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Returning 16 results for 'balor being diffusing compelled repairing'.
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balm being diffusing completed repairing
balor being diffusing completed repairing
balm being diffusing compelled repairing
balors being diffusing compelled repairing
balinor being diffusing compelled repairing
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
silver wires that lead from these controls into area 6 and are attached to the imprisoned balor. Anyone attempting to disrupt the controls or the wires must succeed on a DC 13 Constitution saving
throw or take 11 (2d10) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. However, if the ceremony is disrupted, the controls here can be set to free the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
silver wires that lead from these controls into area 6 and are attached to the imprisoned balor. Anyone attempting to disrupt the controls or the wires must succeed on a DC 13 Constitution saving
throw or take 11 (2d10) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. However, if the ceremony is disrupted, the controls here can be set to free the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
silver wires that lead from these controls into area 6 and are attached to the imprisoned balor. Anyone attempting to disrupt the controls or the wires must succeed on a DC 13 Constitution saving
throw or take 11 (2d10) force damage. The controls and the wires are self-repairing, and cannot be severed or destroyed. However, if the ceremony is disrupted, the controls here can be set to free the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the wires are self-repairing, and cannot be severed or destroyed. Bargaining with Tarnhem If the characters are free to speak with Tarnhem, the balor asks them to disrupt the ceremony in the chapel
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the wires are self-repairing, and cannot be severed or destroyed. Bargaining with Tarnhem If the characters are free to speak with Tarnhem, the balor asks them to disrupt the ceremony in the chapel
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the wires are self-repairing, and cannot be severed or destroyed. Bargaining with Tarnhem If the characters are free to speak with Tarnhem, the balor asks them to disrupt the ceremony in the chapel
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
Magic Items
Tasha’s Cauldron of Everything
1 balor and 1 pit fiend appear. At the DM’s discretion, a portal opens into the presence of an archdevil or demon lord instead, then closes after 5 minutes.
91–00
Iggwilv’s
years to complete, at the end of which the gate becomes a permanent portal to Pazunia, the first layer of the Abyss.
Destroying or Repairing the Crook. The Crook of Rao can either be destroyed or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
arcanaloth, 1 night hag, and 1 rakshasa appear. 81–85 1 ice devil and 1 marilith appear. 86–90 1 balor and 1 pit fiend appear. At the DM’s discretion, a portal opens into the presence of an archdevil or demon
gate. This process takes eighteen years to complete, at the end of which the gate becomes a permanent portal to Pazunia, the first layer of the Abyss. Destroying or Repairing the Crook. The Crook of Rao
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
arcanaloth, 1 night hag, and 1 rakshasa appear. 81–85 1 ice devil and 1 marilith appear. 86–90 1 balor and 1 pit fiend appear. At the DM’s discretion, a portal opens into the presence of an archdevil or demon
gate. This process takes eighteen years to complete, at the end of which the gate becomes a permanent portal to Pazunia, the first layer of the Abyss. Destroying or Repairing the Crook. The Crook of Rao
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
arcanaloth, 1 night hag, and 1 rakshasa appear. 81–85 1 ice devil and 1 marilith appear. 86–90 1 balor and 1 pit fiend appear. At the DM’s discretion, a portal opens into the presence of an archdevil or demon
gate. This process takes eighteen years to complete, at the end of which the gate becomes a permanent portal to Pazunia, the first layer of the Abyss. Destroying or Repairing the Crook. The Crook of Rao
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the “Interrogating the Staff” section. If compelled to aid the characters
attendants moving amid the crowd can explain that the gamblers here are Vixsheer the pit fiend and Bholmaz the balor, two generals of fiendish armies locked in the eternal Blood War. The Fiends are indifferent
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the “Interrogating the Staff” section. If compelled to aid the characters
attendants moving amid the crowd can explain that the gamblers here are Vixsheer the pit fiend and Bholmaz the balor, two generals of fiendish armies locked in the eternal Blood War. The Fiends are indifferent
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter 13 told the characters. Colcook determines what counts as a valuable secret. If coerced, he behaves as detailed in the “Interrogating the Staff” section. If compelled to aid the characters
attendants moving amid the crowd can explain that the gamblers here are Vixsheer the pit fiend and Bholmaz the balor, two generals of fiendish armies locked in the eternal Blood War. The Fiends are indifferent
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
attempts on his life. Ingo (LN male human gladiator) tries to keep a low profile. He avoids taking sides in any conflict, but if his cover comes under pressure, he can be compelled to throw in with one
work building houses, assembling fish barrels, repairing docks, and much more. The whole building is a marvel of workmanship, made without a single nail. Jilar is obsessed with rare woods; she pays
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
attempts on his life. Ingo (LN male human gladiator) tries to keep a low profile. He avoids taking sides in any conflict, but if his cover comes under pressure, he can be compelled to throw in with one
work building houses, assembling fish barrels, repairing docks, and much more. The whole building is a marvel of workmanship, made without a single nail. Jilar is obsessed with rare woods; she pays
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
attempts on his life. Ingo (LN male human gladiator) tries to keep a low profile. He avoids taking sides in any conflict, but if his cover comes under pressure, he can be compelled to throw in with one
work building houses, assembling fish barrels, repairing docks, and much more. The whole building is a marvel of workmanship, made without a single nail. Jilar is obsessed with rare woods; she pays






