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Returning 35 results for 'balinor bards diffusing chaos record'.
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Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
the Sovereign Host focused on Balinor, Boldrei, and Arawai; this is a sound path for a Nature cleric. The Tribes maintain traditions that predate humanity. They’re nomadic hunter-gatherers, and don’t
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
the Sovereign Host focused on Balinor, Boldrei, and Arawai; this is a sound path for a Nature cleric. The Tribes maintain traditions that predate humanity. They’re nomadic hunter-gatherers, and don’t
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
the Sovereign Host focused on Balinor, Boldrei, and Arawai; this is a sound path for a Nature cleric. The Tribes maintain traditions that predate humanity. They’re nomadic hunter-gatherers, and don’t
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
? Ah, then what manner of music they would bring to this world!
— Fletcher Danairia, master bard
Bards bring levity during grave times; they impart wisdom to offset ignorance; and they make the
ridiculous seem sublime. Bards are preservers of ancient history, their songs and tales perpetuating the memory of great events down through time — knowledge so important that it is memorized and passed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aureon, god of law and knowledge LN Knowledge Open tome Balinor, god of beasts and the hunt N Life, Nature Pair of antlers Boldrei, goddess of community and home LG Life Fire in a stone hearth Dol Arrah
stone in the shape of a fang The Mockery, god of violence and treachery NE War Five blood-spattered tools The Shadow, god of evil magic CE Knowledge Obsidian tower The Traveler, deity of chaos and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
. The Traveler asserts that chaos drives evolution and that change makes us stronger. The Traveler is a trickster and the giver of dangerous gifts. Some artificers worship the Traveler, seeing it as the lord of innovation, but the gifts of the Traveler always have unexpected consequences.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
. The Traveler asserts that chaos drives evolution and that change makes us stronger. The Traveler is a trickster and the giver of dangerous gifts. Some artificers worship the Traveler, seeing it as the lord of innovation, but the gifts of the Traveler always have unexpected consequences.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer
. The Traveler asserts that chaos drives evolution and that change makes us stronger. The Traveler is a trickster and the giver of dangerous gifts. Some artificers worship the Traveler, seeing it as the lord of innovation, but the gifts of the Traveler always have unexpected consequences.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aureon, god of law and knowledge LN Knowledge Open tome Balinor, god of beasts and the hunt N Life, Nature Pair of antlers Boldrei, goddess of community and home LG Life Fire in a stone hearth Dol Arrah
stone in the shape of a fang The Mockery, god of violence and treachery NE War Five blood-spattered tools The Shadow, god of evil magic CE Knowledge Obsidian tower The Traveler, deity of chaos and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aureon, god of law and knowledge LN Knowledge Open tome Balinor, god of beasts and the hunt N Life, Nature Pair of antlers Boldrei, goddess of community and home LG Life Fire in a stone hearth Dol Arrah
stone in the shape of a fang The Mockery, god of violence and treachery NE War Five blood-spattered tools The Shadow, god of evil magic CE Knowledge Obsidian tower The Traveler, deity of chaos and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
after Primus unleashed the Spawning Stone upon Limbo. A powerful being suffused with entropic power, Ygorl delights in the act of unmaking and bringing chaos to any ecosystem it visits. Lesser slaadi
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the ruler of Darguun, and many fear that his death could throw the region into chaos. Among the Ghaal’dar, you hold your place through cunning and strength. As a Ghaal’dar goblinoid, you may have been
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
after Primus unleashed the Spawning Stone upon Limbo. A powerful being suffused with entropic power, Ygorl delights in the act of unmaking and bringing chaos to any ecosystem it visits. Lesser slaadi
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
annals of the Suel Imperium record that that empire created the mighty Orbs of Dragonkind for use in a war against a powerful cabal of shadow-wielding red dragons. Dragonlance Legends say the world of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the ruler of Darguun, and many fear that his death could throw the region into chaos. Among the Ghaal’dar, you hold your place through cunning and strength. As a Ghaal’dar goblinoid, you may have been
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
after Primus unleashed the Spawning Stone upon Limbo. A powerful being suffused with entropic power, Ygorl delights in the act of unmaking and bringing chaos to any ecosystem it visits. Lesser slaadi
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
giants, either ancient or living. Your character might strive to unearth and record more of the ancient history of giants or to learn more of their present ways. This could be a matter of personal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
