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Returning 35 results for 'bad breaks diffusing class rin'.
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bad breath diffusing class rin
bad beats diffusing class rin
Species
Acquisitions Incorporated
-encompassing power of entropy — the force that unknowingly and uncaringly changes order into chaos, and that breaks matter and time down into its component parts so that all can be rebuilt. Some
, Korm, Lathi, Ovlig, Paracii, Pils, Praet, Promul, Reezni, Rin, Shylk, Slyra, Sollo, Stalsii, Stromvo, Stussa, Syrkart, Takat, Toit, Tubyna, Varr, Veriga, Wraq, Wural, Wurxee
UNDERLYING IMPROVEMENTS
Backgrounds
Guildmasters’ Guide to Ravnica
the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
Backgrounds
Guildmasters’ Guide to Ravnica
class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is found. Ki-rin
Huge celestial, lawful good
Armor Class 20 (natural armor)
Hit Points 152 (16d12 + 48)
Speed 60 ft., fly 120 ft. (hover)
STR
21(+5)
DEX
16(+3)
CON
16(+3
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is found. Ki-rin
Huge celestial, lawful good
Armor Class 20 (natural armor)
Hit Points 152 (16d12 + 48)
Speed 60 ft., fly 120 ft. (hover)
STR
21(+5)
DEX
16(+3)
CON
16(+3
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is found. Ki-rin
Huge celestial, lawful good
Armor Class 20 (natural armor)
Hit Points 152 (16d12 + 48)
Speed 60 ft., fly 120 ft. (hover)
STR
21(+5)
DEX
16(+3)
CON
16(+3
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. Ki-rin
Large Celestial, Typically Lawful Good
Armor Class 20
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. Ki-rin
Large Celestial, Typically Lawful Good
Armor Class 20
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. Ki-rin
Large Celestial, Typically Lawful Good
Armor Class 20
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
players wandering away from the table and back, but some players prefer planned breaks. Have snacks. Decide before a session who will bring food and drink. This is often something the players can handle.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
figurine of a ki-rin or another Celestial 5 Torch carved so that a hand appears to be holding the flame 6 Circlet of woven reeds 7 Scrimshawed bone 8 Vessel such as a cup, a jug, an urn, or an amphora
War Priest
Medium Humanoid (Cleric), Any Alignment
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
figurine of a ki-rin or another Celestial 5 Torch carved so that a hand appears to be holding the flame 6 Circlet of woven reeds 7 Scrimshawed bone 8 Vessel such as a cup, a jug, an urn, or an amphora
War Priest
Medium Humanoid (Cleric), Any Alignment
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
figurine of a ki-rin or another Celestial 5 Torch carved so that a hand appears to be holding the flame 6 Circlet of woven reeds 7 Scrimshawed bone 8 Vessel such as a cup, a jug, an urn, or an amphora
War Priest
Medium Humanoid (Cleric), Any Alignment
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
place of a hand. Pirate Bosun
Medium humanoid (any race), any alignment
Armor Class 12 (studded leather)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
place of a hand. Pirate Bosun
Medium humanoid (any race), any alignment
Armor Class 12 (studded leather)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
ship) until the food becomes scarce. Superstitious Wildspace voyagers consider it bad luck to kill a space mollymawk. Space Mollymawk
Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
tough opponents. Foul Frithoff in The Sinister Secret of Saltmarsh is the bosun who protects the cargo aboard the smugglers’ ship. Ever since a bad accident, he has worn a hook at the end of one arm in
place of a hand. Pirate Bosun
Medium humanoid (any race), any alignment
Armor Class 12 (studded leather)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
immune to effects that require other saves. When an object drops to 0 hit points, it breaks. A character can also attempt a Strength check to break an object. The DM sets the DC for any such check.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Immunities blinded, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
Bad Flier. The abyssal chicken
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Immunities blinded, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
Bad Flier. The abyssal chicken
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Immunities blinded, poisoned
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 9
Languages understands Abyssal but can’t speak
Challenge 1/4 (50 XP)
Bad Flier. The abyssal chicken
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons. The smaller chamber off the main one
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Naerytar. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons. The smaller chamber off the main one
fight breaks out in area 12 and four of the guards from that chamber retreat here to defend Mondath, her response is up to you. If the fight in the barracks takes a heavy toll on the characters, she
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Rezmir allowed us to keep some pearls, a ring, and a handful of small stones.” Other papers are of less interest; most of them have bad poetry about dragons.
The smaller chamber off the main one contains
person wearing it is not Mondath, or if they know she is dead, alarm bells are guaranteed to go off. Developments If a fight breaks out in area 12 and four of the guards from that chamber retreat here
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
dessert recipe
Sensational, applause-worthy performance
Haircut or bath
Bad Gifts to Give Fey Item that has outlived its usefulness
Item you intended to get rid of
Half-hearted performance
Cursed, evil, or broken item






