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Returning 35 results for 'badly blessing diffusing company replace'.
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Monsters
The Book of Many Things
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.
Shortsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit
gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries, and wealthy
monsters
attacks. It can replace one attack with a use of (A) Incandescent Breath or (B) Spellcasting to cast Color Spray.
Rend. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction
tokens have been gathered and taken, they know the great fir drake has given its blessing for those tree to be felled. In thanks, villagers decorate the trees with lights to resemble the drake. Those who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
retrace the steps of a lost scouting party into the Mournland and rescue the commander, who is the officer’s son. 3 Warforged go missing over the course of several weeks; then one resurfaces, badly
warforged accused of murdering several members of their mercenary company claims to have no memory of the night in question. 6 The characters are met by a warforged who delivers a written summons from the Lord of Blades himself.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
retrace the steps of a lost scouting party into the Mournland and rescue the commander, who is the officer’s son. 3 Warforged go missing over the course of several weeks; then one resurfaces, badly
warforged accused of murdering several members of their mercenary company claims to have no memory of the night in question. 6 The characters are met by a warforged who delivers a written summons from the Lord of Blades himself.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
retrace the steps of a lost scouting party into the Mournland and rescue the commander, who is the officer’s son. 3 Warforged go missing over the course of several weeks; then one resurfaces, badly
warforged accused of murdering several members of their mercenary company claims to have no memory of the night in question. 6 The characters are met by a warforged who delivers a written summons from the Lord of Blades himself.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters are exiled, they are never welcomed back in Yongjing while the White Jade Emperor rules. Zhong Yin leaves the party’s company as soon as possible. If the characters
1,000 gp if they promise not to speak of what they have learned about Dragon’s Blessing and his eventual death. If the characters break their promise, rumors spread quickly, but the emperor does not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters are exiled, they are never welcomed back in Yongjing while the White Jade Emperor rules. Zhong Yin leaves the party’s company as soon as possible. If the characters
1,000 gp if they promise not to speak of what they have learned about Dragon’s Blessing and his eventual death. If the characters break their promise, rumors spread quickly, but the emperor does not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Conclusion If the characters are exiled, they are never welcomed back in Yongjing while the White Jade Emperor rules. Zhong Yin leaves the party’s company as soon as possible. If the characters
1,000 gp if they promise not to speak of what they have learned about Dragon’s Blessing and his eventual death. If the characters break their promise, rumors spread quickly, but the emperor does not
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
. If you find the franchise in poor standing or otherwise in distress, I want a full report. And depending on how badly the last group botched things, I might look to you to take over. A failed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what happened in Phandalin if the characters have overlooked something, as she can with what the Company of the Golden Mongoose had learned about the orrery. Talanatha would be keen to work with a
60 feet. She speaks Common and Infernal. As a paladin and an iconic occultant franchisee (see “Company Positions” in chapter 2), Talanatha would also make an excellent replacement character if a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
. If you find the franchise in poor standing or otherwise in distress, I want a full report. And depending on how badly the last group botched things, I might look to you to take over. A failed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what happened in Phandalin if the characters have overlooked something, as she can with what the Company of the Golden Mongoose had learned about the orrery. Talanatha would be keen to work with a
60 feet. She speaks Common and Infernal. As a paladin and an iconic occultant franchisee (see “Company Positions” in chapter 2), Talanatha would also make an excellent replacement character if a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
what happened in Phandalin if the characters have overlooked something, as she can with what the Company of the Golden Mongoose had learned about the orrery. Talanatha would be keen to work with a
60 feet. She speaks Common and Infernal. As a paladin and an iconic occultant franchisee (see “Company Positions” in chapter 2), Talanatha would also make an excellent replacement character if a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
. If you find the franchise in poor standing or otherwise in distress, I want a full report. And depending on how badly the last group botched things, I might look to you to take over. A failed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DM’s choice). Their spells might
