Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'badly both deadly constructs resolve'.
Other Suggestions:
body both deadly construct remove
body both dead constructs remove
barely both deadly construct remove
belly both deadly construct remove
bully both deadly construct remove
Magic Items
Waterdeep: Dungeon of the Mad Mage
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the constructs’ tail stingers.
Arbalests. A dozen arbalests (use quadrone statistics) flit around the arch. Each arbalest resembles an oversized repeating crossbow with mechanical wings and
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the constructs’ tail stingers.
Arbalests. A dozen arbalests (use quadrone statistics) flit around the arch. Each arbalest resembles an oversized repeating crossbow with mechanical wings and
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from the constructs’ tail stingers.
Arbalests. A dozen arbalests (use quadrone statistics) flit around the arch. Each arbalest resembles an oversized repeating crossbow with mechanical wings and
, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t made of adamantine. Destroying the arch all but dooms the project, since Zox lacks the resolve to start
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens, often
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens, often
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens, often
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Scaladar Scaladar are constructs created by Trobriand, one of Halaster’s apprentices. They move and attack like giant scorpions, grabbing prey with two large pincer claws and delivering a deadly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Scaladar Scaladar are constructs created by Trobriand, one of Halaster’s apprentices. They move and attack like giant scorpions, grabbing prey with two large pincer claws and delivering a deadly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Scaladar Scaladar are constructs created by Trobriand, one of Halaster’s apprentices. They move and attack like giant scorpions, grabbing prey with two large pincer claws and delivering a deadly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with three archmages, one of whom appears to be Halaster. Turbulence is losing badly and has only 3 hit points remaining. Before the archmages can finish her off, the tiefling shouts, “I surrender!” On
all other creatures in the room. Roll initiative for each statue separately. While animated, the statues are archmages, with these changes: The statues are unaligned constructs that speak only when
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with three archmages, one of whom appears to be Halaster. Turbulence is losing badly and has only 3 hit points remaining. Before the archmages can finish her off, the tiefling shouts, “I surrender!” On
all other creatures in the room. Roll initiative for each statue separately. While animated, the statues are archmages, with these changes: The statues are unaligned constructs that speak only when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
victorious with no casualties. One or more of them might need to use healing resources. Hard. A hard encounter could go badly for the adventurers. Weaker characters might get taken out of the fight, and
there’s a slim chance that one or more characters might die. Deadly. A deadly encounter could be lethal for one or more player characters. Survival often requires good tactics and quick thinking, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with three archmages, one of whom appears to be Halaster. Turbulence is losing badly and has only 3 hit points remaining. Before the archmages can finish her off, the tiefling shouts, “I surrender!” On
all other creatures in the room. Roll initiative for each statue separately. While animated, the statues are archmages, with these changes: The statues are unaligned constructs that speak only when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
victorious with no casualties. One or more of them might need to use healing resources. Hard. A hard encounter could go badly for the adventurers. Weaker characters might get taken out of the fight, and
there’s a slim chance that one or more characters might die. Deadly. A deadly encounter could be lethal for one or more player characters. Survival often requires good tactics and quick thinking, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
victorious with no casualties. One or more of them might need to use healing resources. Hard. A hard encounter could go badly for the adventurers. Weaker characters might get taken out of the fight, and
there’s a slim chance that one or more characters might die. Deadly. A deadly encounter could be lethal for one or more player characters. Survival often requires good tactics and quick thinking, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
they can hold themselves so still that they appear inanimate. Able to maintain this state for years, a gargoyle makes an ideal sentry. Deadly Reputation. Gargoyles have a reputation for cruelty. Statues
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
they can hold themselves so still that they appear inanimate. Able to maintain this state for years, a gargoyle makes an ideal sentry. Deadly Reputation. Gargoyles have a reputation for cruelty. Statues
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
they can hold themselves so still that they appear inanimate. Able to maintain this state for years, a gargoyle makes an ideal sentry. Deadly Reputation. Gargoyles have a reputation for cruelty. Statues
essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.
