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Returning 35 results for 'bane bad diffusing curious refuges'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
damage.
Spellcasting. The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
2/day each: bane, grease
1
curious creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
. The dragon adds a feather to a necklace for each harpy slain.
4
A curious water elemental supplies a young topaz dragon with aquatic delicacies so as to learn more about the dragon.
5
A
Backgrounds
Sword Coast Adventurer's Guide
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a day’s ride west of Elturel, to be bricked up, and the curious forbidden entrance, for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a day’s ride west of Elturel, to be bricked up, and the curious forbidden entrance, for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to Elturel. The devout, the curious, the afflicted — all came to bathe in its warmth and see its blessed light by night. Paladins had always been small in number among the Hellriders, but the
event that blackened every stone and sealed its doors and windows. The High Observer at the time ordered the fort, a day’s ride west of Elturel, to be bricked up, and the curious forbidden entrance, for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
reveals that he made one stop on his way to Mistshore. He dropped off a lady friend, a priest of Bane allied with the Zhentarim, and left the stone with her and her acolytes for safekeeping. The characters
during the battle. If you find an encounter too deadly, reduce the antagonists’ hit points, have NPCs arrive to help the characters, or have the bad guys cut their losses and flee.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
reveals that he made one stop on his way to Mistshore. He dropped off a lady friend, a priest of Bane allied with the Zhentarim, and left the stone with her and her acolytes for safekeeping. The characters
during the battle. If you find an encounter too deadly, reduce the antagonists’ hit points, have NPCs arrive to help the characters, or have the bad guys cut their losses and flee.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
reveals that he made one stop on his way to Mistshore. He dropped off a lady friend, a priest of Bane allied with the Zhentarim, and left the stone with her and her acolytes for safekeeping. The characters
during the battle. If you find an encounter too deadly, reduce the antagonists’ hit points, have NPCs arrive to help the characters, or have the bad guys cut their losses and flee.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. OUPHES
Ouphes are curious creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of
, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
2/day each: bane, grease
1/day: blindness/deafness
Theft of Nerves (1/Day). The faerie unleashes a
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. OUPHES
Ouphes are curious creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of
, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
2/day each: bane, grease
1/day: blindness/deafness
Theft of Nerves (1/Day). The faerie unleashes a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
detected. Camp Hc3 arrives if the disturbance persists. Treasure The druids have a scroll of elemental bane and a scroll of warding wind (see appendix B for descriptions of both spells) in a wooden
curious about who the characters are. The fire cultists haven’t made up their minds about this group, although Sauruki has concluded that the fire cultists are seeking recruits. If the characters seem
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
detected. Camp Hc3 arrives if the disturbance persists. Treasure The druids have a scroll of elemental bane and a scroll of warding wind (see appendix B for descriptions of both spells) in a wooden
curious about who the characters are. The fire cultists haven’t made up their minds about this group, although Sauruki has concluded that the fire cultists are seeking recruits. If the characters seem
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. OUPHES
Ouphes are curious creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of
, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
2/day each: bane, grease
1/day: blindness/deafness
Theft of Nerves (1/Day). The faerie unleashes a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
detected. Camp Hc3 arrives if the disturbance persists. Treasure The druids have a scroll of elemental bane and a scroll of warding wind (see appendix B for descriptions of both spells) in a wooden
curious about who the characters are. The fire cultists haven’t made up their minds about this group, although Sauruki has concluded that the fire cultists are seeking recruits. If the characters seem
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on rare magic to the hag’s daughter. THE RULE OF THREE
They say that things come in threes. Good things. Bad things. Strange things. Hags and purveyors of witchcraft embrace the Rule of Three, as it
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on rare magic to the hag’s daughter. THE RULE OF THREE
They say that things come in threes. Good things. Bad things. Strange things. Hags and purveyors of witchcraft embrace the Rule of Three, as it
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on rare magic to the hag’s daughter. THE RULE OF THREE
They say that things come in threes. Good things. Bad things. Strange things. Hags and purveyors of witchcraft embrace the Rule of Three, as it
level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
