad blood with the Harmonium, who view the Fated as wrongheaded and dangerous, and Factol Darkwood and Factol Montgomery of the Society of Sensation are bitter rivals. Fraternity of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-towns come knocking on their doors, residents feign ignorance or offer up false clues to throw off the nose of justice. Residents remain smugly aloof, fending off bounty hunters like bad suitors
burgomaster’s residence is a chamber of horrors dedicated to chastisement and correction. From the outside, the three-story manor looks like an elaborate, menacing cage. A reddish glow emanates from a pair of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil. Secure in the Hall of Records, the Fated cement their role as the tax collectors of the Cage. Their ruthless debt collection efforts and aggressive foreclosures earn them a heaping share of
animosity. They have bad blood with the Harmonium, who view the Fated as wrongheaded and dangerous, and Factol Darkwood and Factol Montgomery of the Society of Sensation are bitter rivals. Fraternity of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-towns come knocking on their doors, residents feign ignorance or offer up false clues to throw off the nose of justice. Residents remain smugly aloof, fending off bounty hunters like bad suitors
burgomaster’s residence is a chamber of horrors dedicated to chastisement and correction. From the outside, the three-story manor looks like an elaborate, menacing cage. A reddish glow emanates from a pair of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gate-towns come knocking on their doors, residents feign ignorance or offer up false clues to throw off the nose of justice. Residents remain smugly aloof, fending off bounty hunters like bad suitors
burgomaster’s residence is a chamber of horrors dedicated to chastisement and correction. From the outside, the three-story manor looks like an elaborate, menacing cage. A reddish glow emanates from a pair of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable art objects, but all are knockoffs acquired from dubious sources. The haphazardly assembled collection is a testament to bad taste. Wax Statue. A 6-foot-tall wax statue in one corner depicts
square room with crisscrossing rafters ten feet overhead and a peaked roof above that. An empty bookcase dominates the west wall, and two filthy padlocked cages stand on the floor. Each cage holds a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable art objects, but all are knockoffs acquired from dubious sources. The haphazardly assembled collection is a testament to bad taste. Wax Statue. A 6-foot-tall wax statue in one corner depicts
square room with crisscrossing rafters ten feet overhead and a peaked roof above that. An empty bookcase dominates the west wall, and two filthy padlocked cages stand on the floor. Each cage holds a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable art objects, but all are knockoffs acquired from dubious sources. The haphazardly assembled collection is a testament to bad taste. Wax Statue. A 6-foot-tall wax statue in one corner depicts
square room with crisscrossing rafters ten feet overhead and a peaked roof above that. An empty bookcase dominates the west wall, and two filthy padlocked cages stand on the floor. Each cage holds a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
only at the end of another creature’s turn. Olhydra regains spent legendary actions at the start of her turn.
Crush. One creature that Olhydra is grappling is crushed for 21 (3d10 + 5) bludgeoning
Olhydra’s presence in an elemental node creates a number of widespread effects — bad weather, strong tides, and increasing aggression from dangerous sea life. Violent downpours become frequent within 10






