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Returning 35 results for 'balm before diffusing convinced radius'.
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Monsters
Van Richten’s Guide to Ravenloft
grotesque balm stalls the elder brain’s degeneration but is far from a cure.
Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between
, PsychicDisrupt Psyche (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Disrupt Psyche"}. The mind flayer magically emits psionic energy in a 30-foot-radius sphere centered on
Monsters
Locathah Rising
Hearth of Moonlight and Shadow. At the start of a short or long rest, Amble can touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover
;{"diceNotation":"6d6","rollType":"roll","rollAction":"Balm of the Summer Court"} of their die pool. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
I dreamed, they would be bigger dreams than yours, though, because my head is bigger.
Circle of Dreams Features Druid Level Feature 2nd Balm of the Summer Court 6th Hearth of Moonlight and
Shadow 10th Hidden Paths 14th Walker in Dreams Balm of the Summer Court At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
I dreamed, they would be bigger dreams than yours, though, because my head is bigger.
Circle of Dreams Features Druid Level Feature 2nd Balm of the Summer Court 6th Hearth of Moonlight and
Shadow 10th Hidden Paths 14th Walker in Dreams Balm of the Summer Court At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
I dreamed, they would be bigger dreams than yours, though, because my head is bigger.
Circle of Dreams Features Druid Level Feature 2nd Balm of the Summer Court 6th Hearth of Moonlight and
Shadow 10th Hidden Paths 14th Walker in Dreams Balm of the Summer Court At 2nd level, you become imbued with the blessings of the Summer Court. You are a font of energy that offers respite from
Monsters
Fizban's Treasury of Dragons
.
4
The sea around a wizard’s tower is too stormy for ships to sail through, but a resident dragon turtle might be convinced to ferry the characters across.
5
A royal bathhouse was
instead.
Entangling Kelp. Strands of spectral kelp reach out to ensnare creatures in a 20-foot-radius sphere centered on a point in the lair that the dragon turtle can see. Each creature in that area
Monsters
Fizban's Treasury of Dragons
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other than the dragon in that area when the light appears must succeed on
Monsters
Fizban's Treasury of Dragons
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
wide and high.
Starlight’s Gleam. The dragon chooses a point it can see in the lair. Gleaming starlight radiates from that point to fill a 10-foot-radius sphere with dim light. Each creature other
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Beliard, Womford, and Uluvin, as well as caravans traveling the Iron Road between Womford and Uluvin, are all within the hill giants’ threat radius. Meanwhile, the female hill giants exiled by Guh
have taken to the hills. They crave the return of their husbands, but they are neither strong enough nor shrewd enough to unseat Guh. They might be convinced to help adventurers overthrow her if it means
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Beliard, Womford, and Uluvin, as well as caravans traveling the Iron Road between Womford and Uluvin, are all within the hill giants’ threat radius. Meanwhile, the female hill giants exiled by Guh
have taken to the hills. They crave the return of their husbands, but they are neither strong enough nor shrewd enough to unseat Guh. They might be convinced to help adventurers overthrow her if it means
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Beliard, Womford, and Uluvin, as well as caravans traveling the Iron Road between Womford and Uluvin, are all within the hill giants’ threat radius. Meanwhile, the female hill giants exiled by Guh
have taken to the hills. They crave the return of their husbands, but they are neither strong enough nor shrewd enough to unseat Guh. They might be convinced to help adventurers overthrow her if it means
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
grotesque balm stalls the elder brain’s degeneration but is far from a cure. Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between them
creature reduced to 0 hit points by the psychic damage dies.
Bonus Actions
Disrupt Psyche (Recharge 5–6). The mind flayer magically emits psionic energy in a 30-foot-radius sphere centered on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
grotesque balm stalls the elder brain’s degeneration but is far from a cure. Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between them
creature reduced to 0 hit points by the psychic damage dies.
Bonus Actions
Disrupt Psyche (Recharge 5–6). The mind flayer magically emits psionic energy in a 30-foot-radius sphere centered on
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
grotesque balm stalls the elder brain’s degeneration but is far from a cure. Vampiric mind flayers are physically and mentally unstable beings. Ghoulish creatures, they let nothing stand between them
creature reduced to 0 hit points by the psychic damage dies.
Bonus Actions
Disrupt Psyche (Recharge 5–6). The mind flayer magically emits psionic energy in a 30-foot-radius sphere centered on
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to
to hit with shillelagh), reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
Bonus Actions
Balm of the Summer Court (12d6). Amble can
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to
to hit with shillelagh), reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
Bonus Actions
Balm of the Summer Court (12d6). Amble can
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.
