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Returning 35 results for 'bad binding diffusing crackling rune'.
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Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
earth elemental that remains for 1 hour and obeys the creature. Once a creature has used this property to cast the spell, that creature can’t use this property of any binding rune again until it
Endless Rockslide Magic The Endless Rockslide has the following properties: Binding Runes. A creature touching one of the runes on the bridge can attempt to activate it with 1 minute of concentration
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
earth elemental that remains for 1 hour and obeys the creature. Once a creature has used this property to cast the spell, that creature can’t use this property of any binding rune again until it
Endless Rockslide Magic The Endless Rockslide has the following properties: Binding Runes. A creature touching one of the runes on the bridge can attempt to activate it with 1 minute of concentration
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
earth elemental that remains for 1 hour and obeys the creature. Once a creature has used this property to cast the spell, that creature can’t use this property of any binding rune again until it
Endless Rockslide Magic The Endless Rockslide has the following properties: Binding Runes. A creature touching one of the runes on the bridge can attempt to activate it with 1 minute of concentration
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tucked under the table is a wooden crate with Halaster’s personal rune burned into its sides.
Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
the brewing of potions. A wooden ladder on rollers is attached to a rail mounted above the shelves.
This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tucked under the table is a wooden crate with Halaster’s personal rune burned into its sides.
Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
the brewing of potions. A wooden ladder on rollers is attached to a rail mounted above the shelves.
This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tucked under the table is a wooden crate with Halaster’s personal rune burned into its sides.
Demilich. Floating behind the table is a demilich that looks like a human skull with a jagged crack that
the brewing of potions. A wooden ladder on rollers is attached to a rail mounted above the shelves.
This demilich is all that remains of Branta Myntion, a wizard who fell in with a bad crowd. Her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
(Perception) check. After the chalk mark is noticed, anyone who reads Dwarvish can correctly interpret it as a warning that powerful undead reside in the room beyond. Adventurers placed the rune here decades
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
marble throne surrounded by stacks of aged books. Carved into the wall behind the throne is Halaster’s personal rune, and beneath the rune is a locked iron chest. (Halaster sits in the throne and is
beautiful frost giant with pale blue skin, cold blue eyes, and crackling blue flames for hair. When she is happy, everything around her seems bright and warm. When she’s unhappy, her surroundings become
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
marble throne surrounded by stacks of aged books. Carved into the wall behind the throne is Halaster’s personal rune, and beneath the rune is a locked iron chest. (Halaster sits in the throne and is
beautiful frost giant with pale blue skin, cold blue eyes, and crackling blue flames for hair. When she is happy, everything around her seems bright and warm. When she’s unhappy, her surroundings become
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
marble throne surrounded by stacks of aged books. Carved into the wall behind the throne is Halaster’s personal rune, and beneath the rune is a locked iron chest. (Halaster sits in the throne and is
beautiful frost giant with pale blue skin, cold blue eyes, and crackling blue flames for hair. When she is happy, everything around her seems bright and warm. When she’s unhappy, her surroundings become
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rising back up to the ceiling in the next 50 feet, and a rune of fear in its final 30 feet. Whirling Blades (Initiative 20). The blades attack each creature in the first 80 feet of the hallway, with a
prone. Rune of Fear (Initiative 10). Each creature in the 30-foot-long area beyond the Crushing Pillars must make a DC 15 Wisdom saving throw. On a failed saving throw, the creature becomes frightened by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rising back up to the ceiling in the next 50 feet, and a rune of fear in its final 30 feet. Whirling Blades (Initiative 20). The blades attack each creature in the first 80 feet of the hallway, with a
prone. Rune of Fear (Initiative 10). Each creature in the 30-foot-long area beyond the Crushing Pillars must make a DC 15 Wisdom saving throw. On a failed saving throw, the creature becomes frightened by
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
rising back up to the ceiling in the next 50 feet, and a rune of fear in its final 30 feet. Whirling Blades (Initiative 20). The blades attack each creature in the first 80 feet of the hallway, with a
prone. Rune of Fear (Initiative 10). Each creature in the 30-foot-long area beyond the Crushing Pillars must make a DC 15 Wisdom saving throw. On a failed saving throw, the creature becomes frightened by
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
following scene: An eighteen-foot-tall, humanlike woman with marble skin and eyes crackling with lightning crouches to agitatedly argue with a calm, silver-haired elf. Beyond the elf is a rollicking
the characters convince Kopoha to leave the Yearning Timbers, they need someplace to take her; otherwise, she returns to arguing with Manalath. Kopoha’s Bad Day Kopoha recently endured a crushing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
following scene: An eighteen-foot-tall, humanlike woman with marble skin and eyes crackling with lightning crouches to agitatedly argue with a calm, silver-haired elf. Beyond the elf is a rollicking
