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Returning 35 results for 'bad bottom diffusing consult realizes'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
depict volcanic events and smoke formations, which the Watchers consult to inform their predictions. The stairs leading to the top of the tower are shallow and have no railing, winding around an open
, 15-foot-wide, central space. The stairs count as difficult terrain and, following the steps, the route from the bottom of the tower to the top is 200 feet long. A character who spends at least 5
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
depict volcanic events and smoke formations, which the Watchers consult to inform their predictions. The stairs leading to the top of the tower are shallow and have no railing, winding around an open
, 15-foot-wide, central space. The stairs count as difficult terrain and, following the steps, the route from the bottom of the tower to the top is 200 feet long. A character who spends at least 5
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
depict volcanic events and smoke formations, which the Watchers consult to inform their predictions. The stairs leading to the top of the tower are shallow and have no railing, winding around an open
, 15-foot-wide, central space. The stairs count as difficult terrain and, following the steps, the route from the bottom of the tower to the top is 200 feet long. A character who spends at least 5
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters recorded in their mimir during part 2 and whether their reports on the Outlands were accurate, inconsistent, or skewed. Consult the Mimir Restoration Tracker from chapter 4, and choose
” section. Accurate If the characters’ mimir largely details the Outlands in an unbiased way, X01 realizes reality is behaving within expected parameters. It reactivates as a calm, logical modron that is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters recorded in their mimir during part 2 and whether their reports on the Outlands were accurate, inconsistent, or skewed. Consult the Mimir Restoration Tracker from chapter 4, and choose
” section. Accurate If the characters’ mimir largely details the Outlands in an unbiased way, X01 realizes reality is behaving within expected parameters. It reactivates as a calm, logical modron that is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters recorded in their mimir during part 2 and whether their reports on the Outlands were accurate, inconsistent, or skewed. Consult the Mimir Restoration Tracker from chapter 4, and choose
” section. Accurate If the characters’ mimir largely details the Outlands in an unbiased way, X01 realizes reality is behaving within expected parameters. It reactivates as a calm, logical modron that is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
. My friends and family are long gone. I love this place, but I try not to get attached to the people here. I’ll outlive them all. Lucky me. Flaw: Heartless. If you want sympathy, the Temple of Ilmater is in the Sea Ward. No matter how bad things are, you’ll be gone in a blink of an eye.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entry Well At the bottom of the Yawning Portal entry well is a dark, 40-foot-square room with the following features: Exits. The only exit appears to be a tunnel that leads south before bending
dropped by a frightened adventurer. Roll percentile dice and consult the Trinkets table in chapter 5 of the Player’s Handbook to determine the trinket. Shields Sixty old shields hang on the walls; they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entry Well At the bottom of the Yawning Portal entry well is a dark, 40-foot-square room with the following features: Exits. The only exit appears to be a tunnel that leads south before bending
dropped by a frightened adventurer. Roll percentile dice and consult the Trinkets table in chapter 5 of the Player’s Handbook to determine the trinket. Shields Sixty old shields hang on the walls; they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. “Not a bad place to die,” the mage says with mild amusement. The doppelganger posing as Gargosh doesn’t take part in the fight, remaining on the fringes of the battle and rooting for the characters to
the check realizes that Gargosh’s amazement seems a little rehearsed, suggesting that Gargosh knew Drannin was involved all along. If one or more characters accuse Gargosh of withholding information
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. “Not a bad place to die,” the mage says with mild amusement. The doppelganger posing as Gargosh doesn’t take part in the fight, remaining on the fringes of the battle and rooting for the characters to
the check realizes that Gargosh’s amazement seems a little rehearsed, suggesting that Gargosh knew Drannin was involved all along. If one or more characters accuse Gargosh of withholding information
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
them as a vapid tradition created to provide cheap thrills. Kasem encourages the characters to enjoy their evening, avoid the Market Games, and stay away from vendors who give the market a bad name. Any
character who succeeds on a DC 14 Wisdom (Insight) check realizes Kasem is trying to keep them from getting involved in market politics. If confronted about this, Kasem insists he just wants them to have a delightful time at the market and departs soon after.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entry Well At the bottom of the Yawning Portal entry well is a dark, 40-foot-square room with the following features: Exits. The only exit appears to be a tunnel that leads south before bending
dropped by a frightened adventurer. Roll percentile dice and consult the Trinkets table in chapter 5 of the Player’s Handbook to determine the trinket. Shields Sixty old shields hang on the walls; they
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. “Not a bad place to die,” the mage says with mild amusement. The doppelganger posing as Gargosh doesn’t take part in the fight, remaining on the fringes of the battle and rooting for the characters to
the check realizes that Gargosh’s amazement seems a little rehearsed, suggesting that Gargosh knew Drannin was involved all along. If one or more characters accuse Gargosh of withholding information
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
them as a vapid tradition created to provide cheap thrills. Kasem encourages the characters to enjoy their evening, avoid the Market Games, and stay away from vendors who give the market a bad name. Any
character who succeeds on a DC 14 Wisdom (Insight) check realizes Kasem is trying to keep them from getting involved in market politics. If confronted about this, Kasem insists he just wants them to have a delightful time at the market and departs soon after.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