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DM’s choice). Their spells might
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
living portents are Aberrations instead of Celestials and are typically chaotic evil. They replace any radiant damage in their stat block with necrotic or psychic damage (DM’s choice). Their spells might
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
character has proficiency with an appropriate gaming set, that tool proficiency can replace the relevant skill in any of the checks. The DC for each of the checks is 5 + 2d10; generate a separate DC for
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
character has proficiency with an appropriate gaming set, that tool proficiency can replace the relevant skill in any of the checks. The DC for each of the checks is 5 + 2d10; generate a separate DC for
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
character has proficiency with an appropriate gaming set, that tool proficiency can replace the relevant skill in any of the checks. The DC for each of the checks is 5 + 2d10; generate a separate DC for
guards raid the gambling hall and throw you in jail.* 3 A noble in town loses badly to you and loudly vows to get revenge.* 4 You won a sum from a low-ranking member of a thieves’ guild, and the guild
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
last line of defense against foes that threaten the inner sanctum. Pets A beholder often has one or more pets in its lair, mainly because (for whatever reason) it enjoys the company of such creatures
war chiefs 57–59 6d6 quaggoths 60–65 10d10 + 50 troglodytes 66–00 Roll twice, ignoring results above 65 * For death tyrant lairs, use this table, but replace approximately half of its humanoid minions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
last line of defense against foes that threaten the inner sanctum. Pets A beholder often has one or more pets in its lair, mainly because (for whatever reason) it enjoys the company of such creatures
war chiefs 57–59 6d6 quaggoths 60–65 10d10 + 50 troglodytes 66–00 Roll twice, ignoring results above 65 * For death tyrant lairs, use this table, but replace approximately half of its humanoid minions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
last line of defense against foes that threaten the inner sanctum. Pets A beholder often has one or more pets in its lair, mainly because (for whatever reason) it enjoys the company of such creatures
war chiefs 57–59 6d6 quaggoths 60–65 10d10 + 50 troglodytes 66–00 Roll twice, ignoring results above 65 * For death tyrant lairs, use this table, but replace approximately half of its humanoid minions
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
throughout the tribe, for the event is seen as a great blessing from the goddess, but it brings tension as well. An orog within the tribe poses a potential problem for an orc war chief: will the orog
responsibility is the safety of the tribe members that remain in the lair — ensuring that the tribe remains intact even if a raid goes badly and many warriors are killed. In times of internal strife
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
childhood on the streets of a crowded city with only your fellow runaways and orphans to keep you company. Use the Family table to determine who raised you. If you know who your parents are but you
haunted by my childhood, when I was treated badly by my peers. 4–5 I spent most of my childhood alone, with no close friends. 6–8 Others saw me as being different or strange, and so I had few companions. 9
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
childhood on the streets of a crowded city with only your fellow runaways and orphans to keep you company. Use the Family table to determine who raised you. If you know who your parents are but you
haunted by my childhood, when I was treated badly by my peers. 4–5 I spent most of my childhood alone, with no close friends. 6–8 Others saw me as being different or strange, and so I had few companions. 9
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
childhood on the streets of a crowded city with only your fellow runaways and orphans to keep you company. Use the Family table to determine who raised you. If you know who your parents are but you
haunted by my childhood, when I was treated badly by my peers. 4–5 I spent most of my childhood alone, with no close friends. 6–8 Others saw me as being different or strange, and so I had few companions. 9
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to experience their first other-life memory earlier than they otherwise might. Regardless of how soon or how often elves experience such memories, most consider them a blessing from the gods. The
from Corellon’s blood and were allowed to stay in his company. Although most elder elves become more serene, these rare folk spend the rest of their lives throwing themselves into dangerous situations
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to experience their first other-life memory earlier than they otherwise might. Regardless of how soon or how often elves experience such memories, most consider them a blessing from the gods. The
from Corellon’s blood and were allowed to stay in his company. Although most elder elves become more serene, these rare folk spend the rest of their lives throwing themselves into dangerous situations






