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Monsters
The Book of Many Things
corpses to eat and living creatures to hunt. A harrow hawk can even travel the multiverse, flying magically from one world to another.
The Grim Harrow—a band of Undead beings created by the Deck
of Many Things (see chapter 19)— seeks out harrow hawks, capturing them and training them as hunting animals. The Grim Harrow dispatches these Undead companions from the Gardens of Decay to
Magic Items
Waterdeep: Dungeon of the Mad Mage
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
Magic Items
Curse of Strahd
feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.
If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be
must succeed on a DC 12 Wisdom saving throw or be afflicted with short-term madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide).
Blight Bane. While you are attuned
Monsters
Icewind Dale: Rime of the Frostmaiden
d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
creature to a frigid extradimensional prison for 1 minute. While there, the creature is incapacitated and takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Banishing Rebuke
monsters
next turn deals 1 Fire damage to the creature and kills the rot grubs, ending the effect. After this time, the rot grubs are too far under the skin to be burned.
Discordant Cicadas. Wisdom Saving
chapter 7)—insects that burrow into the skin of the bearer. Those touched by Valaara may undergo a physical metamorphosis and manifest insect traits, but Valaara’s touch can also transform the
Magic Items
Tomb of Annihilation
Artus Cimber has kept this item in his possession for over a century. The Ring of Winter is a golden band that resizes to fit snugly on the finger of its wearer. A thin layer of frost coats
the ring.
The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s
Feats
Wayfinder's Guide to Eberron
you’re stressed, the mark hisses audibly.
4
The skin around the mark is burned, scaly, or withered.
5
Animals are uneasy around you.
6
You have a mood swing any time you use
options in chapter 7 of the Dungeon Master’s Guide. If the character fails to gain a boon, they have a 10 percent chance the next time they gain a level.
If the character gains a boon, the DM
Backgrounds
Sword Coast Adventurer's Guide
a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of
chapter 8 of the Player’s Handbook).
Suggested Characteristics
Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background Over the past three months, the evil clerics of Abbey Isle have quarreled violently with a large band of local pirates. Their struggle seems to have left the island uninhabited. The
pirates burned the abbey to the ground, but they suffered so many casualties that they were destroyed in turn by the local mariners’ guild. Unknown to the mariners’ guild, a small number of evil clerics and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background Over the past three months, the evil clerics of Abbey Isle have quarreled violently with a large band of local pirates. Their struggle seems to have left the island uninhabited. The
pirates burned the abbey to the ground, but they suffered so many casualties that they were destroyed in turn by the local mariners’ guild. Unknown to the mariners’ guild, a small number of evil clerics and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background Over the past three months, the evil clerics of Abbey Isle have quarreled violently with a large band of local pirates. Their struggle seems to have left the island uninhabited. The
pirates burned the abbey to the ground, but they suffered so many casualties that they were destroyed in turn by the local mariners’ guild. Unknown to the mariners’ guild, a small number of evil clerics and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
for Filch. Characters can learn Mercy’s secret in the “Warforged Pilgrims” section later in this chapter. Kalyth’s Secret. Kalyth, the leader of a band of veterans, lost valuable magic items and
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Mercy’s Secret. Mercy is the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
for Filch. Characters can learn Mercy’s secret in the “Warforged Pilgrims” section later in this chapter. Kalyth’s Secret. Kalyth, the leader of a band of veterans, lost valuable magic items and
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Mercy’s Secret. Mercy is the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
for Filch. Characters can learn Mercy’s secret in the “Warforged Pilgrims” section later in this chapter. Kalyth’s Secret. Kalyth, the leader of a band of veterans, lost valuable magic items and
Power of Secrets The characters can learn two secrets in this chapter that are applicable to the rules in “The Power of Secrets” section in this book’s introduction: Mercy’s Secret. Mercy is the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to make the journey more interesting, consider rolling on the Triboar Trail Random Encounters table in chapter 3. Reroll a result of “Cragmaw goblin band” since the characters dealt with the goblins in that chapter.
Running This Chapter This chapter kicks off once the characters venture into Wave Echo Cave, shown on map 4.1. The characters need not face significant dangers on their way to the cave. If you’d like
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to make the journey more interesting, consider rolling on the Triboar Trail Random Encounters table in chapter 3. Reroll a result of “Cragmaw goblin band” since the characters dealt with the goblins in that chapter.
