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Returning 35 results for 'bands before designed continuously regains'.
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bonus before designs continuously regains
bonus before design continuously regains
bonus before designated continuous regains
bonus before designated continuously regains
bonus before designed continuously regains
Magic Items
Tales from the Yawning Portal
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution
modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Monsters
Ghosts of Saltmarsh
maw regains spent legendary actions at the start of its turn.
Detect. The maw of Sekolah makes a Wisdom (Perception) check.
Speed of Sekolah. The maw of Sekolah moves up to its speed.
Feed (Costs 2
steady diet of sentient creatures, captured by the sahuagin and offered up as tribute. Sahuagin priestesses adorn the fins of the maw of Sekolah with gemmed bands and polished skulls.
Monsters
Icewind Dale: Rime of the Frostmaiden
Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to
golems bear weaknesses inherent in their materials or the power of the elemental spirit bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits
Monsters
Quests from the Infinite Staircase
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 3 hit points at the start of
killed by russet mold, a poisonous fungus rumored to have originated from beyond the stars.
Vegepygmies gather in small bands, communicating with a combination of gestures, hisses, and rhythmic taps
Monsters
Quests from the Infinite Staircase
incapacitated condition.
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 5 hit
russet mold, a poisonous fungus rumored to have originated from beyond the stars.
Vegepygmies gather in small bands, communicating with a combination of gestures, hisses, and rhythmic taps. While
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 3 hit points at the start of
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
Monsters
Quests from the Infinite Staircase
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 7 hit points at the start of
fungus rumored to have originated from beyond the stars.
Vegepygmies gather in small bands, communicating with a combination of gestures, hisses, and rhythmic taps. While vegepygmies can sustain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Plant Camouflage. The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The thorny regains 5 hit points at the start of its
that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas, so they’re most
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Plant Camouflage. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration. The vegepygmy regains 5 hit points at the start of
dies while infected, its corpse produces vegepygmies the same way russet mold does.
Vegepygmies
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to
blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. The Hidden Shrine of Tamoachan
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Maze Engine Deep within the Labyrinth lies the Maze Engine — a mechanical, magically powered device capable of altering reality. Modrons refer to the device as an Orderer because it was designed
chapter 2, “Creating a Multiverse,” in the Dungeon Master’s Guide). It’s a 20-foot-diameter sphere built of 1-foot-wide bands of magically hardened and shaped bronze, engraved with arcane symbols. Gaps
Monsters
Fizban's Treasury of Dragons
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade pursuit, while strategically designed choke points allow them to
Monsters
Fizban's Treasury of Dragons
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the
’s lair is a maze of twisting tunnels, interconnected caverns, or crumbling ruins designed to disorient intruders. Circuitous routes within the lair provide the dragon with numerous ways to evade
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
16. Locked Oaken Door The thick wooden door ahead of you is heavily bound with iron bands, and there are several locks keeping it shut.
