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Returning 25 results for 'banking been devising construct refuge'.
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Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
assisted by a girallon. The sculptors (use the cultist stat block) traveled here from the Temple of Moloch under the false promise of fabulous payment for helping construct the tomb. They have since
area 10) are devising a means of escape using a set of superior mason’s tools hidden there, and that these tools can also weaken the eidolon in the Temple of Moloch (see area 25 in chapter 4). They also
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
assisted by a girallon. The sculptors (use the cultist stat block) traveled here from the Temple of Moloch under the false promise of fabulous payment for helping construct the tomb. They have since
area 10) are devising a means of escape using a set of superior mason’s tools hidden there, and that these tools can also weaken the eidolon in the Temple of Moloch (see area 25 in chapter 4). They also
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
assisted by a girallon. The sculptors (use the cultist stat block) traveled here from the Temple of Moloch under the false promise of fabulous payment for helping construct the tomb. They have since
area 10) are devising a means of escape using a set of superior mason’s tools hidden there, and that these tools can also weaken the eidolon in the Temple of Moloch (see area 25 in chapter 4). They also
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Feygrove The southeastern side of the hill once held flourishing gardens: an idyllic refuge in an otherwise martial environment. When the abbey was destroyed, three dryads settled in the abandoned
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Feygrove The southeastern side of the hill once held flourishing gardens: an idyllic refuge in an otherwise martial environment. When the abbey was destroyed, three dryads settled in the abandoned
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Feygrove The southeastern side of the hill once held flourishing gardens: an idyllic refuge in an otherwise martial environment. When the abbey was destroyed, three dryads settled in the abandoned
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
exploration of the mountains, building an ambulatory craft capable of crawling up and down mountainous slopes to travel farther into the Barrier Peaks, and other tasks of your devising. Completing any such
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
exploration of the mountains, building an ambulatory craft capable of crawling up and down mountainous slopes to travel farther into the Barrier Peaks, and other tasks of your devising. Completing any such
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
exploration of the mountains, building an ambulatory craft capable of crawling up and down mountainous slopes to travel farther into the Barrier Peaks, and other tasks of your devising. Completing any such
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
are taken to the cells in area M6, where you can create escape scenarios for them of your own devising. Death of the Grand Master. If the Grand Master is slain, the bone devil is revealed to be an
discovered Kwalish’s war machine designs and managed to construct it using the bone devil’s exoskeleton. The tiny fiend has kept up this pretense for years, piloting this exoskeleton in the guise of the Grand
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
are taken to the cells in area M6, where you can create escape scenarios for them of your own devising. Death of the Grand Master. If the Grand Master is slain, the bone devil is revealed to be an
discovered Kwalish’s war machine designs and managed to construct it using the bone devil’s exoskeleton. The tiny fiend has kept up this pretense for years, piloting this exoskeleton in the guise of the Grand
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
are taken to the cells in area M6, where you can create escape scenarios for them of your own devising. Death of the Grand Master. If the Grand Master is slain, the bone devil is revealed to be an
discovered Kwalish’s war machine designs and managed to construct it using the bone devil’s exoskeleton. The tiny fiend has kept up this pretense for years, piloting this exoskeleton in the guise of the Grand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
banking business, one for public appearances, and one for private use. They also own six horses: four draft horses to pull carriages and two riding horses. The horses are kept in stalls that are cleaned
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
banking business, one for public appearances, and one for private use. They also own six horses: four draft horses to pull carriages and two riding horses. The horses are kept in stalls that are cleaned
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
banking business, one for public appearances, and one for private use. They also own six horses: four draft horses to pull carriages and two riding horses. The horses are kept in stalls that are cleaned
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
Magic Items
Infernal Machine Rebuild
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.
A tiny
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House squats on the
city’s banking crew, the Honorable Order of Moneylenders. More importantly, he’s also the Guild kingpin for the Steeps, controlling the lesser loan sharks and kneecappers who cater to the city’s more
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House
treasurer of the city’s banking crew, the Honorable Order of Moneylenders. More importantly, he’s also the Guild kingpin for the Steeps, controlling the lesser loan sharks and knee-cappers who cater to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House squats on the
city’s banking crew, the Honorable Order of Moneylenders. More importantly, he’s also the Guild kingpin for the Steeps, controlling the lesser loan sharks and kneecappers who cater to the city’s more
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House squats on the
city’s banking crew, the Honorable Order of Moneylenders. More importantly, he’s also the Guild kingpin for the Steeps, controlling the lesser loan sharks and kneecappers who cater to the city’s more
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House
treasurer of the city’s banking crew, the Honorable Order of Moneylenders. More importantly, he’s also the Guild kingpin for the Steeps, controlling the lesser loan sharks and knee-cappers who cater to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-walled fortress of commerce has been a center of trade in Baldur’s Gate for centuries, acting as the primary location for banking and currency exchange. As much a bunker as a bank, the Counting House
treasurer of the city’s banking crew, the Honorable Order of Moneylenders. More importantly, he’s also the Guild kingpin for the Steeps, controlling the lesser loan sharks and knee-cappers who cater to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horror that was fashioned on Avernus. The construct understands Infernal but can’t speak, and it is immune to the following spells: fire bolt, sacred flame, and shocking grasp. The only creatures
of the cage and stings the prisoner to death, turning visible as it does so. On its next turn, the imp turns invisible and takes refuge above the rafters. Prisoners. The prisoner in the northern cage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horror that was fashioned on Avernus. The construct understands Infernal but can’t speak, and it is immune to the following spells: fire bolt, sacred flame, and shocking grasp. The only creatures
of the cage and stings the prisoner to death, turning visible as it does so. On its next turn, the imp turns invisible and takes refuge above the rafters. Prisoners. The prisoner in the northern cage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horror that was fashioned on Avernus. The construct understands Infernal but can’t speak, and it is immune to the following spells: fire bolt, sacred flame, and shocking grasp. The only creatures
of the cage and stings the prisoner to death, turning visible as it does so. On its next turn, the imp turns invisible and takes refuge above the rafters. Prisoners. The prisoner in the northern cage






