Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bad bind diffusing conceal roughly'.
Other Suggestions:
bad build diffusing concern roughly
bad build diffusing concept roughly
bad being diffusing conceal rough
bad build diffusing conceal rough
bad band diffusing conceal rough
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Each broken chain is roughly a mile long.
Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Each broken chain is roughly a mile long.
Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Each broken chain is roughly a mile long.
Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Saving Throws A saving throw is an instant response to a harmful effect and is almost never done by choice. A save makes the most sense when something bad happens to a character and the character has
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
strip the adventurers of their belongings (including their armor), then bind their wrists and ankles in shackles. The party’s belongings are piled in the chief’s hut, and the prisoners are set to work
. While the wheel is turning, the buckets move at a speed of 10 feet per round; it takes a bucket roughly 15 minutes to complete one circuit. Although the adamantine forge (area 29) isn’t lit, the main
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
strip the adventurers of their belongings (including their armor), then bind their wrists and ankles in shackles. The party’s belongings are piled in the chief’s hut, and the prisoners are set to work
. While the wheel is turning, the buckets move at a speed of 10 feet per round; it takes a bucket roughly 15 minutes to complete one circuit. Although the adamantine forge (area 29) isn’t lit, the main
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
strip the adventurers of their belongings (including their armor), then bind their wrists and ankles in shackles. The party’s belongings are piled in the chief’s hut, and the prisoners are set to work
. While the wheel is turning, the buckets move at a speed of 10 feet per round; it takes a bucket roughly 15 minutes to complete one circuit. Although the adamantine forge (area 29) isn’t lit, the main
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
, long, and wide as their human-sized equivalents and roughly twenty-seven times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture, treating the spaces they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scolds those who display bad manners or foolish behavior. She can easily mimic the sound of breaking glass, which she likes to use to create a distraction. Personality Trait. “I can be trusted with a
contact with the characters for as long as possible. When they are no longer able to conceal their presence, the wereravens greet the characters in humanoid form, clad in sandals and dusty black robes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
, long, and wide as their human-sized equivalents and roughly twenty-seven times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture, treating the spaces they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). If the characters attempt to conceal their aerial approach, either by hiding among the neighboring clouds or traveling under the cloak of night, they can reach the castle undetected without having to
, long, and wide as their human-sized equivalents and roughly twenty-seven times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture, treating the spaces they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scolds those who display bad manners or foolish behavior. She can easily mimic the sound of breaking glass, which she likes to use to create a distraction. Personality Trait. “I can be trusted with a
contact with the characters for as long as possible. When they are no longer able to conceal their presence, the wereravens greet the characters in humanoid form, clad in sandals and dusty black robes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scolds those who display bad manners or foolish behavior. She can easily mimic the sound of breaking glass, which she likes to use to create a distraction. Personality Trait. “I can be trusted with a
contact with the characters for as long as possible. When they are no longer able to conceal their presence, the wereravens greet the characters in humanoid form, clad in sandals and dusty black robes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
observe through 4-foot-tall, 1-foot-wide arrow slits in the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles that guards use to bind prisoners’ wrists and ankles. Console
Sword Coast’s worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. But she has an unusual problem that she can’t hide as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
observe through 4-foot-tall, 1-foot-wide arrow slits in the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles that guards use to bind prisoners’ wrists and ankles. Console
Sword Coast’s worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. But she has an unusual problem that she can’t hide as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
observe through 4-foot-tall, 1-foot-wide arrow slits in the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles that guards use to bind prisoners’ wrists and ankles. Console
Sword Coast’s worst malefactors behind bars. So far, the warden has managed to conceal her Harper affiliation from everyone else in the prison. But she has an unusual problem that she can’t hide as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
magically capture and bind the gold dragon, hoping that her alchemists could use it to create Dragon’s Blessing. Their efforts have met with no success. Treasure. The workstations here hold two
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
magically capture and bind the gold dragon, hoping that her alchemists could use it to create Dragon’s Blessing. Their efforts have met with no success. Treasure. The workstations here hold two
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
animate statues return to their alcoves and deactivate. Ancient jade statues animate to defend the secret ruins beneath Yongjing S2: Hallway Alcoves A long hallway is roughly carved out of the
magically capture and bind the gold dragon, hoping that her alchemists could use it to create Dragon’s Blessing. Their efforts have met with no success. Treasure. The workstations here hold two
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse. When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the
a wall. The mouth is 2 feet in diameter and roughly circular. No sound issues from it, no light can illuminate the inside of it, and any matter that enters it is instantly obliterated. A successful
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse. When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the
a wall. The mouth is 2 feet in diameter and roughly circular. No sound issues from it, no light can illuminate the inside of it, and any matter that enters it is instantly obliterated. A successful
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse. When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the
a wall. The mouth is 2 feet in diameter and roughly circular. No sound issues from it, no light can illuminate the inside of it, and any matter that enters it is instantly obliterated. A successful
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
repeats the group check until one team fails it.
