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Returning 34 results for 'badly billowing diffusing comforts role'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
organized faith exists in secret in the Styes, and it plays a central role in the adventure — the cult of Tharizdun. Health Disease and infection are real concerns in the Styes. Most residents suffer
from some form of debilitating condition brought on by the poisonous waste flowing and billowing out of the Alchemists’ Quarter, or from the polluted water of the river and harbor. The adventurers are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
organized faith exists in secret in the Styes, and it plays a central role in the adventure — the cult of Tharizdun. Health Disease and infection are real concerns in the Styes. Most residents suffer
from some form of debilitating condition brought on by the poisonous waste flowing and billowing out of the Alchemists’ Quarter, or from the polluted water of the river and harbor. The adventurers are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
organized faith exists in secret in the Styes, and it plays a central role in the adventure — the cult of Tharizdun. Health Disease and infection are real concerns in the Styes. Most residents suffer
from some form of debilitating condition brought on by the poisonous waste flowing and billowing out of the Alchemists’ Quarter, or from the polluted water of the river and harbor. The adventurers are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
by the schism. At the other extreme, an orog might accept a role in battle or leadership under special circumstances. If a tribe finds itself up against formidable or unexpected resistance, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
by the schism. At the other extreme, an orog might accept a role in battle or leadership under special circumstances. If a tribe finds itself up against formidable or unexpected resistance, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
by the schism. At the other extreme, an orog might accept a role in battle or leadership under special circumstances. If a tribe finds itself up against formidable or unexpected resistance, the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of justice convene in floating citadels atop billowing clouds, and crystal falls of holy water cascade over their wispy edge to blessed fountains below. Excelsior’s divinely appointed high chancellor
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of justice convene in floating citadels atop billowing clouds, and crystal falls of holy water cascade over their wispy edge to blessed fountains below. Excelsior’s divinely appointed high chancellor
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of justice convene in floating citadels atop billowing clouds, and crystal falls of holy water cascade over their wispy edge to blessed fountains below. Excelsior’s divinely appointed high chancellor
prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
example to emulate. That changed after she saw how Ilvara treated Jorlan Duskryn, a seasoned drow warrior who was the commander’s lover up until he was badly wounded. Ilvara discarded Jorlan without a
cautiously, fanning the fires of Jorlan’s hatred while keeping her own hands clean of any plotting. Shoor Vandree This drow elite warrior has assumed the role of Ilvara’s lieutenant and lover after
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
example to emulate. That changed after she saw how Ilvara treated Jorlan Duskryn, a seasoned drow warrior who was the commander’s lover up until he was badly wounded. Ilvara discarded Jorlan without a
cautiously, fanning the fires of Jorlan’s hatred while keeping her own hands clean of any plotting. Shoor Vandree This drow elite warrior has assumed the role of Ilvara’s lieutenant and lover after
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
example to emulate. That changed after she saw how Ilvara treated Jorlan Duskryn, a seasoned drow warrior who was the commander’s lover up until he was badly wounded. Ilvara discarded Jorlan without a
cautiously, fanning the fires of Jorlan’s hatred while keeping her own hands clean of any plotting. Shoor Vandree This drow elite warrior has assumed the role of Ilvara’s lieutenant and lover after
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strives to collect everyday objects that played a significant role in an exciting story (such as “the rolling pin that Aunt Hattie used to chase away a bugbear” or “the shoes that Timtom wore when he
visitors who have interesting items to swap. Life of Leisure. Halflings rarely consider leaving the security of their villages, because they already have all the comforts they could want — food
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The denizens of several domains worship an aloof god known as Ezra. Depicted as a vague, vaporous figure, the god is known for her dark, billowing hair and for her ability to manipulate the Mists
players who want to create characters devoted to Ezra to define the god’s role in their domain of origin.
Time and Dates The Domains of Dread don’t share a unified calendar. However, in most
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The denizens of several domains worship an aloof god known as Ezra. Depicted as a vague, vaporous figure, the god is known for her dark, billowing hair and for her ability to manipulate the Mists
players who want to create characters devoted to Ezra to define the god’s role in their domain of origin.