Running This Chapter This chapter kicks off once the characters venture into Wave Echo Cave, shown on map 4.1. The characters need not face significant dangers on their way to the cave. If you’d like
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to make the journey more interesting, consider rolling on the Triboar Trail Random Encounters table in chapter 3. Reroll a result of “Cragmaw goblin band” since the characters dealt with the goblins in that chapter.
Running This Chapter This chapter kicks off once the characters venture into Wave Echo Cave, shown on map 4.1. The characters need not face significant dangers on their way to the cave. If you’d like
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and shoosuvas, see chapter 3 of this book. Ghouls Ghoul packs emerge from graveyards and dungeons to trail in the wake of a war band, feasting on the remains of its victims and sometimes eventually
information on leucrottas, see chapter 3 of this book. Trolls Of all the creatures encountered by gnolls, trolls are the most likely to join them simply because the gnolls’ way of life appeals to them. As ravenous creatures with incredible toughness, trolls fit well into the loose scheme of a gnoll war band.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
adventurers’ allies or their foes — you might wish to use the guidelines under “Handling Mobs” in chapter 8 of the Dungeon Master’s Guide. In some cases, you can simply match forces on one side with those on
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Fill Flourforge Fill Flourforge, a retired dwarf brigand, loves to bake. Fill’s criminal career came to a halt when a gold dragon burned the rest of his band of thieves to a crisp during their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and shoosuvas, see chapter 3 of this book. Ghouls Ghoul packs emerge from graveyards and dungeons to trail in the wake of a war band, feasting on the remains of its victims and sometimes eventually
information on leucrottas, see chapter 3 of this book. Trolls Of all the creatures encountered by gnolls, trolls are the most likely to join them simply because the gnolls’ way of life appeals to them. As ravenous creatures with incredible toughness, trolls fit well into the loose scheme of a gnoll war band.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and shoosuvas, see chapter 3 of this book. Ghouls Ghoul packs emerge from graveyards and dungeons to trail in the wake of a war band, feasting on the remains of its victims and sometimes eventually
information on leucrottas, see chapter 3 of this book. Trolls Of all the creatures encountered by gnolls, trolls are the most likely to join them simply because the gnolls’ way of life appeals to them. As ravenous creatures with incredible toughness, trolls fit well into the loose scheme of a gnoll war band.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
adventurers’ allies or their foes — you might wish to use the guidelines under “Handling Mobs” in chapter 8 of the Dungeon Master’s Guide. In some cases, you can simply match forces on one side with those on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Creating a Gnoll War Band To include a gnoll war band in your campaign, or if you need to generate one quickly for use in an encounter, use the tables in this section. Roll on each one in turn to
determine the war band’s name, components, and unique traits. The War Band Name table is set up to create two-word names. Some war bands become infamous enough to earn an epithet from their enemies, but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(see chapter 8). This changes some of the conditions described in “Underdark Travel” in chapter 2. ATTACKING IN FORCE
When dealing with combat between large groups of creatures — either the
adventurers’ allies or their foes — you might wish to use the guidelines under “Handling Mobs” in chapter 8 of the Dungeon Master’s Guide. In some cases, you can simply match forces on one side with those on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 20 Dexterity check. Shield of the Uven Rune Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its
shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. A band of marauders for the earth cult consists of 1d4 + 1 Black Earth guards, a Black Earth priest, and 1d4 − 1 ogres. See chapter 7 for the cultists’ statistics. Earth Cult Robbers. These earth
Cult War Band. A war band of the fire cult consists of 1d6 Eternal Flame guardians, an Eternal Flame priest, and 1d3 hell hounds. See chapter 7 for the cultists’ statistics. Homestead. The party
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. A band of marauders for the earth cult consists of 1d4 + 1 Black Earth guards, a Black Earth priest, and 1d4 − 1 ogres. See chapter 7 for the cultists’ statistics. Earth Cult Robbers. These earth
Cult War Band. A war band of the fire cult consists of 1d6 Eternal Flame guardians, an Eternal Flame priest, and 1d3 hell hounds. See chapter 7 for the cultists’ statistics. Homestead. The party