Aura. The door is found to radiate an aura of abjuration
distress, which are designed to lure the characters onward. The tunnel floor is a counterweighted beam. Its overbalancing point is the third square north of the door. When one or more characters move
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-headed shark is fed a steady diet of sentient creatures, captured by the sahuagin and offered up as tribute. Sahuagin priestesses adorn the fins of the maw of Sekolah with gemmed bands and polished
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The maw regains spent legendary actions at the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vegepygmies Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit
dark, moist areas, so they’re most commonly found underground or in forests where little sunlight penetrates. A vegepygmy feels kinship with other plant and fungus creatures, and thus vegepygmy bands
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bound within them, iron golems were designed to be nearly invulnerable. Their iron bodies imprison the spirits that drive them, and are susceptible only to weapons imbued with magic or the strength of
(15,000 XP)
Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Additional Encounters The Rise of Tiamat is an open-framework adventure designed for higher-level characters. As such, not all your game sessions need to stick to the main track of the adventure
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Additional Encounters The Rise of Tiamat is an open-framework adventure designed for higher-level characters. As such, not all your game sessions need to stick to the main track of the adventure
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Additional Encounters The Rise of Tiamat is an open-framework adventure designed for higher-level characters. As such, not all your game sessions need to stick to the main track of the adventure
adventurers are understandably worried about these developments. Elite bands of cultists have been charged with establishing the cult’s control from the Gray Peaks to the Sunset Mountains. They seek out
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Path Forward With the forces of evil defeated, Grand Duke Ravengard regains his faculties and can relay the story of the spirit journey he undertook while wearing the Helm of Torm’s Sight. Torm
the kenku took her to a junkyard called Fort Knucklebone, where they built and repaired infernal vehicles designed to move quickly across the blasted wastelands of Avernus. Lulu doesn’t remember who ran
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
filled with air that is continuously and magically replenished On the map, air-filled areas are tinted purple. Some air-filled areas contain pools of water; a pool fills a depression in the floor and
climbing them without gear requires a successful DC 20 Strength (Athletics) check.
Crystal Windows. Some rooms have oval windows made of thick, transparent crystal. These windows were designed to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s new apprentices, conducts her research here. 7a. Trenzia’s Workroom This well-maintained workroom reeks of rotting flesh and ozone. Odd metal instruments designed for measuring electricity
starts its turn in contact with them takes 10 (3d6) lightning damage. Instead of taking damage, the flesh golem regains 10 hit points whenever it starts its turn on the electrified floor. If the
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge
removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
realizes they serve as handles to rotate the statue. Though the statue is designed to move, it’s still immensely heavy. It can be rotated to a new position by a character who succeeds on a DC 22 Strength
of black obsidian polished to a mirror shine. Where the light strikes it, bands of color glimmer within the altar: blue, green, white, and red.
This chamber holds a primordial altar to Takhisis, a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
decrepit wooden gateway. The gates that sealed this entrance are rotted away; only their rusted iron hinges and reinforcing bands remain. In their place are heaps of human skulls. Picked clean of all
humanoid’s spirit. When the ritual is complete, the dead humanoid awakens as if from a deep slumber, though it is not alive. A character transformed by this ritual into the walking dead regains all its hit
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
feet deep. For every 10 minutes a creature spends submerged in the hot spring, that creature regains 3 (1d6) hit points. Vent. Located 40 feet above the hot spring’s surface is a vent in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
labor, the neogi designed and built sleek vessels, some capable of traversing the planes, to carry them to their new frontiers. Some neogi groups still create and use such vehicles, which have a distinct
.
Spellcasting. The neogi is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item
15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Isperia regains spent legendary actions at the start of her
Spell Attack: +17 to hit, range 60 ft., one creature. Hit: 54 (12d8) radiant damage, and Aurelia can choose another creature she can see within 10 feet of the target. The second creature regains 27 (6d8
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. The chest contains two potions of healing (greater) and a rusty iron sphere (iron bands of Bilarro). C4. Mess Hall This room’s ceiling is mostly intact, except for a portion to the south. This room
difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Regeneration. The ghost regains 10 hit points at the start of its turn. If the ghost takes radiant damage or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-wide alarm, the bell is rung continuously for at least a half-minute. The tolling can be heard from 2 miles away by creatures in the open, or 1 mile by creatures in the jungle. 10G. Stores Reserves of
with iron bands (AC 17, 20 hit points, immunity to poison and psychic damage), and its lock can be picked with thieves’ tools and a successful DC 20 Dexterity check. The types of supplies stored here
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
item is dipped into it. The pool regains all expended charges daily at dawn. Dragonshard Pool Effects d6 Effect 1–2 The item is destroyed. 3–4 The item gains a cosmetic defect such as
servant (use the stone golem stat block). It is designed to defend Landro from enemy boarders. As soon as a creature disturbs the table’s contents, the table reveals its true nature and attacks






