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Returning 35 results for 'banner barristers diffusing chain realm'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The shadar-kai has advantage on saving throws against being charmed, and magic can’t put it to sleep.Multiattack. The shadar-kai makes three Spiked Chain attacks. It can use
Shadow Jump after one of these attacks.
Spiked Chain. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Spiked Chain"} to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3
monsters
Each: Chain LightningThunderous Rebuke. Trigger: A creature within 60 feet of the merfolk deals damage to it. Response—Constitution Saving Throw: DC 14, the triggering creature. Failure: 11 (2d10
or whales.
Wardens of the Water. Most stormcallers seek to maintain balance within their realm. Like the Wardens of the Wood, they strive to protect their region from outside threats, but also to
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The devils that serve under Kovik do so willingly because the chain devil has earned their trust. Newly disenfranchised devils regularly flock to Kovik’s banner. The chain devil’s emblem is the
Princeps Kovik This particularly cruel chain devil commanded the Nine Hells’ 8th Infantry Legion, “Terror Incarnate,” which was crushed on the banks of the River Styx by the demon lord Kostchtchie
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The devils that serve under Kovik do so willingly because the chain devil has earned their trust. Newly disenfranchised devils regularly flock to Kovik’s banner. The chain devil’s emblem is the
Princeps Kovik This particularly cruel chain devil commanded the Nine Hells’ 8th Infantry Legion, “Terror Incarnate,” which was crushed on the banks of the River Styx by the demon lord Kostchtchie
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The devils that serve under Kovik do so willingly because the chain devil has earned their trust. Newly disenfranchised devils regularly flock to Kovik’s banner. The chain devil’s emblem is the
Princeps Kovik This particularly cruel chain devil commanded the Nine Hells’ 8th Infantry Legion, “Terror Incarnate,” which was crushed on the banks of the River Styx by the demon lord Kostchtchie
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
starting point. Forgotten Realms. Yongjing could be the capital of any nation east of the Sunrise Mountains or of a new island realm in the Trackless Sea. Alternatively, lands such as Chessenta
, Impiltur, or another place along the southern Sword Coast could be recast as parts of Great Xing. Mystara. Yongjing might lie west of the Republic of Darokin and unite multiple lands under the banner of its empire.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
starting point. Forgotten Realms. Yongjing could be the capital of any nation east of the Sunrise Mountains or of a new island realm in the Trackless Sea. Alternatively, lands such as Chessenta
, Impiltur, or another place along the southern Sword Coast could be recast as parts of Great Xing. Mystara. Yongjing might lie west of the Republic of Darokin and unite multiple lands under the banner of its empire.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
starting point. Forgotten Realms. Yongjing could be the capital of any nation east of the Sunrise Mountains or of a new island realm in the Trackless Sea. Alternatively, lands such as Chessenta
, Impiltur, or another place along the southern Sword Coast could be recast as parts of Great Xing. Mystara. Yongjing might lie west of the Republic of Darokin and unite multiple lands under the banner of its empire.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from a ship’s mast. Its powerful magic causes it to appear as a flag or banner displaying the symbol of a group, captain, or realm friendly to the viewer. Multiple viewers might see different flags or
, allowing it to serve as a member of the crew. A number of creatures equal to the ship’s creature capacity can be animated in this manner at any given time. Smuggler’s Banner This flag is meant to be flown
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from a ship’s mast. Its powerful magic causes it to appear as a flag or banner displaying the symbol of a group, captain, or realm friendly to the viewer. Multiple viewers might see different flags or
, allowing it to serve as a member of the crew. A number of creatures equal to the ship’s creature capacity can be animated in this manner at any given time. Smuggler’s Banner This flag is meant to be flown
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from a ship’s mast. Its powerful magic causes it to appear as a flag or banner displaying the symbol of a group, captain, or realm friendly to the viewer. Multiple viewers might see different flags or
, allowing it to serve as a member of the crew. A number of creatures equal to the ship’s creature capacity can be animated in this manner at any given time. Smuggler’s Banner This flag is meant to be flown
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Each broken chain is roughly a mile long.
Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Each broken chain is roughly a mile long.
Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Each broken chain is roughly a mile long.
Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the east, and a dwarf wearing a turban and chain mail creeps into the tomb. He brandishes a shield in front of him as he treads cautiously across the floor.
The magic here records the last moments of
Bravus Boulderborn, hero of the Company of the Yellow Banner. The dwarf ignores any attempts by the characters to communicate with him. A loud click sounds out as the dwarf steps onto one of the floor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the east, and a dwarf wearing a turban and chain mail creeps into the tomb. He brandishes a shield in front of him as he treads cautiously across the floor.
The magic here records the last moments of
Bravus Boulderborn, hero of the Company of the Yellow Banner. The dwarf ignores any attempts by the characters to communicate with him. A loud click sounds out as the dwarf steps onto one of the floor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the east, and a dwarf wearing a turban and chain mail creeps into the tomb. He brandishes a shield in front of him as he treads cautiously across the floor.
