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Returning 35 results for 'badly bannerets diffusing consort restrained'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with
creature that the korred can see. The target must succeed on a DC 13 Dexterity saving throw or become grappled by the rope (escape DC 13). Until this grapple ends, the target is restrained. The korred can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
mother is almost never encountered alone. She is typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence
drow can see within 120 feet of her. Each creature within 60 feet of that point must succeed a DC 19 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at
Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically accompanied by a drow favored consort and a drow house captain. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice.
Drow Mother of Rebellion
Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Telekinetic Throw. The drow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
curry Lolth’s favor, or to accomplish something more devious. As long as both sides get what they want, these arrangements conclude without further incident. Every so often, a demon summoning goes badly
as exaggerations — but they’re not. Draegloths, the offspring of drow and glabrezu, serve as proof enough that when demons and drow consort with one another, the result can be truly horrific. Yochlols
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
curry Lolth’s favor, or to accomplish something more devious. As long as both sides get what they want, these arrangements conclude without further incident. Every so often, a demon summoning goes badly
as exaggerations — but they’re not. Draegloths, the offspring of drow and glabrezu, serve as proof enough that when demons and drow consort with one another, the result can be truly horrific. Yochlols
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
curry Lolth’s favor, or to accomplish something more devious. As long as both sides get what they want, these arrangements conclude without further incident. Every so often, a demon summoning goes badly
as exaggerations — but they’re not. Draegloths, the offspring of drow and glabrezu, serve as proof enough that when demons and drow consort with one another, the result can be truly horrific. Yochlols
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
see. The target must succeed on a DC 13 Dexterity saving throw or become grappled by the rope (escape DC 13). Until this grapple ends, the target is restrained. The korred can use a bonus action to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Korred Korreds are secretive creatures that have strong ties to earth and stone. They prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A
restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Korred Korreds are secretive creatures that have strong ties to earth and stone. They prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A
restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Korred Korreds are secretive creatures that have strong ties to earth and stone. They prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A
restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
eggs (see “Spider Eggs” below). The male drow lashed to the wall is named Krenrak. He was T’rissa’s consort until she grew bored with him. If set free, he fights against T’rissa and the other drow — but
is restrained and can use its action to try to escape by making a successful DC 15 Strength check. Spider eggs implanted in a host hatch in 2d12 hours, killing the host as the baby spiders chew their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
see. The target must succeed on a DC 13 Dexterity saving throw or become grappled by the rope (escape DC 13). Until this grapple ends, the target is restrained. The korred can use a bonus action to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
eggs (see “Spider Eggs” below). The male drow lashed to the wall is named Krenrak. He was T’rissa’s consort until she grew bored with him. If set free, he fights against T’rissa and the other drow — but
is restrained and can use its action to try to escape by making a successful DC 15 Strength check. Spider eggs implanted in a host hatch in 2d12 hours, killing the host as the baby spiders chew their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dwarves and others who desire wealth beneath the earth. Korreds prefer to keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr (see the Monster Manual
see. The target must succeed on a DC 13 Dexterity saving throw or become grappled by the rope (escape DC 13). Until this grapple ends, the target is restrained. The korred can use a bonus action to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
eggs (see “Spider Eggs” below). The male drow lashed to the wall is named Krenrak. He was T’rissa’s consort until she grew bored with him. If set free, he fights against T’rissa and the other drow — but
is restrained and can use its action to try to escape by making a successful DC 15 Strength check. Spider eggs implanted in a host hatch in 2d12 hours, killing the host as the baby spiders chew their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
throw or become grappled by the rope (escape DC 13). Until this grapple ends. the target is restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
throw or become grappled by the rope (escape DC 13). Until this grapple ends. the target is restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-hunters, dwarves, and others that desire wealth beneath the earth. Earthy Fey. Korreds prefer to keep their own company and occasionally consort with creatures of elemental earth such as galeb duhr. A
throw or become grappled by the rope (escape DC 13). Until this grapple ends. the target is restrained. The korred can use a bonus action to release the target, which is also freed if the korred dies or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
consort and a drow house captain, each of whom appears in this book. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice. Mothers of Rebellion Some
creature within 60 feet of that point must succeed a DC 19 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
consort and a drow house captain, each of whom appears in this book. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice. Mothers of Rebellion Some
creature within 60 feet of that point must succeed a DC 19 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
consort and a drow house captain, each of whom appears in this book. Other Underdark creatures might also be in the priestess’s presence, providing protection or advice. Mothers of Rebellion Some
creature within 60 feet of that point must succeed a DC 19 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
once presumed was theirs.
