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Returning 17 results for 'badly before devils college rites'.
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Classes
Player’s Handbook
Plumb the Depths of Magical Knowledge
Bards of the College of Lore collect spells and secrets from diverse sources, such as scholarly tomes, mystical rites, and peasant tales. The college’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
their traditions. This section presents the College of Lore subclass. College of Lore Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources
, such as scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
their traditions. This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses. College of Dance KATERINA LADON College of Dance Subclass Move in
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Arcana) check reveals that the glyphs around each door prevent devils from passing through the doorway. Scratching away any of the glyphs breaks the magic on that door, allowing devils
to pass through it normally. This room contains the following: Tapestry. A blood-spattered tapestry hanging on the west wall depicts scores of demons and devils locked in battle. (A secret door hidden
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
whirlwind romance. Roll a d20. On a 1–5, the romance ends badly. On a 6–10, the romance ends amicably. On an 11–20, the romance is ongoing. You determine the identity of the love interest, subject to your
DM’s approval. If the romance ends badly, you might gain a new flaw. If it ends well or is ongoing, your new love interest might represent a new bond. 41–80 You earn modest winnings from gambling and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
use telepathy, which allows her to talk to one creature at a time. If a character asks Lulu about her history battling devils in the Nine Hells, she shares the following information: “I was with the
angel Zariel when she assembled her army of Hellriders to attack Avernus. Through the gate we went, tearing through devils like a song through air. Victory was within our grasp until some of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
heaped in another.
A great deal of wood has been sorted into one large mound of badly burned scraps. In the center of the ruins is an opening, and as you move nearer, you see a stone staircase
marks. A half-melted statue and two badly damaged candlesticks sit beside the brazier.
If not drawn into area 2 by intruders, one disciple (acolyte) is cleaning the table and floors here. This was a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon’s lair.
4 A reclusive, eccentric noble who sometimes employs adventurers turns out to be a
and nations as their game board.
2 An ancient copper dragon guards the sealed entrance to a ruined temple filled with devils.
3 A renowned gnome trickster, now deceased, so impressed an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
depths of a crumbling mineshaft.
The stone of the mine entrance cavern is crumbling badly, but a character who has the Stonecunning trait or who succeeds on a DC 16 Intelligence (Nature) check can tell
knowledge she gleans from unholy rites. If Teocín is captured, she says nothing to the characters, but they can learn of her goals, Orencio, and Pazuzu by looking through her notes—dozens of filthy
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Snurre’s hall houses a temple where drow priests lead rites to the Elder Elemental Eye Another popular avenue for giants who turn from the gods of the Ordning derives from giants’ close ties to the
forgotten) or known by different names. There, giants might have their own gods or worship the same gods other peoples do. Giants might also turn from their traditional gods to serve devils, krakens
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Hold Access. A wooden grate covers a hole in the deck that leads down to area 12. The grate is badly rotted and covered in webs, and its unsafe nature can be noticed only by a character who probes the
the fiendish magic coursing through the webs here. Krell and the other cultists spent many hours here sanctifying the webs and offering rites to Lolth, and the goddess has rewarded them with these
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
ward, moving constantly to evade Sigil’s enforcers. Heralds of Dust. The Heralds of Dust are Sigil’s undertakers. They conduct funerary rites for creatures from all places, ensuring their souls pass to
-o’-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
benefit of a greater restoration spell. The Keymaster is aware of the potions and uses a potion of invisibility to get away from the characters if things go badly. See “Confronting the Keymaster” below
Blit’zen’s room smells like a college dorm, has exercise equipment in one corner, three boxes of delicious snacks bearing the Big Daddy Donaar’s Yum Yum Hut brand, an autographed pin-up scroll of a band named Sixty Wrong Sausages, and a wall calendar where every month bears his likeness.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
armor with iron spikes and jagged decoration scavenged from the foundry’s scraps. Ogres, giants, and reformed devils in the Mind’s Eye, they prevent the tools of creation from falling into the hands
released when the Athar carry out rites to destroy magic items created by priests of those they consider false gods. The divine energy concentrates within the tree and its fruit, which are the source of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
against their incursions, and expounding that the demonic threat must be defeated at all costs. It praises the devils that stoically stand against the unending demonic tide, while chastising Helm, Torm
as the characters enter this area: This rubble-strewn vault contains five marble statues atop daises. Four of the statues are unrecognizable, as their features have been badly marred by rock fallen
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, mirrorlike ceiling high above. The columns are carved in the likeness of two alluring yet imposing devils whose eyes seem to follow you. Ruddy light filters into the room from somewhere beyond the
who challenged Iggwilv and lost badly. The garment nearby, however, is a motionless cloaker that ambushes any creature that approaches the coffer. Treasure. The coffer is worth 750 gp. It contains ten
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
more randomly determined devils happens upon the apparatus and attacks it. 8 The lens of a telescope being looked through by an astronomer The characters step into an illusory version of a city oddly






