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Returning 35 results for 'band both diffusing con record'.
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Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
victim while lashing out with the poisonous stinger on its tail to bring down another. A creature immobilized by the poison becomes easy pickings for any nearby members of the war band. Each shoosuva
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
learn their secrets, then record these secrets in journals. They scour Wildspace in search of new entities as well, hoping to be the first to contact them. Some of the secrets learned are so cryptic
Alignment
Armor Class 13 (mage armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
11 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
19 (+4)
WIS
16 (+3)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Flind When the demon lord Yeenoghu (appears in this book) wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into a demonic warrior known
as a flind. A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to Yeenoghu, a flind uses demonic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Champion One of the most remote locations inside White Plume Mountain is the hideout of a band of criminals led by the fallen champion Sir Bluto, an alleged mass murderer and a fugitive. Sir Bluto
(plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +9, Con +6
Skills
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Champion One of the most remote locations inside White Plume Mountain is the hideout of a band of criminals led by the fallen champion Sir Bluto, an alleged mass murderer and a fugitive. Sir Bluto
(plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +9, Con +6
Skills
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Flind When the demon lord Yeenoghu (appears in this book) wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into a demonic warrior known
as a flind. A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to Yeenoghu, a flind uses demonic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Flind When the demon lord Yeenoghu (appears in this book) wants to create a particularly fearsome war band leader, he transforms an exceptionally strong and vicious gnoll into a demonic warrior known
as a flind. A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to Yeenoghu, a flind uses demonic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Champion One of the most remote locations inside White Plume Mountain is the hideout of a band of criminals led by the fallen champion Sir Bluto, an alleged mass murderer and a fugitive. Sir Bluto
(plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +9, Con +6
Skills
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
learn their secrets, then record these secrets in journals. They scour Wildspace in search of new entities as well, hoping to be the first to contact them. Some of the secrets learned are so cryptic
Alignment
Armor Class 13 (mage armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
11 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
19 (+4)
WIS
16 (+3)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
learn their secrets, then record these secrets in journals. They scour Wildspace in search of new entities as well, hoping to be the first to contact them. Some of the secrets learned are so cryptic
Alignment
Armor Class 13 (mage armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
11 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
19 (+4)
WIS
16 (+3)
CHA
14 (+2
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls A gnoll war band might include one or more of the special kinds of gnolls described in this section. When gnolls are weakened, they seek out isolated settlements, maim and disable its
inhabitants, and feed upon them as they rest and regain strength.
— Elminster
Flind A flind is an exceptionally strong and vicious gnoll that commands and directs the war band it is a part of. It wields a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
CON
16(+3)
INT
11(+0)
WIS
12(+1)
CHA
13(+1)
Skills Perception +5, Stealth +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
accompany the war band and attack whatever creatures the gnolls fall upon. Maw Demon
Medium fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
CON
16(+3)
INT
11(+0)
WIS
12(+1)
CHA
13(+1)
Skills Perception +5, Stealth +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
accompany the war band and attack whatever creatures the gnolls fall upon. Maw Demon
Medium fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
CON
16(+3)
INT
11(+0)
WIS
12(+1)
CHA
13(+1)
Skills Perception +5, Stealth +5
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from
accompany the war band and attack whatever creatures the gnolls fall upon. Maw Demon
Medium fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
Hucrele Medium humanoid (human), neutral evil
Armor Class 16 (Barkskin trait)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Swarm of Larvae Lone larvae pose little threat, but in large numbers, larvae can overwhelm vulnerable creatures. Out of desperation, larvae band together in grotesque swarms, their squirming
.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con 14 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 12 +1 +1
Cha 2 −4 −4
Resistances
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
Hucrele Medium humanoid (human), neutral evil
Armor Class 16 (Barkskin trait)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Sharwyn Hucrele A young adventurer whose group ran afoul of a band of goblins, Sharwyn Hucrele now finds herself enslaved deep inside the Sunless Citadel, an unwitting supplicant of the Gulthias Tree
Hucrele Medium humanoid (human), neutral evil
Armor Class 16 (Barkskin trait)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Swarm of Larvae Lone larvae pose little threat, but in large numbers, larvae can overwhelm vulnerable creatures. Out of desperation, larvae band together in grotesque swarms, their squirming
.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con 14 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 12 +1 +1
Cha 2 −4 −4
Resistances
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Swarm of Larvae Lone larvae pose little threat, but in large numbers, larvae can overwhelm vulnerable creatures. Out of desperation, larvae band together in grotesque swarms, their squirming
.
Ability Score Mod Save
Str 14 +2 +2
Dex 11 +0 +0
Con 14 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 12 +1 +1
Cha 2 −4 −4
Resistances
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Monstrosity, Typically Chaotic Evil
Armor Class 14 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
in a war band. In the vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance. Hunters are particularly skilled with the longbow, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Monstrosity, Typically Chaotic Evil
Armor Class 14 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
in a war band. In the vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance. Hunters are particularly skilled with the longbow, and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Monstrosity, Typically Chaotic Evil
Armor Class 14 (studded leather)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
in a war band. In the vanguard, they creep around, picking off isolated opposition while clearing the way for the rest of the force to advance. Hunters are particularly skilled with the longbow, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Yawning Portal. Three months ago, out of boredom, Meloon accompanied a fledgling band of adventurers on an expedition to Undermountain. There, his luck ran out. While resting in the dungeon, the
Medium humanoid (human), neutral evil
Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
20(+5)
DEX
15(+2)
CON
14(+2)
INT
10(+0)
WIS
14(+2
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
, Edgin. After Holga was exiled from her clan, she wandered unmoored and craving connection. Now that she has forged a new home with Edgin and his band of thieves, she won’t lose another family without a
fight. Holga Kilgore Medium Humanoid, Chaotic Good
Armor Class 15 (Unarmored Defense)
Hit Points 120 (16d8 + 48)
Speed 40 ft.
STR
19 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0