Time and Dates The Domains of Dread don’t share a unified calendar. However, in most
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The denizens of several domains worship an aloof god known as Ezra. Depicted as a vague, vaporous figure, the god is known for her dark, billowing hair and for her ability to manipulate the Mists
players who want to create characters devoted to Ezra to define the god’s role in their domain of origin.
Time and Dates The Domains of Dread don’t share a unified calendar. However, in most
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leave this level of the dungeon, the cultists replace these guards with four Crushing Wave reavers from area C23. C10. Gargoyle Fountain This chamber has been badly damaged. Several collapsed columns
sculpture has been badly damaged — two of the merfolk are missing their arms, and the third is missing her head. Hallways lead north, south, and east from this chamber. A glimmer of torchlight comes from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leave this level of the dungeon, the cultists replace these guards with four Crushing Wave reavers from area C23. C10. Gargoyle Fountain This chamber has been badly damaged. Several collapsed columns
sculpture has been badly damaged — two of the merfolk are missing their arms, and the third is missing her head. Hallways lead north, south, and east from this chamber. A glimmer of torchlight comes from the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leave this level of the dungeon, the cultists replace these guards with four Crushing Wave reavers from area C23. C10. Gargoyle Fountain This chamber has been badly damaged. Several collapsed columns
sculpture has been badly damaged — two of the merfolk are missing their arms, and the third is missing her head. Hallways lead north, south, and east from this chamber. A glimmer of torchlight comes from the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they prohibit entry into area 39. If the characters don’t negotiate, or if talks go badly, combat ensues. Tactics. If combat occurs, the duerger guards first attack with their javelins. They use their
personal quarters. Nimira has appropriated the room for her own use. This room appears to be a bedchamber. In one corner to the south stands a large wooden sleeping platform, badly gouged by axe blows
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they prohibit entry into area 39. If the characters don’t negotiate, or if talks go badly, combat ensues. Tactics. If combat occurs, the duerger guards first attack with their javelins. They use their
personal quarters. Nimira has appropriated the room for her own use. This room appears to be a bedchamber. In one corner to the south stands a large wooden sleeping platform, badly gouged by axe blows
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
they prohibit entry into area 39. If the characters don’t negotiate, or if talks go badly, combat ensues. Tactics. If combat occurs, the duerger guards first attack with their javelins. They use their
personal quarters. Nimira has appropriated the room for her own use. This room appears to be a bedchamber. In one corner to the south stands a large wooden sleeping platform, badly gouged by axe blows
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warn Jolliver Grimjaw. He attacks immediately. If the fight goes badly, Shoalar flees by leaping into the river. If Shoalar Is Already Dead. If the characters already defeated Shoalar (see the
the room’s southern corner.
Jolliver Grimjaw has no use for creature comforts, but he is very fond of his riches. The best pickings from his gangs’ raids and robberies end up here, where he can see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warn Jolliver Grimjaw. He attacks immediately. If the fight goes badly, Shoalar flees by leaping into the river. If Shoalar Is Already Dead. If the characters already defeated Shoalar (see the
the room’s southern corner.
Jolliver Grimjaw has no use for creature comforts, but he is very fond of his riches. The best pickings from his gangs’ raids and robberies end up here, where he can see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warn Jolliver Grimjaw. He attacks immediately. If the fight goes badly, Shoalar flees by leaping into the river. If Shoalar Is Already Dead. If the characters already defeated Shoalar (see the
the room’s southern corner.
Jolliver Grimjaw has no use for creature comforts, but he is very fond of his riches. The best pickings from his gangs’ raids and robberies end up here, where he can see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
Brotherhood use the cabin above him for clandestine meetings. He knows the full details of their operation and Skerrin’s role in it. He trades this information for his freedom if confronted by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
Brotherhood use the cabin above him for clandestine meetings. He knows the full details of their operation and Skerrin’s role in it. He trades this information for his freedom if confronted by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wall is old, crumbling, and badly worn by centuries of rain and wind coming in from the Azure Sea. The garrison at the gate consists of older guards, those nearing retirement and unwilling or unable to
Brotherhood use the cabin above him for clandestine meetings. He knows the full details of their operation and Skerrin’s role in it. He trades this information for his freedom if confronted by






