Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 16 results for 'balors being diffusing creatures reining'.
Other Suggestions:
balor being diffusing creatures relying
blows being diffusing creatures reciting
blows being diffusing creatures roiling
balor being diffusing creatures reading
balors being diffusing creatures reciting
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pixies. Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds. Giants are towering beings with humanlike shapes, like cyclopes, fire giants, and trolls. Humanoids are
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such as angels and pegasi, with ties to the Upper Planes. Constructs are
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such as angels and pegasi, with ties to the Upper Planes. Constructs are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pixies. Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds. Giants are towering beings with humanlike shapes, like cyclopes, fire giants, and trolls. Humanoids are
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
pixies. Fiends are creatures tied to terrifying Lower Planes, such as balors and hell hounds. Giants are towering beings with humanlike shapes, like cyclopes, fire giants, and trolls. Humanoids are
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creature Type Each monster has a tag that identifies the type of creature it is. Certain spells, magic items, class features, and other effects in the game interact in special ways with creatures of
. Beasts are non-Humanoid natural creatures, like horses and wolves, as well as most giant animals. Celestials are magical creatures, such as angels and pegasi, with ties to the Upper Planes. Constructs are
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
respond.
8 An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures Emerald dragons generally go out of
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
respond.
8 An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures Emerald dragons generally go out of
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
respond.
8 An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures Emerald dragons generally go out of
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies
, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies
, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
Balor Figures of ancient and terrible evil, balors rule as generals over demonic armies
, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor’s battle prowess is fueled by hatred and