or evil, law or chaos. According to myth, the gods who created these folk gave them free will to choose their moral paths. Alignment is an essential part of the nature of celestials and fiends. Both
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
or evil, law or chaos. According to myth, the gods who created these folk gave them free will to choose their moral paths. Alignment is an essential part of the nature of celestials and fiends. Both
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
giants, either ancient or living. Your character might strive to unearth and record more of the ancient history of giants or to learn more of their present ways. This could be a matter of personal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the ruler of Darguun, and many fear that his death could throw the region into chaos. Among the Ghaal’dar, you hold your place through cunning and strength. As a Ghaal’dar goblinoid, you may have been
Dhakaani. The Heirs of Dhakaan are an agnostic society and don’t have clerics, paladins, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who inspire their warriors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
blades or flayed dragon The Shadow Ambition, dark magic Knowledge Obsidian tower The Traveler Change, chaos Forge**, Knowledge, Trickery Four crossed, rune-inscribed bones Other Faiths
Province
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
blades or flayed dragon The Shadow Ambition, dark magic Knowledge Obsidian tower The Traveler Change, chaos Forge**, Knowledge, Trickery Four crossed, rune-inscribed bones Other Faiths
Province
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
annals of the Suel Imperium record that that empire created the mighty Orbs of Dragonkind for use in a war against a powerful cabal of shadow-wielding red dragons. Dragonlance Legends say the world of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
or evil, law or chaos. According to myth, the gods who created these folk gave them free will to choose their moral paths. Alignment is an essential part of the nature of celestials and fiends. Both
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragons of Many Worlds Whether it is regarded as interpretive myth or historical record, “Elegy for the First World” offers an explanation for the common elements that appear in the legends and
annals of the Suel Imperium record that that empire created the mighty Orbs of Dragonkind for use in a war against a powerful cabal of shadow-wielding red dragons. Dragonlance Legends say the world of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the Elemental Chaos. Giant Ancestors You might be distantly descended from giants and manifest the power of your ancestors in your class features or magic, which might explain your Rage as a
giants, either ancient or living. Your character might strive to unearth and record more of the ancient history of giants or to learn more of their present ways. This could be a matter of personal
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Elemental Evil. The cultists are planning the widespread death of innocents across this region, and I won’t stand for it.
“My spies infiltrated Nulb, a village near the temple, and stole a record book from
Falling Ash is known to us. This cult has long plotted to sow chaos in Celene; an undercover cult member recently failed to poison me. I have no doubt the other cults are equally dangerous.
“My spies
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Elemental Evil. The cultists are planning the widespread death of innocents across this region, and I won’t stand for it.
“My spies infiltrated Nulb, a village near the temple, and stole a record book from
Falling Ash is known to us. This cult has long plotted to sow chaos in Celene; an undercover cult member recently failed to poison me. I have no doubt the other cults are equally dangerous.
“My spies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Life, Nature Sheaf of wheat tied with green ribbon or bronze dragon Aureon Knowledge, law Knowledge, Order* Open tome or blue dragon Balinor Beasts, the hunt Nature, War Pair of antlers or green
blades or flayed dragon The Shadow Ambition, dark magic Knowledge Obsidian tower The Traveler Change, chaos Forge**, Knowledge, Trickery Four crossed, rune-inscribed bones Other Faiths
Province
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Elemental Evil. The cultists are planning the widespread death of innocents across this region, and I won’t stand for it.
“My spies infiltrated Nulb, a village near the temple, and stole a record book from
Falling Ash is known to us. This cult has long plotted to sow chaos in Celene; an undercover cult member recently failed to poison me. I have no doubt the other cults are equally dangerous.
“My spies
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but their instructions are precise and tediously step-by-step. To record an entry for the Mosaic Mimir, the characters need to visit the gate to Mechanus. Gate to Mechanus With its size and persistent
”). Accessing the Gate Creatures seeking to use the gate or get close enough to record data using the Mosaic Mimir must obtain an access permit at the Gate Travel Administration building nearby. This monument to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but their instructions are precise and tediously step-by-step. To record an entry for the Mosaic Mimir, the characters need to visit the gate to Mechanus. Gate to Mechanus With its size and persistent
”). Accessing the Gate Creatures seeking to use the gate or get close enough to record data using the Mosaic Mimir must obtain an access permit at the Gate Travel Administration building nearby. This monument to






