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Returning 17 results for 'bane both diffusing connected repeats'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Frightened condition for 1 minute. While Frightened, the target’s Speed is 0 feet, and it repeats the save at the end of each of its turns, ending the effect on a success. Failure or Success: Karas
patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerûn. Some members have dutifully continued the family’s dedication to Bane, while others have sought to
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
damage.
Spellcasting. The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
2/day each: bane, grease
1
curious creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 14):
1/day each: bane, create or destroy waterDecay and despair are bound up in the nature of topaz dragons, thanks to
intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected Creatures
Topaz dragons rarely tolerate any
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, Ogrémoch’s Bane has used its power to animate these statues, turning them into elemental creatures. When the characters step inside the chamber, six of the statues animate and attack. The statues have the
after defeating the last statue, six more statues animate. This process repeats until either all of the statues are destroyed or until the characters leave the cave. A statue also animates and
Monsters
Fizban's Treasury of Dragons
following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
1/day each: bane, control water, create or destroy waterThe dragon can take 3
intent on destroying the homes of all intelligent creatures in the dragon’s territory, and desperate locals seek to find out what’s behind the dragon’s wrath.
Connected
Monsters
Fizban's Treasury of Dragons
of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 19):
1/day each: antilife shell, bane, control water, create or destroy
.
Connected Creatures
Topaz dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
process repeats once more, until the third earth elemental appears and is destroyed. The elementals ignore the galeb duhr, which continue to stand motionless throughout the fight. When the characters reduce
three earth elementals to 0 hit points and summon three galeb duhr, a white light shines from the menhir, producing a hallow effect protecting the galeb duhr from the influence of Ogrémoch’s Bane
Compendium
- Sources->Dungeons & Dragons->Monster Manual
connected to ravenous alien beings and serve as their feeding appendages. 5 Vestiges of an ancient evil that will return if grells collectively consume enough creatures. 6 Without souls, but convinced
two of ten tentacles. The target is also subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target has the Poisoned condition and repeats the save at the end of each of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V2. Tower Door The tower door is made of iron, with no visible handles or hinges. In the middle of the door is a large, embossed symbol — a connected series of lines with eight stick figures set
; a creature must trace the path of the lines, starting at either endpoint. All eight sets of arm positions must be performed, with no repeats, for the sequence to be complete. If the arm positions
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, they burst forth to dissolve and devour smaller creatures using their acid-dripping mandibles and sprays of digestive enzymes. Domenico Cava Ankhegs are the bane of farmers whose grazing livestock are
end of each of its turns, the target repeats the save, escaping the tome on a success. When the target escapes, it appears in the space it left or, if that space is occupied, the nearest unoccupied
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
. OUPHES
Ouphes are curious creatures found throughout the wilds of Eldraine. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of
, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
2/day each: bane, grease
1/day: blindness/deafness
Theft of Nerves (1/Day). The faerie unleashes a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
from the ramp connecting to the northern section of this roof, a stone bridge leads to a caved-in tunnel. It once connected to what is now the dragon’s den (area H10). Rubble obstructs the tunnel. As
traitorous plans. H10: Anthradusk’s Den This area can be accessed from the upper level of the sanctum (area H15). It once connected to the genie’s tower (area H9c). Massive crystal formations fill this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of yourself must succeed on a Strength saving throw or have the Restrained condition for 1 minute. A Restrained creature repeats the save at the end of each of its turns, ending the effect on itself
Vengeance Spells table, you thereafter always have the listed spells prepared.
Oath of Vengeance Spells Paladin Level Spells 3 Bane, Hunter’s Mark 5 Hold Person, Misty Step 9 Haste, Protection
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
estate); a stone storehouse full of used saddles, bridles, and reins; and stone stables connected to a fenced-in riding yard and grazing field. Janele Karnveller (NG female Chondathan human commoner) is
animates for 1d4 rounds, after which it clatters to the floor. The effect repeats if the bones are touched again, unless the skeleton is reduced to 0 hit points or the bones are destroyed, in which case
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the Evermoors thwart efforts to rebuild it. The town stood on the east side of the Surbrin River, enclosed within a circular wall festooned with ballistae and catapults, and connected by a fortified
consists of a negotiator named Fylo Nelgorn (LE male Damaran priest of Bane with a flying snake curled around his left arm) and twenty Zhentarim thugs (LE male and female humans of various ethnicities
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
: Bugbear head: “Yah!”
Harpy head: “Bah!”
Hobgoblin head: “Gah!”
Ogre head: “Bah!”
Each repeats its one-word utterance every time its hatch is opened, then falls silent until the hatch is closed
. None of these areas have windows. The contents of the seven turrets are as follows: P48a. An enameled blue coffer rests on an alabaster pedestal in the middle of this room, which is connected by an
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
back. Several sets of corroded manacles are connected to the walls,and some still bind a few crumbling skeletons.
Creatures. Three kobolds are bound with crude rope to the iron spike. A battered
): poison spray, thaumaturgy
1st level (2 slots): bane, inflict wounds
A twig blight, a gift from Belak the Outcast and a pet of Durnn’s, is in the stone pot, and goblins from area 40 occasionally






