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Returning 35 results for 'badly being diffusing chapter regarded'.
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Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 6: Grave Alliance After acquiring a Wildspace orrery at Topolah’s tower, the characters fought a void scavver named Big Momma. After that battle, Topolah mentioned a possible ally in the
fight against the Xaryxian Empire: a pirate named Grimzod Gargenhale. Amid a cosmic storm, the characters laid eyes on Gargenhale’s flagship and its vampirate crew!
In this chapter, the characters come
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 6: Grave Alliance After acquiring a Wildspace orrery at Topolah’s tower, the characters fought a void scavver named Big Momma. After that battle, Topolah mentioned a possible ally in the
fight against the Xaryxian Empire: a pirate named Grimzod Gargenhale. Amid a cosmic storm, the characters laid eyes on Gargenhale’s flagship and its vampirate crew!
In this chapter, the characters come
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 6: Grave Alliance After acquiring a Wildspace orrery at Topolah’s tower, the characters fought a void scavver named Big Momma. After that battle, Topolah mentioned a possible ally in the
fight against the Xaryxian Empire: a pirate named Grimzod Gargenhale. Amid a cosmic storm, the characters laid eyes on Gargenhale’s flagship and its vampirate crew!
In this chapter, the characters come
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chapter 1: A Tale of Two Cities Baldur’s Gate began as a harbor town where traders would meet with “ghost lighters” — folk along the Sword Coast who used lights to lure fogbound ships to shore. When
Flaming Fist don’t care about justice; they crave power and coin, nothing else. But despite the Fist’s reputation for cruelty, the Grand Duke is widely regarded as an honorable and reasonable man. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 2: The Land of Chult When the adventurers mount their expedition into the heart of Chult, they have the option of striking out from any of several locations. Port Nyanzaru is the most
Turtle Bay. Chult is a land of adventure, and this chapter aims to make the characters’ wilderness journey a memorable one. By design, the adventure locations are not tailored to characters of a specific
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 2: The Land of Chult When the adventurers mount their expedition into the heart of Chult, they have the option of striking out from any of several locations. Port Nyanzaru is the most
Turtle Bay. Chult is a land of adventure, and this chapter aims to make the characters’ wilderness journey a memorable one. By design, the adventure locations are not tailored to characters of a specific
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 2: The Land of Chult When the adventurers mount their expedition into the heart of Chult, they have the option of striking out from any of several locations. Port Nyanzaru is the most
Turtle Bay. Chult is a land of adventure, and this chapter aims to make the characters’ wilderness journey a memorable one. By design, the adventure locations are not tailored to characters of a specific
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chapter 1: A Tale of Two Cities Baldur’s Gate began as a harbor town where traders would meet with “ghost lighters” — folk along the Sword Coast who used lights to lure fogbound ships to shore. When
Flaming Fist don’t care about justice; they crave power and coin, nothing else. But despite the Fist’s reputation for cruelty, the Grand Duke is widely regarded as an honorable and reasonable man. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chapter 1: A Tale of Two Cities Baldur’s Gate began as a harbor town where traders would meet with “ghost lighters” — folk along the Sword Coast who used lights to lure fogbound ships to shore. When
Flaming Fist don’t care about justice; they crave power and coin, nothing else. But despite the Fist’s reputation for cruelty, the Grand Duke is widely regarded as an honorable and reasonable man. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
associated son of Annam: Stronmaus, Annam’s firstborn, is regarded as the progenitor of storm giants, and Grolantor, progenitor of hill giants, is Annam’s youngest son. Thus, the ordning neatly encompasses and
inciting the fomorians to assault the Feywild, the All-Father also excluded the fomorians from the ordning. Death Giants. Once cloud giants, death giants (introduced in chapter 6 of this book) technically
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
associated son of Annam: Stronmaus, Annam’s firstborn, is regarded as the progenitor of storm giants, and Grolantor, progenitor of hill giants, is Annam’s youngest son. Thus, the ordning neatly encompasses and
inciting the fomorians to assault the Feywild, the All-Father also excluded the fomorians from the ordning. Death Giants. Once cloud giants, death giants (introduced in chapter 6 of this book) technically
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
associated son of Annam: Stronmaus, Annam’s firstborn, is regarded as the progenitor of storm giants, and Grolantor, progenitor of hill giants, is Annam’s youngest son. Thus, the ordning neatly encompasses and
inciting the fomorians to assault the Feywild, the All-Father also excluded the fomorians from the ordning. Death Giants. Once cloud giants, death giants (introduced in chapter 6 of this book) technically
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Hook 1 A newly awakened docent (see chapter 5) tells its new owner that the Lord of Blades is the only hope for averting a coming catastrophe. 2 A military officer hires the characters to
retrace the steps of a lost scouting party into the Mournland and rescue the commander, who is the officer’s son. 3 Warforged go missing over the course of several weeks; then one resurfaces, badly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
on deck and cling to the rigging, staring at you with unblinking eyes.
