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Returning 35 results for 'bane becoming diffusing conjure returner'.
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Magic Items
Acquisitions Incorporated
While attuned to this device, you have a +1 bonus to Charisma saving throws, and you have advantage on Charisma (Intimidation) checks.
Aberrant Ally. You can conjure an aberrant creature from the
chaos of the multiverse to serve you. This functions as the conjure celestial spell (no concentration required), except the creature you summon is an aberration of challenge rating 4 or lower. Once you
Magic Items
Icewind Dale: Rime of the Frostmaiden
) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a
24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.
Monsters
Curse of Strahd
, months, and years practicing fell magic and looking for ways to help her “son.”
Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of witches. Through the aid of these
consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven refuge at the Wizard of Wines
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
becoming an eldritch lich.
Like other liches, eldritch liches are spellcasters who have cheated death, but an eldritch lich does so by allowing a Great Old One to implant a Far Realm parasite in the lich
, the Night Serpent
4
Ghaunadaur
5
Zargon, the Returner
6
That Which Lurks
Necrotic, Poison
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ally. You can conjure an aberrant creature from the chaos of the multiverse to serve you. This functions as the conjure celestial spell (no concentration required), except the creature you summon is
an aberration of challenge rating 4 or lower. Once you use this feature of the far gear, it cannot be used again until the next dawn. Unnatural Bane. You can cast the bane spell (save DC 15), which
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ally. You can conjure an aberrant creature from the chaos of the multiverse to serve you. This functions as the conjure celestial spell (no concentration required), except the creature you summon is
an aberration of challenge rating 4 or lower. Once you use this feature of the far gear, it cannot be used again until the next dawn. Unnatural Bane. You can cast the bane spell (save DC 15), which
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ally. You can conjure an aberrant creature from the chaos of the multiverse to serve you. This functions as the conjure celestial spell (no concentration required), except the creature you summon is
an aberration of challenge rating 4 or lower. Once you use this feature of the far gear, it cannot be used again until the next dawn. Unnatural Bane. You can cast the bane spell (save DC 15), which
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color. Their bodies are wider at the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cleric Spells Cantrips (0 Level)
Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bane
Bless
Command
Create or Destroy Water
Cure Wounds
Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cleric Spells Cantrips (0 Level) Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level Bane
Bless
Command
Create or Destroy Water
Dead
Scrying
6th Level Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level Conjure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cleric Spells Cantrips (0 Level)
Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bane
Bless
Command
Create or Destroy Water
Cure Wounds
Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cleric Spells Cantrips (0 Level) Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level Bane
Bless
Command
Create or Destroy Water
Dead
Scrying
6th Level Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level Conjure
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cleric Spells Cantrips (0 Level) Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level Bane
Bless
Command
Create or Destroy Water
Dead
Scrying
6th Level Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level Conjure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cleric Spells Cantrips (0 Level)
Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bane
Bless
Command
Create or Destroy Water
Cure Wounds
Path
Forbiddance
Harm
Heal
Heroes’ Feast
Planar Ally
True Seeing
Word of Recall
7th Level
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
, conjure fey
Wish. The Infernal Machine has the ability to bend the nature of reality, with the proper combination of controls recreating the effect of a wish spell (including all side effects). Due to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
those of Dead Three. The demigods Bane, Bhaal, and Myrkul walk among mortals, personally seeking followers to their cause. More than once, it’s rumored, the trio has even trod the streets of Baldur’s
Gate. Nefarious patriars whisper prayers to Bane when they seek to gain power through coercion, intimidation, and forceful exaction of the law. Gang leaders, evil mercenaries, and others who rely on fear
Monsters
Fizban's Treasury of Dragons
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
dragon wyrmling;topaz dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Evocation — Mending Transmutation — Resistance Abjuration C Sacred Flame Evocation — Spare the Dying Necromancy — Thaumaturgy Transmutation — Level 1 Cleric Spells Spell School Special Bane
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Regenerate Transmutation — Resurrection Necromancy M Symbol Abjuration M
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Level 1 Cleric Spells Spell School Special Bane Enchantment C Bless Enchantment C, M Command Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Evil and Good
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Power Word Fortify Enchantment — Regenerate Transmutation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Level 1 Cleric Spells Spell School Special Bane Enchantment C Bless Enchantment C, M Command Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Evil and Good
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Power Word Fortify Enchantment — Regenerate Transmutation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Level 1 Cleric Spells Spell School Special Bane Enchantment C Bless Enchantment C, M Command Enchantment — Create or Destroy Water Transmutation — Cure Wounds Abjuration — Detect Evil and Good
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Power Word Fortify Enchantment — Regenerate Transmutation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Evocation — Mending Transmutation — Resistance Abjuration C Sacred Flame Evocation — Spare the Dying Necromancy — Thaumaturgy Transmutation — Level 1 Cleric Spells Spell School Special Bane
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Regenerate Transmutation — Resurrection Necromancy M Symbol Abjuration M
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Evocation — Mending Transmutation — Resistance Abjuration C Sacred Flame Evocation — Spare the Dying Necromancy — Thaumaturgy Transmutation — Level 1 Cleric Spells Spell School Special Bane
Conjure Celestial Conjuration C Divine Word Evocation — Etherealness Conjuration — Fire Storm Evocation — Plane Shift Conjuration M Regenerate Transmutation — Resurrection Necromancy M Symbol Abjuration M
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rather exist in perpetual denial, whiling away the days, months, and years practicing fell magic and looking for ways to help her “son.” Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of
as their spies. Strahd doesn’t consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bear to leave the place. If the theater were to close down, the ghost would haunt it still, perhaps becoming more deranged over time. Only razing or burning the theater to the ground can force his
includes thirty commoners. Also present is a Zhentarim spy named Agorn Fuoco (NE male Turami bard; see appendix B) and his companion, Amath Sercent (LE female Mulan priest of Bane). Agorn is swept up in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rather exist in perpetual denial, whiling away the days, months, and years practicing fell magic and looking for ways to help her “son.” Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of
as their spies. Strahd doesn’t consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
rather exist in perpetual denial, whiling away the days, months, and years practicing fell magic and looking for ways to help her “son.” Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of
as their spies. Strahd doesn’t consider the wereravens a serious threat, but Lysaga has chosen to make them the bane of her existence. After much searching and scrying, she discovered a wereraven
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bear to leave the place. If the theater were to close down, the ghost would haunt it still, perhaps becoming more deranged over time. Only razing or burning the theater to the ground can force his
includes thirty commoners. Also present is a Zhentarim spy named Agorn Fuoco (NE male Turami bard; see appendix B) and his companion, Amath Sercent (LE female Mulan priest of Bane). Agorn is swept up in the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
, they might set foot on the twisting path toward becoming an eldritch lich. Like other liches, eldritch liches are spellcasters who have cheated death, but an eldritch lich does so by allowing a Great
Old Ones table to determine which entity gave an eldritch lich its parasite. Great Old Ones d6 Form 1 Cthulhu 2 Tharizdun, the Chained God 3 Dendar, the Night Serpent 4 Ghaunadaur 5 Zargon, the Returner 6 That Which Lurks