3 Shrub Pulling. Two frozen shrubs of roughly equal size are located nearby, and each team picks a champion. Whichever champion uproots their shrub
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
repeats the group check until one team fails it.
3 Shrub Pulling. Two frozen shrubs of roughly equal size are located nearby, and each team picks a champion. Whichever champion uproots their shrub
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
on a nugget of gold, that’s Yondalla turning bad luck into good. Arvoreen From time to time, halflings must fight to defend their friends or their village. In those moments, the tales of Arvoreen come
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
repeats the group check until one team fails it.
3 Shrub Pulling. Two frozen shrubs of roughly equal size are located nearby, and each team picks a champion. Whichever champion uproots their shrub
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
on a nugget of gold, that’s Yondalla turning bad luck into good. Arvoreen From time to time, halflings must fight to defend their friends or their village. In those moments, the tales of Arvoreen come
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, plant, and harvest. She knew that the bounty of a halfling village would be tempting plunder for any brigand or monster, so she used her powers to conceal their homes from easy discovery, blending them
on a nugget of gold, that’s Yondalla turning bad luck into good. Arvoreen From time to time, halflings must fight to defend their friends or their village. In those moments, the tales of Arvoreen come
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
descending a spiral staircase in the hallway between areas A6 and area A9. The restaurant’s dining area sits on a ledge behind the waterfall (area A10). The ceiling here is uneven but is roughly 12 feet high
casino chips equivalent to 15 gp. Quentin’s letter to Verity reads as follows: It is such a disappointment when one attempts to conceal their lack of skill by sending others to do their dirty work
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
descending a spiral staircase in the hallway between areas A6 and area A9. The restaurant’s dining area sits on a ledge behind the waterfall (area A10). The ceiling here is uneven but is roughly 12 feet high
casino chips equivalent to 15 gp. Quentin’s letter to Verity reads as follows: It is such a disappointment when one attempts to conceal their lack of skill by sending others to do their dirty work
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
descending a spiral staircase in the hallway between areas A6 and area A9. The restaurant’s dining area sits on a ledge behind the waterfall (area A10). The ceiling here is uneven but is roughly 12 feet high
casino chips equivalent to 15 gp. Quentin’s letter to Verity reads as follows: It is such a disappointment when one attempts to conceal their lack of skill by sending others to do their dirty work
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they risk a bad performance taking on malevolent life. A character who succeeds on a DC 13 Charisma (Performance) check causes any existing shadows to wink out and new shadows to replace them and
, mumbling about how Ilvaash would’ve told it if guests were expected. B15: Mental Tension Tattered canvas hangs from the ceiling to conceal a central area twenty feet across. A high-pitched whine, as
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they risk a bad performance taking on malevolent life. A character who succeeds on a DC 13 Charisma (Performance) check causes any existing shadows to wink out and new shadows to replace them and
, mumbling about how Ilvaash would’ve told it if guests were expected. B15: Mental Tension Tattered canvas hangs from the ceiling to conceal a central area twenty feet across. A high-pitched whine, as






