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Returning 35 results for 'banished barriers diffusing constructed rule'.
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Backgrounds
Sword Coast Adventurer's Guide
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Monsters
Fizban's Treasury of Dragons
great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
feet of it and attempts to send that creature to a dream plane. The target must succeed on a DC 15 Charisma saving throw or be banished to a harmless demiplane until initiative count 20 on the next
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
or be banished to a harmless demiplane until initiative count 20 on the next round. While there, the target is stunned. When the effect ends, the target reappears in the space it left or in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
not tolerated. No stealing. This rule applies to all objects in the keep, not just the library’s works. No copying. Visitors are permitted to take notes while studying the library’s works, but anyone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
not tolerated. No stealing. This rule applies to all objects in the keep, not just the library’s works. No copying. Visitors are permitted to take notes while studying the library’s works, but anyone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
banishment from Candlekeep, and the banished are seldom allowed to return. The rules are simple: No fighting. All arguments must follow the rules of cordial debate and discussion. Violent altercations are
not tolerated. No stealing. This rule applies to all objects in the keep, not just the library’s works. No copying. Visitors are permitted to take notes while studying the library’s works, but anyone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability check that relies on hearing. Most of the plane’s inhabitants are creatures that were banished to the plane with no hope of escape, and the incessant winds have driven many to delirium and
forced others to take shelter in places where the winds die down until they sound like distant cries of torment. Optional Rule: Mad Winds A visitor must make a DC 10 Wisdom saving throw after each hour
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability check that relies on hearing. Most of the plane’s inhabitants are creatures that were banished to the plane with no hope of escape, and the incessant winds have driven many to delirium and
forced others to take shelter in places where the winds die down until they sound like distant cries of torment. Optional Rule: Mad Winds A visitor must make a DC 10 Wisdom saving throw after each hour
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ability check that relies on hearing. Most of the plane’s inhabitants are creatures that were banished to the plane with no hope of escape, and the incessant winds have driven many to delirium and
forced others to take shelter in places where the winds die down until they sound like distant cries of torment. Optional Rule: Mad Winds A visitor must make a DC 10 Wisdom saving throw after each hour
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sangarians prepared to make a last stand. With the power of the Sunweaver, Piruzan banished the relentless demon. She became queen of this new land and ruled for over three hundred years, never forgetting
lost. After smiting Zolmate Shab’s fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sangarians prepared to make a last stand. With the power of the Sunweaver, Piruzan banished the relentless demon. She became queen of this new land and ruled for over three hundred years, never forgetting
lost. After smiting Zolmate Shab’s fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sangarians prepared to make a last stand. With the power of the Sunweaver, Piruzan banished the relentless demon. She became queen of this new land and ruled for over three hundred years, never forgetting
lost. After smiting Zolmate Shab’s fiendish army with righteous fury, Atash elected to stay, believing his mission incomplete. In the early years of his rule, Atash walked among the common folk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
families settled in the outbuildings they had constructed farther down the cliff, along with the families of the retainers the Dinevs had brought with them. Over the next few years, many explorers in the
that they were unable to resist when the orcs scaled the castle walls. Thus, the Dinev family’s brief rule in Icewind Dale came to a bloody end. The Caer remained in the orcs’ possession for several
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
families settled in the outbuildings they had constructed farther down the cliff, along with the families of the retainers the Dinevs had brought with them. Over the next few years, many explorers in the
that they were unable to resist when the orcs scaled the castle walls. Thus, the Dinev family’s brief rule in Icewind Dale came to a bloody end. The Caer remained in the orcs’ possession for several
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
families settled in the outbuildings they had constructed farther down the cliff, along with the families of the retainers the Dinevs had brought with them. Over the next few years, many explorers in the
that they were unable to resist when the orcs scaled the castle walls. Thus, the Dinev family’s brief rule in Icewind Dale came to a bloody end. The Caer remained in the orcs’ possession for several
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
foreign rule constructed alongside newer structures built by traders and immigrants looking for security. Kalapang is welcoming toward foreigners and encourages visitors. Powerful clans and the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
, and though Asmodeus can bend these laws, he seldom does. Most devils in the Material Plane were summoned there by mortal mages who expended tremendous amounts of magical power to breach the barriers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the demon is banished, the world suffers no long-term effects, aside from the destruction wrought by the demon. But if demons can dwell undisturbed on a plane for a period of time, their continued
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the demon is banished, the world suffers no long-term effects, aside from the destruction wrought by the demon. But if demons can dwell undisturbed on a plane for a period of time, their continued
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
, and though Asmodeus can bend these laws, he seldom does. Most devils in the Material Plane were summoned there by mortal mages who expended tremendous amounts of magical power to breach the barriers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernus’s basalt cliffs
, and though Asmodeus can bend these laws, he seldom does. Most devils in the Material Plane were summoned there by mortal mages who expended tremendous amounts of magical power to breach the barriers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the demon is banished, the world suffers no long-term effects, aside from the destruction wrought by the demon. But if demons can dwell undisturbed on a plane for a period of time, their continued
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
several types of animals, red and black beans, and chili peppers. In Janya, edible undersea plants form the bulk of people’s diet, supplemented by ingredients imported from Djaynai. As a rule, both
criminal cases, controversial rituals are performed to prevent the offender from acting on their wicked impulses. The offender is then banished for life. Government in Janya Janya is an oligarchy ruled
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
. If an enemy force does approach, though, these barriers do a good job of delaying any incursion until the goblinoids can rally their defenses. Inside the surrounding bulwark, the goblinoids all have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
several types of animals, red and black beans, and chili peppers. In Janya, edible undersea plants form the bulk of people’s diet, supplemented by ingredients imported from Djaynai. As a rule, both
criminal cases, controversial rituals are performed to prevent the offender from acting on their wicked impulses. The offender is then banished for life. Government in Janya Janya is an oligarchy ruled
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
several types of animals, red and black beans, and chili peppers. In Janya, edible undersea plants form the bulk of people’s diet, supplemented by ingredients imported from Djaynai. As a rule, both
criminal cases, controversial rituals are performed to prevent the offender from acting on their wicked impulses. The offender is then banished for life. Government in Janya Janya is an oligarchy ruled