them as a vapid tradition created to provide cheap thrills. Kasem encourages the characters to enjoy their evening, avoid the Market Games, and stay away from vendors who give the market a bad name. Any
character who succeeds on a DC 14 Wisdom (Insight) check realizes Kasem is trying to keep them from getting involved in market politics. If confronted about this, Kasem insists he just wants them to have a delightful time at the market and departs soon after.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hunt for treasure on the bottom of Deepwater Harbor. The characters have no trouble getting directions to her Mistshore residence (area D2). When the characters arrive at her home, Grinda is holed up
the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her family’s mausoleum
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hunt for treasure on the bottom of Deepwater Harbor. The characters have no trouble getting directions to her Mistshore residence (area D2). When the characters arrive at her home, Grinda is holed up
the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her family’s mausoleum
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hunt for treasure on the bottom of Deepwater Harbor. The characters have no trouble getting directions to her Mistshore residence (area D2). When the characters arrive at her home, Grinda is holed up
the stone for herself. She now realizes that decision was a mistake. Grinda tells the characters that she gave the stone to her rat familiar and told the creature to stash it in her family’s mausoleum
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost Locations The following locations are keyed to map 12.2. Map 12.2: trench of love lostView Player Version T1: Trench The trench is 200 feet deep. At the bottom is the wreck of
the Girscamen. Read the following description as the characters come within sight of the wreck: Midnight-colored coral covers the trench’s sheer walls. As the bottom of the trench comes into view, you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost Locations The following locations are keyed to map 12.2. Map 12.2: trench of love lostView Player Version T1: Trench The trench is 200 feet deep. At the bottom is the wreck of
the Girscamen. Read the following description as the characters come within sight of the wreck: Midnight-colored coral covers the trench’s sheer walls. As the bottom of the trench comes into view, you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost Locations The following locations are keyed to map 12.2. Map 12.2: trench of love lostView Player Version T1: Trench The trench is 200 feet deep. At the bottom is the wreck of
the Girscamen. Read the following description as the characters come within sight of the wreck: Midnight-colored coral covers the trench’s sheer walls. As the bottom of the trench comes into view, you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
commandeer the gondola — but without its proper pilot, the ship is attacked whenever it enters a section of the river marked with a wavy arrow. Roll a d6 and consult the following table to determine the
nature of the attackers: d6 Creatures 1–2 Four minotaur skeletons rise from the river bottom. 3–4 Seven shadows crawl into the boat. 5–6 Four will-o-wisps materialize above the boat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
commandeer the gondola — but without its proper pilot, the ship is attacked whenever it enters a section of the river marked with a wavy arrow. Roll a d6 and consult the following table to determine the
nature of the attackers: d6 Creatures 1–2 Four minotaur skeletons rise from the river bottom. 3–4 Seven shadows crawl into the boat. 5–6 Four will-o-wisps materialize above the boat.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
commandeer the gondola — but without its proper pilot, the ship is attacked whenever it enters a section of the river marked with a wavy arrow. Roll a d6 and consult the following table to determine the
nature of the attackers: d6 Creatures 1–2 Four minotaur skeletons rise from the river bottom. 3–4 Seven shadows crawl into the boat. 5–6 Four will-o-wisps materialize above the boat.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01’s interpretation of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fidgeting with her clutch all night. Has she gotten some sort of bad news? Maybe she’s about to fire someone! 2 Sometimes the museum keeps displays hidden in the basement at night. The curator must think
occult theory is missing. Gemstone Wing Security Measures. A character who spends at least 1 minute studying the pedestal during the gala realizes it has an elaborate defense mechanism (see area V13).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fidgeting with her clutch all night. Has she gotten some sort of bad news? Maybe she’s about to fire someone! 2 Sometimes the museum keeps displays hidden in the basement at night. The curator must think
occult theory is missing. Gemstone Wing Security Measures. A character who spends at least 1 minute studying the pedestal during the gala realizes it has an elaborate defense mechanism (see area V13).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fidgeting with her clutch all night. Has she gotten some sort of bad news? Maybe she’s about to fire someone! 2 Sometimes the museum keeps displays hidden in the basement at night. The curator must think
occult theory is missing. Gemstone Wing Security Measures. A character who spends at least 1 minute studying the pedestal during the gala realizes it has an elaborate defense mechanism (see area V13).
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01’s interpretation of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Bad Data The modron leader X01 isn’t just damaged—its mind has been overwhelmed. This is a result of flawed orders X01 received when it left Mechanus during the last Great Modron March, but more so
congeals into a nightmarish depiction of the Spire and the surrounding Outlands.
The character with the highest Intelligence who witnesses this realizes the congealing vapor is X01’s interpretation of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and slavering of approaching ghouls, and you can further ramp up the tension by concealing the total number of ghouls until a character emerges from the pit to look around. The coffin-filled bottom
as best he can. Once the fight is over, Eldon shares the following information, either all at once or in fragments: “Very bad, but not surprising. I don’t know if the cultists planned to send us here
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon and convince them to attack a gang of undead about to pass through on their way to attack a village.
4 Consult a hermit who lives in a hidden part of the canyon.
5 Retrieve an item
, such as chimeras, griffons, harpies, and manticores, make nests on the sides of the canyon. At the bottom of the gorge, a river cuts through the stone. A massive statue of Mogis is carved into an