and therefore more dangerous when disappointed or angered by a deal gone bad. Fey are also long-lived and thus have more time to retaliate against the hag, whereas most humanoids die within a few
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
and therefore more dangerous when disappointed or angered by a deal gone bad. Fey are also long-lived and thus have more time to retaliate against the hag, whereas most humanoids die within a few
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trust a hag. Hags are curious about other creatures of power. They enjoy receiving news and gossip about other hags and influential creatures such as dragons, demons, genies, and certain mortals
and therefore more dangerous when disappointed or angered by a deal gone bad. Fey are also long-lived and thus have more time to retaliate against the hag, whereas most humanoids die within a few
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
was naturally curious, so I packed up and went to a university to learn more about the world. 2 My mentor’s teachings opened my mind to new possibilities in that field of study. 3 I was always an avid
caused me to leave my family to see the world. I look after myself. 2 I ran away from a bad situation at home and made my own way in the world. 3 Monsters wiped out my village, and I was the sole
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
was naturally curious, so I packed up and went to a university to learn more about the world. 2 My mentor’s teachings opened my mind to new possibilities in that field of study. 3 I was always an avid
caused me to leave my family to see the world. I look after myself. 2 I ran away from a bad situation at home and made my own way in the world. 3 Monsters wiped out my village, and I was the sole
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
was naturally curious, so I packed up and went to a university to learn more about the world. 2 My mentor’s teachings opened my mind to new possibilities in that field of study. 3 I was always an avid
caused me to leave my family to see the world. I look after myself. 2 I ran away from a bad situation at home and made my own way in the world. 3 Monsters wiped out my village, and I was the sole
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. For more than a thousand years, folk lived and traded at the site of what would become Waterdeep, but their identities remain a mystery — with a curious exception. We know that at some point during this
have learned little more. As all know, the crisis began with the theft of the Tablets of Fate by the vile and ambitious gods Bane and Myrkul, later joined by Bhaal. These mystic artifacts supposedly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. For more than a thousand years, folk lived and traded at the site of what would become Waterdeep, but their identities remain a mystery — with a curious exception. We know that at some point during this
have learned little more. As all know, the crisis began with the theft of the Tablets of Fate by the vile and ambitious gods Bane and Myrkul, later joined by Bhaal. These mystic artifacts supposedly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. For more than a thousand years, folk lived and traded at the site of what would become Waterdeep, but their identities remain a mystery — with a curious exception. We know that at some point during this
have learned little more. As all know, the crisis began with the theft of the Tablets of Fate by the vile and ambitious gods Bane and Myrkul, later joined by Bhaal. These mystic artifacts supposedly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable art objects, but all are knockoffs acquired from dubious sources. The haphazardly assembled collection is a testament to bad taste. Wax Statue. A 6-foot-tall wax statue in one corner depicts
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know what’s inside the box, the duke gave it to Thurstwell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable art objects, but all are knockoffs acquired from dubious sources. The haphazardly assembled collection is a testament to bad taste. Wax Statue. A 6-foot-tall wax statue in one corner depicts
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know what’s inside the box, the duke gave it to Thurstwell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable art objects, but all are knockoffs acquired from dubious sources. The haphazardly assembled collection is a testament to bad taste. Wax Statue. A 6-foot-tall wax statue in one corner depicts
unique in its design. This particular box belongs to Thavius Kreeg and was entrusted to Duke Vanthampur for safekeeping. Curious to know what’s inside the box, the duke gave it to Thurstwell
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
they risk a bad performance taking on malevolent life. A character who succeeds on a DC 13 Charisma (Performance) check causes any existing shadows to wink out and new shadows to replace them and
Realm from the Briny Maze. If you choose, curious characters might find locations from the previous chapter nearby. Bubbles. The flumphs installed the organic devices that generate the bubbles. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
consists of a negotiator named Fylo Nelgorn (LE male Damaran priest of Bane with a flying snake curled around his left arm) and twenty Zhentarim thugs (LE male and female humans of various ethnicities
about the dark halls of the keep like a bad smell. The keep had a small garrison once, but only Amrath remains. The keep is nestled among old pine trees on a hilltop overlooking the sleepy village. The