The magic here records the last moments of
Bravus Boulderborn, hero of the Company of the Yellow Banner. The dwarf ignores any attempts by the characters to communicate with him. A loud click sounds out as the dwarf steps onto one of the floor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest of her family, but she can sense that her mind is slowly being eroded by contact with the Far Realm. Fearing that her descent into madness is inevitable, she lives in a state of self-imposed
the ensuing conflict and provides the following information to the characters in good faith: All members of the Shadowdusk family have, to some extent, been corrupted by the Far Realm. To the best of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest of her family, but she can sense that her mind is slowly being eroded by contact with the Far Realm. Fearing that her descent into madness is inevitable, she lives in a state of self-imposed
the ensuing conflict and provides the following information to the characters in good faith: All members of the Shadowdusk family have, to some extent, been corrupted by the Far Realm. To the best of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rest of her family, but she can sense that her mind is slowly being eroded by contact with the Far Realm. Fearing that her descent into madness is inevitable, she lives in a state of self-imposed
the ensuing conflict and provides the following information to the characters in good faith: All members of the Shadowdusk family have, to some extent, been corrupted by the Far Realm. To the best of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wrath? Will these rampages continue? What might appease the creature? Assault or Invasion. A dragon might attack a stronghold of civilization, or an army marching under Tiamat’s banner with dragon
riders wheeling overhead could begin the conquest of a neighboring realm. Or a dragon’s minions might launch an attack in preparation for the dragon establishing a new lair. Rebellion, Revolution
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are, one or more characters might need to make a living chain between the rods. Everyone in a living chain must make a DC 15 Constitution saving throw (with disadvantage if the creature is wearing
and area B22 B22 All three mindgates Cardinal Directions Like the rest of the Far Realm, the Briny Maze has no cardinal directions. A compass rose appears on the map for your convenience to help you
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are, one or more characters might need to make a living chain between the rods. Everyone in a living chain must make a DC 15 Constitution saving throw (with disadvantage if the creature is wearing
and area B22 B22 All three mindgates Cardinal Directions Like the rest of the Far Realm, the Briny Maze has no cardinal directions. A compass rose appears on the map for your convenience to help you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wrath? Will these rampages continue? What might appease the creature? Assault or Invasion. A dragon might attack a stronghold of civilization, or an army marching under Tiamat’s banner with dragon
riders wheeling overhead could begin the conquest of a neighboring realm. Or a dragon’s minions might launch an attack in preparation for the dragon establishing a new lair. Rebellion, Revolution
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
wrath? Will these rampages continue? What might appease the creature? Assault or Invasion. A dragon might attack a stronghold of civilization, or an army marching under Tiamat’s banner with dragon
riders wheeling overhead could begin the conquest of a neighboring realm. Or a dragon’s minions might launch an attack in preparation for the dragon establishing a new lair. Rebellion, Revolution
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are, one or more characters might need to make a living chain between the rods. Everyone in a living chain must make a DC 15 Constitution saving throw (with disadvantage if the creature is wearing
and area B22 B22 All three mindgates Cardinal Directions Like the rest of the Far Realm, the Briny Maze has no cardinal directions. A compass rose appears on the map for your convenience to help you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Dracolich’s Phylactery The Far Realm has warped the fabric of this chamber and its current occupant. The contents of this 20-foot-high room are as follows: Undulations. The walls and pillars
. Next to Cassiok is his loyal pet, a grick alpha, and an invisible gray slaad that serves as his valet.
Cassiok Shadowdusk is a middle-aged man transformed by prolonged exposure to the Far Realm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Dracolich’s Phylactery The Far Realm has warped the fabric of this chamber and its current occupant. The contents of this 20-foot-high room are as follows: Undulations. The walls and pillars
. Next to Cassiok is his loyal pet, a grick alpha, and an invisible gray slaad that serves as his valet.
Cassiok Shadowdusk is a middle-aged man transformed by prolonged exposure to the Far Realm
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
infirmary, tattered paper fan 10–12 Sewer pipe Infinite Well The Abyss Celestial blood, demon ichor 13–15 Cell door Prison Carceri Broken key, length of chain 16–18 Open grave Dead Nations Hades
Shadowfell Grave dirt, mourner’s veil 91–94 Yew wardrobe Parted Veil Feywild Book of limericks, toadstool 95–98 Human-shaped hole Gastrognome Far Realm Alien fossil, bezoar 99–00 Inn room door Ubiquitous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
infirmary, tattered paper fan 10–12 Sewer pipe Infinite Well The Abyss Celestial blood, demon ichor 13–15 Cell door Prison Carceri Broken key, length of chain 16–18 Open grave Dead Nations Hades
Shadowfell Grave dirt, mourner’s veil 91–94 Yew wardrobe Parted Veil Feywild Book of limericks, toadstool 95–98 Human-shaped hole Gastrognome Far Realm Alien fossil, bezoar 99–00 Inn room door Ubiquitous
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
39. Dracolich’s Phylactery The Far Realm has warped the fabric of this chamber and its current occupant. The contents of this 20-foot-high room are as follows: Undulations. The walls and pillars
. Next to Cassiok is his loyal pet, a grick alpha, and an invisible gray slaad that serves as his valet.
Cassiok Shadowdusk is a middle-aged man transformed by prolonged exposure to the Far Realm
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill touch (3d8 damage), poison spray (3d12 damage)
1/day each: bestow curse, chain lightning
emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and suffers 1 level of exhaustion. On a successful save, it takes 22 (5d8) psychic damage.
Realm of the Raven Queen
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill touch (3d8 damage), poison spray (3d12 damage)
1/day each: bestow curse, chain lightning
emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and suffers 1 level of exhaustion. On a successful save, it takes 22 (5d8) psychic damage.
Realm of the Raven Queen
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
spell attacks). It can innately cast the following spells, requiring no material components:
At will: chill touch (3d8 damage), poison spray (3d12 damage)
1/day each: bestow curse, chain lightning
emits weariness in a 60-foot cube. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and suffers 1 level of exhaustion. On a successful save, it takes 22 (5d8) psychic damage.
Realm of the Raven Queen