The Second Wind and the Last Breath are 250 feet apart at the start of this encounter. The Last Breath, which is badly damaged
man with a barred metal mask covering the lower half of his face. His left hand detaches at the wrist, skitters up his arm to his shoulder, and waves at you with its fingers.
Krux sneers at this sight and keeps one hand on his holstered pistol. “Vampirates,” he hisses.
Here ends chapter 5.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Hook 1 A newly awakened docent (see chapter 5) tells its new owner that the Lord of Blades is the only hope for averting a coming catastrophe. 2 A military officer hires the characters to
retrace the steps of a lost scouting party into the Mournland and rescue the commander, who is the officer’s son. 3 Warforged go missing over the course of several weeks; then one resurfaces, badly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventure Hook 1 A newly awakened docent (see chapter 5) tells its new owner that the Lord of Blades is the only hope for averting a coming catastrophe. 2 A military officer hires the characters to
retrace the steps of a lost scouting party into the Mournland and rescue the commander, who is the officer’s son. 3 Warforged go missing over the course of several weeks; then one resurfaces, badly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
on deck and cling to the rigging, staring at you with unblinking eyes.
The Second Wind and the Last Breath are 250 feet apart at the start of this encounter. The Last Breath, which is badly damaged
man with a barred metal mask covering the lower half of his face. His left hand detaches at the wrist, skitters up his arm to his shoulder, and waves at you with its fingers.
Krux sneers at this sight and keeps one hand on his holstered pistol. “Vampirates,” he hisses.
Here ends chapter 5.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
on deck and cling to the rigging, staring at you with unblinking eyes.
The Second Wind and the Last Breath are 250 feet apart at the start of this encounter. The Last Breath, which is badly damaged
man with a barred metal mask covering the lower half of his face. His left hand detaches at the wrist, skitters up his arm to his shoulder, and waves at you with its fingers.
Krux sneers at this sight and keeps one hand on his holstered pistol. “Vampirates,” he hisses.
Here ends chapter 5.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lives seemingly at random.
4 An oracle (see chapter 6) of Mogis marches into town and predicts doom on the populace within a fortnight.
5 Priests of Iroas and Heliod are being murdered by
unknown assailants and their temples desecrated.
6 An archmage is corrupted by Mogis and begins summoning demons to savage the population.
7 A badly wounded caravan guard (bandit captain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lives seemingly at random.
4 An oracle (see chapter 6) of Mogis marches into town and predicts doom on the populace within a fortnight.
5 Priests of Iroas and Heliod are being murdered by
unknown assailants and their temples desecrated.
6 An archmage is corrupted by Mogis and begins summoning demons to savage the population.
7 A badly wounded caravan guard (bandit captain
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacks, the duergar exit the Town Hall and travel to their hidden fortress in the mountains (described in chapter 3). Any tracks left by the duergar are obliterated after 1d4 hours by blowing wind. If
spends most of his free time in a tavern called the Wet Trout. Scython is widely regarded as a font of useful information. Although he doesn’t know anything about the duergar or the stolen chardalyn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lives seemingly at random.
4 An oracle (see chapter 6) of Mogis marches into town and predicts doom on the populace within a fortnight.
5 Priests of Iroas and Heliod are being murdered by
unknown assailants and their temples desecrated.
