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Returning 35 results for 'band bat diffusing collect reasoned'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
villains.
Quaggoths frequently collect in small bands led by the most fearsome group member. These bands are proud and quick to hold grudges. Anyone who harms a quaggoth—or who is suspected of doing so
—earns the enmity of that quaggoth’s band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
villains.
Quaggoths frequently collect in small bands led by the most fearsome group member. These bands are proud and quick to hold grudges. Anyone who harms a quaggoth—or who is suspected of doing so
—earns the enmity of that quaggoth’s band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
villains.
Quaggoths frequently collect in small bands led by the most fearsome group member. These bands are proud and quick to hold grudges. Anyone who harms a quaggoth—or who is suspected of doing so
—earns the enmity of that quaggoth’s band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stirges — 4 1d4 + 1 ghouls 3–4 — 1 ogre 5–6 5 Cragmaw goblin band (see below) 7–8 6 Hobgoblin squad (see below) 9–10 7–8 Bugbear scouts (see below) 11 9–10 1d4 + 2 wolves 12 11–12 1 owlbear Cragmaw
Goblin Band This band of Cragmaw marauders consists of 2d4 goblins led by a goblin boss. They know the location of Cragmaw Castle and can provide directions if they are captured and threatened. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stirges — 4 1d4 + 1 ghouls 3–4 — 1 ogre 5–6 5 Cragmaw goblin band (see below) 7–8 6 Hobgoblin squad (see below) 9–10 7–8 Bugbear scouts (see below) 11 9–10 1d4 + 2 wolves 12 11–12 1 owlbear Cragmaw
Goblin Band This band of Cragmaw marauders consists of 2d4 goblins led by a goblin boss. They know the location of Cragmaw Castle and can provide directions if they are captured and threatened. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stirges — 4 1d4 + 1 ghouls 3–4 — 1 ogre 5–6 5 Cragmaw goblin band (see below) 7–8 6 Hobgoblin squad (see below) 9–10 7–8 Bugbear scouts (see below) 11 9–10 1d4 + 2 wolves 12 11–12 1 owlbear Cragmaw
Goblin Band This band of Cragmaw marauders consists of 2d4 goblins led by a goblin boss. They know the location of Cragmaw Castle and can provide directions if they are captured and threatened. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Domains of Ravenloft In a far-flung corner of the Plane of Shadow drifts a hidden expanse of roiling mist and vague semi-reality. At this eerie edge of the multiverse, the Dark Powers collect the
sampling of the terrifying domains, dreaded Darklords, and daring wanderers trapped in the Dark Powers’ clutches. Dr. Viktra Mordenheim, Darklord of Lamordia, crafts the perfect
body for her newest band of golem-hunting mercenaries
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to the town council to collect a reward of six potions of greater healing.” If the characters undertake this quest, see “Death Knight-Dreadnaught.” Leilon Point Quest “Farmers in the small community of
to collect a reward of 750 gp.” If the characters undertake this quest, see “Leilon Point.” Follow-Up Quests After the characters complete either one of the starting quests, the following two quests
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to the town council to collect a reward of six potions of greater healing.” If the characters undertake this quest, see “Death Knight-Dreadnaught.” Leilon Point Quest “Farmers in the small community of
to collect a reward of 750 gp.” If the characters undertake this quest, see “Leilon Point.” Follow-Up Quests After the characters complete either one of the starting quests, the following two quests
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
to the town council to collect a reward of six potions of greater healing.” If the characters undertake this quest, see “Death Knight-Dreadnaught.” Leilon Point Quest “Farmers in the small community of
to collect a reward of 750 gp.” If the characters undertake this quest, see “Leilon Point.” Follow-Up Quests After the characters complete either one of the starting quests, the following two quests
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Hobgoblins. This squad of hobgoblins is actively seeking the adventurers, hoping to collect on a bounty. They know the location of Cragmaw Castle but won’t provide directions unless they are charmed. One
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Hobgoblins. This squad of hobgoblins is actively seeking the adventurers, hoping to collect on a bounty. They know the location of Cragmaw Castle but won’t provide directions unless they are charmed. One
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Hobgoblins. This squad of hobgoblins is actively seeking the adventurers, hoping to collect on a bounty. They know the location of Cragmaw Castle but won’t provide directions unless they are charmed. One
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
serve your deity. Religious Order Quests d6 Quest 1 Safe Escape. A band of the faithful wandered into territory hostile to your order. You must find them and escort them to safety. 2 Relic
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
serve your deity. Religious Order Quests d6 Quest 1 Safe Escape. A band of the faithful wandered into territory hostile to your order. You must find them and escort them to safety. 2 Relic
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