Ogrémoch doesn’t create gargoyles
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction
, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. Statue of Halaster A character who examines the
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
, seeking only to consume. See a demon’s Lethe trait for more information. Soulsight Demons have a special sense called soulsight, allowing them to perceive each creature, other than Constructs and
impede soulsight unless otherwise stated. A demon’s stat block lists the radius of their soulsight under “Senses.” Adjusting Lethality
Soul devouring makes demons deadly opponents. To give characters a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction
, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. Statue of Halaster A character who examines the
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
, seeking only to consume. See a demon’s Lethe trait for more information. Soulsight Demons have a special sense called soulsight, allowing them to perceive each creature, other than Constructs and
impede soulsight unless otherwise stated. A demon’s stat block lists the radius of their soulsight under “Senses.” Adjusting Lethality
Soul devouring makes demons deadly opponents. To give characters a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged. Because of these wonders, Eston is an irresistible attraction for treasure hunters hoping to access the vaults of House Cannith. Reports suggest, however, that it has become a strange and deadly
clockwork menagerie and its steel gardens, a showcase that chronicles House Cannith’s centuries of work developing constructs and homunculi. These creatures have been twisted by the Mourning and have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
material by providing a structured way to resolve a social interaction. Much of this structure will be invisible to your players in play and isn’t meant to be a substitute for roleplaying. 1. Starting
the creature cares about. They can guess, but doing so runs the risk of shifting the creature’s attitude in the wrong direction if they guess badly. After interacting with a creature long enough to get
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction
, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. Statue of Halaster A character who examines the
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
, seeking only to consume. See a demon’s Lethe trait for more information. Soulsight Demons have a special sense called soulsight, allowing them to perceive each creature, other than Constructs and
impede soulsight unless otherwise stated. A demon’s stat block lists the radius of their soulsight under “Senses.” Adjusting Lethality
Soul devouring makes demons deadly opponents. To give characters a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged. Because of these wonders, Eston is an irresistible attraction for treasure hunters hoping to access the vaults of House Cannith. Reports suggest, however, that it has become a strange and deadly
clockwork menagerie and its steel gardens, a showcase that chronicles House Cannith’s centuries of work developing constructs and homunculi. These creatures have been twisted by the Mourning and have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
material by providing a structured way to resolve a social interaction. Much of this structure will be invisible to your players in play and isn’t meant to be a substitute for roleplaying. 1. Starting
the creature cares about. They can guess, but doing so runs the risk of shifting the creature’s attitude in the wrong direction if they guess badly. After interacting with a creature long enough to get
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
material by providing a structured way to resolve a social interaction. Much of this structure will be invisible to your players in play and isn’t meant to be a substitute for roleplaying. 1. Starting
the creature cares about. They can guess, but doing so runs the risk of shifting the creature’s attitude in the wrong direction if they guess badly. After interacting with a creature long enough to get
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged. Because of these wonders, Eston is an irresistible attraction for treasure hunters hoping to access the vaults of House Cannith. Reports suggest, however, that it has become a strange and deadly
clockwork menagerie and its steel gardens, a showcase that chronicles House Cannith’s centuries of work developing constructs and homunculi. These creatures have been twisted by the Mourning and have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve whether
. Together, the DM and the players create an exciting story of bold adventurers who confront deadly perils. Sometimes an adventurer might come to a grisly end, torn apart by ferocious monsters or done in by a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Sibling or ally of defeated enemy 12 Official seeking to restore a tarnished reputation 13 Deadly foe disguised as a social rival 14 Fiend seeking to tempt the characters to evil 15 Spurned romantic
you resolve one or more workweeks of downtime, pick one of the ways a rival’s plans might be advanced and introduce it into play. Think about how a rival might operate in order to bring specific
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to collapse under our weight?
Unlike a game of make-believe, D&D gives structure to the stories, a way of determining the consequences of the adventurers’ action. Players roll dice to resolve
. Together, the DM and the players create an exciting story of bold adventurers who confront deadly perils. Sometimes an adventurer might come to a grisly end, torn apart by ferocious monsters or done in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
encounters, starting with the first and proceeding in order. Wounded Pride The remnants of a deadly battle lie about this chamber: broken bits of furniture, scattered weapons, and two bodies shrouded in
realizes that it’s not just Sarusanda’s body that’s hurt—her pride is badly wounded too. If unaided, Sarusanda gains 1 level of exhaustion, which she retains until she finishes a long rest outside