the characters convince Kopoha to leave the Yearning Timbers, they need someplace to take her; otherwise, she returns to arguing with Manalath. Kopoha’s Bad Day Kopoha recently endured a crushing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
following scene: An eighteen-foot-tall, humanlike woman with marble skin and eyes crackling with lightning crouches to agitatedly argue with a calm, silver-haired elf. Beyond the elf is a rollicking
the characters convince Kopoha to leave the Yearning Timbers, they need someplace to take her; otherwise, she returns to arguing with Manalath. Kopoha’s Bad Day Kopoha recently endured a crushing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can force it open from this side. Nat, Jenks, and Squiddly make the best of Waterdeep’s harsh winter. K18. Arcane Rune This unlit hall is choked with dust and cobwebs. It contains the following
features: An elaborate rune is inscribed on the back wall at the southernmost end of the hall. (The rune isn’t visible from the doorway to area K17.) A secret door is set into the innermost wall. Arcane Rune
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can force it open from this side. Nat, Jenks, and Squiddly make the best of Waterdeep’s harsh winter. K18. Arcane Rune This unlit hall is choked with dust and cobwebs. It contains the following
features: An elaborate rune is inscribed on the back wall at the southernmost end of the hall. (The rune isn’t visible from the doorway to area K17.) A secret door is set into the innermost wall. Arcane Rune
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can force it open from this side. Nat, Jenks, and Squiddly make the best of Waterdeep’s harsh winter. K18. Arcane Rune This unlit hall is choked with dust and cobwebs. It contains the following
features: An elaborate rune is inscribed on the back wall at the southernmost end of the hall. (The rune isn’t visible from the doorway to area K17.) A secret door is set into the innermost wall. Arcane Rune
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
gold amulet inset with a red crystal rune (worth 250 gp). A successful DC 15 Intelligence (Arcana) check reveals that the rune is a symbol of evocation, though the amulet is nonmagical. Vevette’s chest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
gold amulet inset with a red crystal rune (worth 250 gp). A successful DC 15 Intelligence (Arcana) check reveals that the rune is a symbol of evocation, though the amulet is nonmagical. Vevette’s chest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he relinquish his weapons in order to accompany them, the Zhent assassin laughs at them and attacks. E6. Binding Chamber A circle inscribed with runes is carved into the alabaster floor of this room
gold amulet inset with a red crystal rune (worth 250 gp). A successful DC 15 Intelligence (Arcana) check reveals that the rune is a symbol of evocation, though the amulet is nonmagical. Vevette’s chest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) guard the haven. Each golem has a key rune set into its chest that fits one of the indentations on the door to area H8. The golems are joined by an effectively unlimited number of undead scholars, all
of which use the mummy stat block but are lawful neutral. The scholar mummies are wrapped in funeral robes set with purple-glowing runes of oath-binding, recognized as such by any character who has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) guard the haven. Each golem has a key rune set into its chest that fits one of the indentations on the door to area H8. The golems are joined by an effectively unlimited number of undead scholars, all
of which use the mummy stat block but are lawful neutral. The scholar mummies are wrapped in funeral robes set with purple-glowing runes of oath-binding, recognized as such by any character who has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
) guard the haven. Each golem has a key rune set into its chest that fits one of the indentations on the door to area H8. The golems are joined by an effectively unlimited number of undead scholars, all
of which use the mummy stat block but are lawful neutral. The scholar mummies are wrapped in funeral robes set with purple-glowing runes of oath-binding, recognized as such by any character who has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character can remove the ropes binding the sergeant as an action. If the characters wake up Germaine, she tells the characters to continue pursuing Garra and that she can get help for herself. T5. Lower
elsewhere in Terminus Station echoes throughout the platform. A crowd of people is gathered near a lightning rail train crackling with arcs of blue energy. “If you’re headed to Wroat, you’ll have to catch
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing. Trobriand’s Machinations, Vol. X. This
and attack anyone who isn’t Stonky or a member of the Livestock. These golems resemble humans made of crackling lightning. They use the flesh golem stat block but deal lightning damage instead of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character can remove the ropes binding the sergeant as an action. If the characters wake up Germaine, she tells the characters to continue pursuing Garra and that she can get help for herself. T5. Lower
elsewhere in Terminus Station echoes throughout the platform. A crowd of people is gathered near a lightning rail train crackling with arcs of blue energy. “If you’re headed to Wroat, you’ll have to catch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character can remove the ropes binding the sergeant as an action. If the characters wake up Germaine, she tells the characters to continue pursuing Garra and that she can get help for herself. T5. Lower
elsewhere in Terminus Station echoes throughout the platform. A crowd of people is gathered near a lightning rail train crackling with arcs of blue energy. “If you’re headed to Wroat, you’ll have to catch
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, mage armor, planar binding, polymorph, programmed illusion, protection from evil and good, scrying, see invisibility, sending, shield, telekinesis, and true seeing. Trobriand’s Machinations, Vol. X. This
and attack anyone who isn’t Stonky or a member of the Livestock. These golems resemble humans made of crackling lightning. They use the flesh golem stat block but deal lightning damage instead of