serve your deity. Religious Order Quests d6 Quest 1 Safe Escape. A band of the faithful wandered into territory hostile to your order. You must find them and escort them to safety. 2 Relic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity’s domain. Occasionally, the faithful are sent back to be reborn into the world to
Knowledge, Nature Golden signet ring with six-pointed star Flandal Steelskin, god of metalwork NG Knowledge Flaming hammer Gaerdal Ironhand, god of protection LG War Iron band Garl Glittergold, god of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even
another contract within the city, or provide the backing an ambitious adventuring band needs to find fame and great wealth. The only true competition nobles face is from one another. Such rivalries
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even
another contract within the city, or provide the backing an ambitious adventuring band needs to find fame and great wealth. The only true competition nobles face is from one another. Such rivalries
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even
another contract within the city, or provide the backing an ambitious adventuring band needs to find fame and great wealth. The only true competition nobles face is from one another. Such rivalries
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity’s domain. Occasionally, the faithful are sent back to be reborn into the world to
Knowledge, Nature Golden signet ring with six-pointed star Flandal Steelskin, god of metalwork NG Knowledge Flaming hammer Gaerdal Ironhand, god of protection LG War Iron band Garl Glittergold, god of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity’s domain. Occasionally, the faithful are sent back to be reborn into the world to
Knowledge, Nature Golden signet ring with six-pointed star Flandal Steelskin, god of metalwork NG Knowledge Flaming hammer Gaerdal Ironhand, god of protection LG War Iron band Garl Glittergold, god of
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
-pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L9: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano. Small
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather hides hang from the stalactites above, flapping in the draft. Sounds of flowing water echo from the far
-pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L10: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
-pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L9: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano. Small
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather hides hang from the stalactites above, flapping in the draft. Sounds of flowing water echo from the far
-pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L10: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather hides hang from the stalactites above, flapping in the draft. Sounds of flowing water echo from the far
-pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L10: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
blade in Gnomish. Once the golem is destroyed, the sword can easily be freed from its chest. L3: Guano-Covered Cave The floor of this vaulted cave is covered in pungent piles of bat guano. Large leather
-pearl teeth (worth 50 gp), a quiver with twenty silvered arrows, and a Potion of Healing (greater). L9: Bat Corridor The sandy floor of this long, wide corridor is strewn with piles of bat guano. Small
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
looms atop a hill. Womforders lock and bar their doors and shutter their windows at night, for fear of the so-called Womford Bat, a nocturnal predator that snatches folk it can catch outside after dark
. The giant intends to collect on the 5,000 gp reward being offered for the dwarf’s capture and is using the goblinoids and ogres as a distraction to help him bag the dwarf. While the garrison is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
looms atop a hill. Womforders lock and bar their doors and shutter their windows at night, for fear of the so-called Womford Bat, a nocturnal predator that snatches folk it can catch outside after dark
. The giant intends to collect on the 5,000 gp reward being offered for the dwarf’s capture and is using the goblinoids and ogres as a distraction to help him bag the dwarf. While the garrison is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
looms atop a hill. Womforders lock and bar their doors and shutter their windows at night, for fear of the so-called Womford Bat, a nocturnal predator that snatches folk it can catch outside after dark
. The giant intends to collect on the 5,000 gp reward being offered for the dwarf’s capture and is using the goblinoids and ogres as a distraction to help him bag the dwarf. While the garrison is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-gnawed carcasses heaped beside the brazier attest to an indifferent effort to cook them over the coals. There are two doors: one north and one south.
This is the den of a band of lizardfolk who
shore. They are far newer than the rest of the dungeon, having been left here less than a hundred years ago by a previous band of explorers. One is in good enough shape that it could be repaired with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-gnawed carcasses heaped beside the brazier attest to an indifferent effort to cook them over the coals. There are two doors: one north and one south.
This is the den of a band of lizardfolk who
shore. They are far newer than the rest of the dungeon, having been left here less than a hundred years ago by a previous band of explorers. One is in good enough shape that it could be repaired with