— Tezzeryn, Head Consort of House Bhaerynden, instructing his son
The ideal of what a male drow can become, Keptolo is handsome, stylish, witty, hedonistic, an outrageous
— who is also a true disciple of Keptolo. In most myths, Keptolo resides in the Demonweb Pits alongside Lolth, whom he serves as consort, more than a plaything but much less than an equal. Keptolo is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
once presumed was theirs.
— Tezzeryn, Head Consort of House Bhaerynden, instructing his son
The ideal of what a male drow can become, Keptolo is handsome, stylish, witty, hedonistic, an outrageous
— who is also a true disciple of Keptolo. In most myths, Keptolo resides in the Demonweb Pits alongside Lolth, whom he serves as consort, more than a plaything but much less than an equal. Keptolo is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
once presumed was theirs.
— Tezzeryn, Head Consort of House Bhaerynden, instructing his son
The ideal of what a male drow can become, Keptolo is handsome, stylish, witty, hedonistic, an outrageous
— who is also a true disciple of Keptolo. In most myths, Keptolo resides in the Demonweb Pits alongside Lolth, whom he serves as consort, more than a plaything but much less than an equal. Keptolo is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
or higher, can spot the web. Otherwise, the first character through the doorway blunders into it and is restrained, as if they had been hit by a giant spider’s Web attack. If any creature is caught
Hold Access. A wooden grate covers a hole in the deck that leads down to area 12. The grate is badly rotted and covered in webs, and its unsafe nature can be noticed only by a character who probes the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
or higher, can spot the web. Otherwise, the first character through the doorway blunders into it and is restrained, as if they had been hit by a giant spider’s Web attack. If any creature is caught
Hold Access. A wooden grate covers a hole in the deck that leads down to area 12. The grate is badly rotted and covered in webs, and its unsafe nature can be noticed only by a character who probes the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If the battle goes badly for the Thayans, the Red Wizard surrenders. Her name is Myrja, and her allegiance to Szass Tam is less than resolute. If the characters spare her, she offers the pass phrase
become restrained by a vine. A creature takes 11 (2d10) piercing damage each time it starts its turn restrained in this way. As an action, a restrained creature can free itself or another creature with a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sphere is free of such debris. Several weapons on the ground seem like they might still be serviceable, although all are badly worn.
If the orb is disturbed, all creatures within 10 feet of it must
succeed on a DC 20 Strength saving throw or be swept up into a whirlwind, suspended 20 feet in the air. The orb vanishes as the whirlwind forms. Those suspended in the whirlwind are restrained and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If the battle goes badly for the Thayans, the Red Wizard surrenders. Her name is Myrja, and her allegiance to Szass Tam is less than resolute. If the characters spare her, she offers the pass phrase
become restrained by a vine. A creature takes 11 (2d10) piercing damage each time it starts its turn restrained in this way. As an action, a restrained creature can free itself or another creature with a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If the battle goes badly for the Thayans, the Red Wizard surrenders. Her name is Myrja, and her allegiance to Szass Tam is less than resolute. If the characters spare her, she offers the pass phrase
become restrained by a vine. A creature takes 11 (2d10) piercing damage each time it starts its turn restrained in this way. As an action, a restrained creature can free itself or another creature with a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sphere is free of such debris. Several weapons on the ground seem like they might still be serviceable, although all are badly worn.
If the orb is disturbed, all creatures within 10 feet of it must
succeed on a DC 20 Strength saving throw or be swept up into a whirlwind, suspended 20 feet in the air. The orb vanishes as the whirlwind forms. Those suspended in the whirlwind are restrained and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
or higher, can spot the web. Otherwise, the first character through the doorway blunders into it and is restrained, as if they had been hit by a giant spider’s Web attack. If any creature is caught
Hold Access. A wooden grate covers a hole in the deck that leads down to area 12. The grate is badly rotted and covered in webs, and its unsafe nature can be noticed only by a character who probes the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sphere is free of such debris. Several weapons on the ground seem like they might still be serviceable, although all are badly worn.
If the orb is disturbed, all creatures within 10 feet of it must
succeed on a DC 20 Strength saving throw or be swept up into a whirlwind, suspended 20 feet in the air. The orb vanishes as the whirlwind forms. Those suspended in the whirlwind are restrained and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fight goes badly for him, he surrenders. He offers his skeleton key and one piece of lore if he’s allowed to flee to the gatehouse. Curse of Fortune. High and low d20 results matter more in this area
, the Red Wizard, is the overseer of this sector. He cares little for his underlings, including them in area effects if it means harming more characters. If the fight goes badly, he uses the black
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
fight goes badly for him, he surrenders. He offers his skeleton key and one piece of lore if he’s allowed to flee to the gatehouse. Curse of Fortune. High and low d20 results matter more in this area
, the Red Wizard, is the overseer of this sector. He cares little for his underlings, including them in area effects if it means harming more characters. If the fight goes badly, he uses the black