While within the sphere, Amble and their allies gain a +5 bonus to
to hit with shillelagh), reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
Bonus Actions
Balm of the Summer Court (12d6). Amble can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
map, or vice versa. S1. Oozing Entrance This entrance to the scab is a tube-shaped tunnel with a 20-foot radius. As the characters approach the entrance, read the following boxed text to the players
save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
map, or vice versa. S1. Oozing Entrance This entrance to the scab is a tube-shaped tunnel with a 20-foot radius. As the characters approach the entrance, read the following boxed text to the players
save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
map, or vice versa. S1. Oozing Entrance This entrance to the scab is a tube-shaped tunnel with a 20-foot radius. As the characters approach the entrance, read the following boxed text to the players
save it. If convinced that the characters are on its side, a character who makes a successful DC 15 Charisma (Persuasion) check convinces Alazub to share the following information: Demons under the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fell into disuse until Joster Mareet showed up and convinced Sythian to empty it and repurpose the shrine for the worship of Graz’zt. Vordell, the housekeeper, is the only person besides Sythian and
triggering the glyph. When the glyph triggers, each creature in a 10-foot-radius sphere centered on the suit of armor suffers the effect of a shatter spell (save DC 14). The spell also causes the suit
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fell into disuse until Joster Mareet showed up and convinced Sythian to empty it and repurpose the shrine for the worship of Graz’zt. Vordell, the housekeeper, is the only person besides Sythian and
triggering the glyph. When the glyph triggers, each creature in a 10-foot-radius sphere centered on the suit of armor suffers the effect of a shatter spell (save DC 14). The spell also causes the suit
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fell into disuse until Joster Mareet showed up and convinced Sythian to empty it and repurpose the shrine for the worship of Graz’zt. Vordell, the housekeeper, is the only person besides Sythian and
triggering the glyph. When the glyph triggers, each creature in a 10-foot-radius sphere centered on the suit of armor suffers the effect of a shatter spell (save DC 14). The spell also causes the suit
Magic Items
Infernal Machine Rebuild
spend coins or gems, any character you give them to becomes convinced that the wealth was stolen from them.
91
When you hit a creature for the first time during an encounter, its Armor Class is
storm of rocks and dust to surround you in a 10-foot radius for 1 minute. Each creature hostile to you that enters the area must succeed on a DC 12 Constitution saving throw or take 1d6 bludgeoning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn’s library by chance and is convinced that at least one of the legendary tomes is hidden here. Alas, Scrivenscry is mistaken.
Scrivenscry’s anxious penguin servant, Kingsport, was promised a
last entry reads “Iriolarthas is convinced that aid will come in time from Netheril. I am not so sure.” Treasure. Scrivenscry carries three spell scrolls (Leomund’s tiny hut, plane shift, and wall of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn’s library by chance and is convinced that at least one of the legendary tomes is hidden here. Alas, Scrivenscry is mistaken.
Scrivenscry’s anxious penguin servant, Kingsport, was promised a
last entry reads “Iriolarthas is convinced that aid will come in time from Netheril. I am not so sure.” Treasure. Scrivenscry carries three spell scrolls (Leomund’s tiny hut, plane shift, and wall of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn’s library by chance and is convinced that at least one of the legendary tomes is hidden here. Alas, Scrivenscry is mistaken.
Scrivenscry’s anxious penguin servant, Kingsport, was promised a
last entry reads “Iriolarthas is convinced that aid will come in time from Netheril. I am not so sure.” Treasure. Scrivenscry carries three spell scrolls (Leomund’s tiny hut, plane shift, and wall of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that can be removed only if the statue is destroyed. The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or
monitoring devil activity in Baldur’s Gate and Elturel for months.” “Sylvira is convinced that Thavius Kreeg struck a bargain with an archdevil, and that a copy of the contract he signed is hidden inside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the middle of the floor and join the battle. These elementals have veins of glowing purple crystal; each sheds bright light in a 15-foot radius and dim light for another 15 feet beyond that. G2
Gorx, it has done nothing to dissuade him. The xorn has convinced Keltar that Ogrémoch wants tribute, and so Keltar extracts offerings from everyone who passes through. Keltar is so obsessed with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that can be removed only if the statue is destroyed. The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or
monitoring devil activity in Baldur’s Gate and Elturel for months.” “Sylvira is convinced that Thavius Kreeg struck a bargain with an archdevil, and that a copy of the contract he signed is hidden inside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
from the middle of the floor and join the battle. These elementals have veins of glowing purple crystal; each sheds bright light in a 15-foot radius and dim light for another 15 feet beyond that. G2
Gorx, it has done nothing to dissuade him. The xorn has convinced Keltar that Ogrémoch wants tribute, and so Keltar extracts offerings from everyone who passes through. Keltar is so obsessed with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that can be removed only if the statue is destroyed. The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or
monitoring devil activity in Baldur’s Gate and Elturel for months.” “Sylvira is convinced that Thavius Kreeg struck a bargain with an archdevil, and that a copy of the contract he signed is hidden inside