6 An archmage is corrupted by Mogis and begins summoning demons to savage the population.
7 A badly wounded caravan guard (bandit captain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 16 is a good potential site. If the vast fungal colony is already dead or badly damaged by its abuse at Zuggtmoy’s hands, it’s in no position to object. Otherwise, it opposes becoming a
Menzoberranzan, because he wants all drow to see the poisoned fruits of their misplaced worship of Lolth. However, from what Grin Ousstyl tells them in chapter 15, the adventurers should learn that the talisman
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 16 is a good potential site. If the vast fungal colony is already dead or badly damaged by its abuse at Zuggtmoy’s hands, it’s in no position to object. Otherwise, it opposes becoming a
Menzoberranzan, because he wants all drow to see the poisoned fruits of their misplaced worship of Lolth. However, from what Grin Ousstyl tells them in chapter 15, the adventurers should learn that the talisman
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chapter 16 is a good potential site. If the vast fungal colony is already dead or badly damaged by its abuse at Zuggtmoy’s hands, it’s in no position to object. Otherwise, it opposes becoming a
Menzoberranzan, because he wants all drow to see the poisoned fruits of their misplaced worship of Lolth. However, from what Grin Ousstyl tells them in chapter 15, the adventurers should learn that the talisman
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacks, the duergar exit the Town Hall and travel to their hidden fortress in the mountains (described in chapter 3). Any tracks left by the duergar are obliterated after 1d4 hours by blowing wind. If
spends most of his free time in a tavern called the Wet Trout. Scython is widely regarded as a font of useful information. Although he doesn’t know anything about the duergar or the stolen chardalyn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sacks, the duergar exit the Town Hall and travel to their hidden fortress in the mountains (described in chapter 3). Any tracks left by the duergar are obliterated after 1d4 hours by blowing wind. If
spends most of his free time in a tavern called the Wet Trout. Scython is widely regarded as a font of useful information. Although he doesn’t know anything about the duergar or the stolen chardalyn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of them learns what that person saw or heard. (No ability checks are required, since the eyewitnesses are eager to talk.) Fala Lefaliir Fala, the owner of Corellon’s Crown (see chapter 2, area T4
cloaked man take something from the body of a dead gnome, then start limping away. He was badly burned and casting glances over his shoulder, like he was afraid someone might be following him. He was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of them learns what that person saw or heard. (No ability checks are required, since the eyewitnesses are eager to talk.) Fala Lefaliir Fala, the owner of Corellon’s Crown (see chapter 2, area T4
cloaked man take something from the body of a dead gnome, then start limping away. He was badly burned and casting glances over his shoulder, like he was afraid someone might be following him. He was
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of them learns what that person saw or heard. (No ability checks are required, since the eyewitnesses are eager to talk.) Fala Lefaliir Fala, the owner of Corellon’s Crown (see chapter 2, area T4
cloaked man take something from the body of a dead gnome, then start limping away. He was badly burned and casting glances over his shoulder, like he was afraid someone might be following him. He was
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Insects (spiders) 3 One Darkmantle and three Piercers 4 A patch of yellow mold (see “Hazards” in chapter 3) on a miner’s remains 5 One Gelatinous Cube 6 Sounds of Terror (see below) Sounds of
those sounds and markings—the Hook Horror. The creature is hungry, but what it really wants is to find its way back to the Underdark. It retreats from a fight that is going badly for it. Underdark
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
60 feet. She speaks Common and Infernal. As a paladin and an iconic occultant franchisee (see “Company Positions” in chapter 2), Talanatha would also make an excellent replacement character if a
fight against Hoobur Gran’Shoop went badly for the party. Returning the Diamonds If the characters recovered Omin’s diamonds, they need to return the goods. It’s up to you whether they have to make a side
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Insects (spiders) 3 One Darkmantle and three Piercers 4 A patch of yellow mold (see “Hazards” in chapter 3) on a miner’s remains 5 One Gelatinous Cube 6 Sounds of Terror (see below) Sounds of
those sounds and markings—the Hook Horror. The creature is hungry, but what it really wants is to find its way back to the Underdark. It retreats from a fight that is going badly for it. Underdark
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a result, arcane focuses are regarded as weapons throughout Khorvaire. If you’ve got a wand tucked into your belt, people may assume you know how to use it. Playing A Wandslinger
“Wandslinger
nothing about the science of magic?
Identifying your character as a wandslinger doesn’t change your class features. Chapter 3 offers a wider selection of arcane focus items that can add color to your character.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Axe of the Dwarvish Lords Weapon (Battleaxe), Artifact (Requires Attunement) A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing
Action. You can’t use this property again until the next dawn. Random Properties. The axe has the following random properties (see “Artifacts” in this chapter): 2 minor beneficial properties 1 major






